Downpour 2013 - Official War Planning Thread

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Re: Downpour 2013 - Official War Planning Thread

Post by Radiodad » Fri Jul 19, 2013 1:23 pm

Hey Guys,

I'm looking forward to helping Scott with the driving to and from the weekend. We now have working A/C in all of our cars again!

Seal: it would be great if you could keep us up to date on the weather prediction for the weekend. At this point it seems to be 40% prob of precip on Fri night and Saturday. 'Course the predictions usually change 5-10 times before the week is over. ; ) I have a reservation at a B & B in Woodstock. (I am not a big fan of camping out.) Should Scott & I bring one of our white 10x10' pavilions, for the campsite, or for the water battle site? Also, what's the current worry level for Lyme disease up where you are?

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Re: Downpour 2013 - Official War Planning Thread

Post by SEAL » Fri Jul 19, 2013 2:05 pm

Richard: I'll start checking the weather once the dates draw a little closer; they aren't very reliable right now. It would definitely be a good idea to bring the pavilion because we probably won't be able to use the one at the park. As for Lyme disease, my brother found a tick on him last time we went to the park, but that was the only time. Still, long sleeves are recommended, and I also highly suggest that everyone take showers at the campsite to wash off any of the little buggers. I advise everyone to bring bug spray too, as they are abundant in the area this year. I will have some if anyone needs it.

On that note, everyone should also watch out for copperhead snakes. I'll mention this to everyone again at the war, but I'm warning all of you now that I have seen them at the park. They are much bigger than your average garter snake, and their heads are wider than their "neck", unlike non-poisonous snakes. If anyone gets bitten, do not hesitate to let me know. I can either call 911 or drive the victim to the emergency poison control center. Please don't freak out about this though; we've only ever seen two there, and if you watch your step you should be fine. Be especially on the lookout around rocky areas.

CA99: There is a time limit (I didn't really mention it, but it's implied in the schedule); if it runs out the game will end in a tie. I am unsure of what I am going to use for a timer at the moment, which is why I didn't mention it. If I can, I'd like to use kitchen timers (which are disarmed just by turning them off), but if I can't get any then I might just use your water bottle method (though then the time probably won't be 1 minute). The whole game would probably turn into HTL in multiple spots, but that's to be expected. However none of the target locations are super-defendable or anything, so I am confident that standoffs will be kept to a minimum.

And yes, there is only 1 week to go. I need everyone to give me an ETA pretty soon. We will be meeting up at Wilson State Park campground. My brothers and I will be there first to wait for everyone and set things up. I can't wait! I've been preparing my arsenal over here; expect some serious heat from my crew.
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Re: Downpour 2013 - Official War Planning Thread

Post by HBWW » Fri Jul 19, 2013 2:49 pm

In addition to a water bottle, an hourglass is needed for the Bomb and Target objective. Alternatively, you can just use the bottle as a Container Target instead.
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Re: Downpour 2013 - Official War Planning Thread

Post by DX » Sat Jul 20, 2013 11:50 am

ETA around 5 PM, depending on traffic. One thing I forgot about is that NYC outbound traffic starts earlier in the middle of summer on a Friday, especially if it's hot. Everyone wants to get the hell out. This probably still won't change the route, but I'll definitely be paying attention to Google Map's traffic layer.

IMO, we can't use Thunder Gulch unless it's thundering...
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Re: Downpour 2013 - Official War Planning Thread

Post by SEAL » Mon Jul 22, 2013 9:27 am

Alright, sorry for taking so long (been busy), but the schedule is finally complete and all the games have been ironed out. I added the details into the first post, but I'll copy it here to make sure everyone sees it.
Friday:

Arrival time-nightfall:
Self-explanitory.

Nightfall:
OHK will be of the standard variety, starting points TBD (I will work them out when I go to the campsite on Friday night); time limit will be 20-30 minutes. Zombies will also be standard, with one starting zombie. Starting zombie must have weak blaster, and the humans must start away from each other. If a zombie is hit, they must freeze for 30 seconds, and if a human gets hit, they must also freeze for 30 seconds before becoming a zombie. Game ends when everyone becomes infected.

Saturday:

8:00-9:00:
Self-explanitory.

9:00-10:30:
Same style OHK as the first round of '11. Starting points are on trail near far west entrance (near old tires), and on trail intersection near Junkyard. Game ends when one team is eliminated, but if time limit is reached before this occurs, game will be called and decided on points.

10:40-11:00:
Continuation of the classic Thunder Gulch rounds. As stated in the schedule, if the OHK round ends at least 20 minutes early, there will be two rounds where teams switch sides. Starting/Spawn points are on each side of the gulch, as per custom. There is no respawn time; respawning is done by touching the spawn point/writing down the name of who killed you. Players cannot wander more than ~200 feet from the fighting area.

11:20-12:20:
Each team starts with 5 flags at their base. Flag locations must be made clear to each team; any attempt to hide flags by either team will result in the ejection of the offender from the game. Bases are in the center of Thunder Gulch and near the Island in Lost Chasm, with respawn points on the sides away from the fighting. Respawn time is 1 minute. Team with the most flags at the end of the match wins. Players cannot carry more than 1 flag each.

12:25-12:55:
Self-explanitory.

13:00-13:30:
Standard half-hour OHK. Teams start on the trail near the far west entrance (near tires) and in a clearing near a large fallen tree (on the opposite side of the pine forest vs. the former). Players cannot wander more than ~100 feet from the edge of the Pine Forest. As with the first OHK, if the time limit is reached before one team is elminated, the round ends and is decided by points.

13:40-15:40:
Standard long-distance OHS. Starting points are on either end of Mirror Forest; near a rock pile on the west end, and near two large trees on the east end. Respawning must be done behind your team, and away from the action (no spawn points). Respawn time is 2 minutes. If an entire team is wiped out, both teams are encouraged to spread apart and regroup.

16:00-17:00:
There are 5 capture points layed out in a linear fashion, which each team can claim. Points are, from west to east: near the banks of a small pond, small clearing at west end of the Narrows, flat section in Narrows, boulder near the middle swamp, and fallen tree in fern area. Teams start on each end; at the start of the round, each point is neutral, and must be captured. There will be a flag at each location; team possession is defined by either flag up or flag down (neutral points simply have the flag in its starting location). Points must be claimed in order; a team cannot send someone all the way around to capture points behind enemy lines. Respawning takes places at the point behind the last one captured (for example, if you've captured points up to #4, you can spawn at #3), and there is no respawn time. If a team only has one captured point, they must walk ~100 feet away from said point to respawn, for a time of 1 minute. If a team captures all points, the game goes into sudden death, and it becomes OHK for them because they have nowhere left to respawn. If the team recaptures the point, any who are eliminated may come back into the game. The winner is the team who has the most points captured, but a team can also win by capturing all points an eliminating the entire opposition.

17:15-17:35:
Standard 20-minute OHS. Starting/Spawn points are on one of the hills flanking the trail (where we fought the last round at '12), and near the concrete block in the middle of the trail leading towards the dump. No respawn time. Players are not encouraged to wander more than ~200 feet from the fighting area.

17:45-18:00:
Self-explanitory.

18:15-19:15:
Self-explanitory.

19:15-20:15:
Self-explanitory.

20:30-21:30:
Standard OHS. Starting/Spawn points TBD on spot.

21:30-whenever:
OHS simply becomes OHK with no transition. Standard rules.

After "whenever":
Self-explanitory. Bed time before 23:00 is strongly recommended.

Sunday:

8:00-9:00:
Self-explanitory.

9:15-9:45:
Similar to the round at MOAB, but a free-for-all and OHK. Players all start unarmed and at equal distances from a clearing strewn with various water weaponry. Uses standard OHK rules.

9:50-10:20:
Standard 2-flag CTF. Bases are on each side of Thunder Gulch (likely a different area from where we do OHS), with respawn points ~100 feet back. Respawn time is 1 minute. Once again, both teams must be aware of each flag's location.

10:25-10:40:
Typical HTL. Defense cannot leave mound. Spawn point for offense is down the road by the concrete blocks, with respawn time of 30 seconds.

10:55-11:10:
Same as above; side switch.

11:25-11:55:
Symmetrical SnD. Teams start on each side of the Junkyard area, on the edge of the clearing. These are also used as spawn points. Each team starts with a "bomb" that they must bring to the enemy's target, where they must plant it and activate the timer for 1 minute. Each target is placed on either end of the Junkyard area. A coin toss/rock-paper-scissors will determine which team gets which target. Bombs are disarmed if the other team deactivates the timer. The player who disarmed it may take it into the middle of the battlefield (near the rock piles), but nowhere else. Any player who's carrying the bomb must drop it if hit. Anybody can pick it up, but the opposing team cannot take it anywhere other than the center of the battlefield. Running off with an opposing team's bomb will result in ejection from the game. The first team to "blow up" (in other words, successfully protect the timer for 1 minute) their target wins. Players cannot travel more than ~200 feet from the perimeter of the Junkyard area.

12:00-12:30:
Self-explanitory.

12:45-13:45:
Standard OHS. Starting points are on each end of Thunder Gulch. No spawn points; players must simply stand away from the action behind their team's lines for 2 minutes. Players cannot wander more than ~100 feet from the top of each side.

14:00-14:30:
Each team has a VIP. While he/she is still in the game, everyone on the team has unlimited lives. The VIP only has one life, if he/she is eliminated, everyone on the team is now subject to elimination. While a team's VIP is still in play, everyone on it must respawn by standing away from the action for 1 minute. Players cannot wander more than ~300 feet from the fighting area.

14:30-15:00:
We set up obejctive points and go over everything.

15:00-18:00:
Multi-stage objective-based game. There are two teams, which will be referred to as Team 1 and Team 2. Team 1 starts either in the pavilion or the parking lot (depending on pavilion availability), and Team 2 starts in the Main Forest near the hills where the last round of '12 was held. In the first stage, Team 2 must defend an object placed on the northern hill (likely a flag or something). HTL-type rules are used here; Team 1, being the offensive team, has unlimited lives and must simply respawn back at the edge of the forest for 30 seconds. Team 2 players have only one life and must stand to the side if eliminated. Once Team 1 touches the object, the first phase is over.
In the second phase, Team 1 is assigned a VIP, who they must protect from Team 2. The VIP only has one life, but other members of the team have infinite lives, and must respawn by standing away from the action for 1 minute if hit. Team 2 must walk to Thunder Gulch to begin the second phase. Once the VIP is hit, the third phase begins.
This phase is based on Soak 'n' Destroy, where each team must go to assigned bases and protect them. Team 1's base is in the Pine Forest, and Team 2's base is in the Junkyard. Each team gets a bomb to deploy at the enemy's base. If anyone is hit, they must go back to their base and respawn for 2 minutes (respawning should be done ~200 feet from the base itself). If a bomb carrier gets hit, he/she must drop the bomb and go back to respawn. Unlike the previous SnD round, members of one team cannot pick up the opposing team's bomb. Bombs are not timed; they must simply be placed on the target area for the phase to end.
The fourth phase is similar to Domination, where each team must fight to control 5 or 6 capture points: Pine Forest, Thunder Gulch, the Junkyard, Lost Chasm, the Unclimbable Rocks, and the Pavilion (only if it's not occupied). Rules are similar to the previous Domination round, except that the points don't have to be captured in a linear fashion. Team 1 possession is defined by flag up, and Team 2 possession is defined by flag down. Respawning must be done at a captured point, roughly 100 feet away with a respawn time of 1 minute. If the point is captured by the opposition before a player finishes respawning, the player may still respawn there. If all capture points are possessed by one team, the other team is subject to elimination. The entire game ends when one team is eliminated. If said team manages to recapture a point, any eliminated players may rejoin the game after waiting for 1 minute.

18:15-19:15:
Self-explanitory.

19:15-20:15:
Self-explanitory.

20:30-21:00:
If a player is hit, he/she must respawn for 30 seconds before joining the other team. The game ends when everybody is on one team.

21:15-22:00:
Similar to Zombies. There is a hunting team and a hiding team (for lack of a better term); the former should have half the amount as the latter. The hiding team is given a 5-minute head start to go hide. If someone on the hiding team is hit, they join the hunting team. If someone on the hunting team gets hit, they have to respawn for 1 minute away from the action. The hunting team starts at a TBD location, and the hiding team can go wherever to start. Hunting team wins if everyone who's hidden gets hit, and the hiding team wins if they still have at least one player when time is up.

After 22:00:
Self-explanitory. Bedtime restrictions are no longer really necessary, since there will likely be no fighting the next day. (Though it is still recommended for those who have long drives ahead.)

Monday:

End of war. It's possible that rounds will be held (likely just OHK or OHS), but only if people can wake up early enough and aren't tired from the weekend's fighting. Any rounds would be held at Wilson campground.
If you have any concerns, please tell me. If you think something should be changed and have a good reason to think so, do not wait until the day of the war to tell me. I will not change anything last-minute. If you don't like what we end up doing, too bad; you should have spoke up when you had the chance. Just letting you know.

CA99: The issue that I have with hourglasses (aside from the fact that people can shoot them over), is that what if someone disarms the bomb while the hourglass has an equal amount of sand in both ends? The next time someone arms the bomb, they'll only have to wait half as long.

Only 4 days to go before everyone arrives! I can't wait. Hopefully all of you are ready. The weather forecast looks a little ominous, but it's still a few days away so it may change. Not betting on it because it's Downpour, but we should still have a good time. However if it starts pouring and thundering, I may have to skip some rounds and/or end some early.
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Re: Downpour 2013 - Official War Planning Thread

Post by SEAL » Wed Jul 24, 2013 10:43 am

Two days to go! The weather has improved some as well; the temperature and humidity have dropped a little, and the chance of rain is 20% on Friday and Saturday, and 50% on Sunday with T-storms because it's Downpour (but then again it was 60% yesterday). Regardless of what ends up happening, I advise everyone to bring towels and rain gear. Like I said, we may be forced to skip a few rounds if the weather is punishing us again. As long as it's not thundering or pouring so hard that you can't see 100 feet in front of you, everything will go according to schedule. Even if we do have to miss a round or two, we should still get plenty of fighting in. There are like 20 rounds on the schedule.

At this point, it looks like DX and CA99 will be the first to arrive, followed by Scott and his dad, and then Drenchenator, who told me he might be arriving late (I will stay up and wait, but I advise that everyone else be in bed before 11PM, or at least midnight). Bailey will likely come sometime on Saturday and/or Sunday (I've been talking to him), and I have no idea what Poseidon's plans are or whether or not he's bringing anyone else, because I haven't heard from him in a few weeks... I might be able to get another friend to come, but I haven't seen him lately and he doesn't log into Facebook very much. I will see what I can do.

I'm spending these next few days preparing. Does anybody need a tent? I have an extra that I can bring. Also, remember to bring your light primary in addition to your main one, plus an XP blaster and a "weird" soaker. Also I advise everyone to bring loaners for the guests. I plan to pack my car to the brim since I don't have to drive very far, but I definitely don't have enough blasters for everyone. I don't think I'll be bringing the WBL this time around because I don't have any of those types of rounds planned (they take too long to prepare for). Nobody else needs to bring one either, since it will probably go unused. CA99, if you could bring a VHS, that would be great.

Oh, and before I forget, I'd appreciate it if everyone brought $25 to repay me for the camping fees (or $20 if Poseidon's dad camps out too).
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Re: Downpour 2013 - Official War Planning Thread

Post by HBWW » Wed Jul 24, 2013 12:07 pm

I will need a tent/sleeping bag or whatever, as discussed earlier. Will bring a stripped down VHS as well (Disassembled because TSA). DX, please bring pliers. I can't bring large ones onboard.
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Re: Downpour 2013 - Official War Planning Thread

Post by DX » Wed Jul 24, 2013 2:06 pm

Yes, Seal, please bring your extra tent because I might have both CA99 and LinWarrior. That should also drop the camping back to $20 if he comes. We won't be the first to arrive, cause like...leaving the middle of NYC at the beginning of evening rush on a Friday afternoon in the summer...could take a while.

I still want to bring the water cannon, although it probably won't see much use, maybe a couple shots in a couple rounds. Also what did we decide on for the final list of light primaries?
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Re: Downpour 2013 - Official War Planning Thread

Post by SEAL » Wed Jul 24, 2013 2:47 pm

^That would be awesome. I want to get on AIM or Skype tomorrow sometime to discuss things (can't do it tonight). So you're not getting here at 5PM? Scott's dad told me they'd be getting there between 5:30 and 7, so maybe you'll still be the first to arrive.

Light primaries are basically anything less powerful than a Gorgon or Splashzooka. 275s and 250s are fine, as well as unmodded 1-3-5s and Hydro Cannons. Weird guns are basically anything you wouldn't normally use in any battle. Though I just realized that I might be a little low on light primaries... It'd be nice if you could bring a bunch of extra 150s and Colossi for loaners (Scott, you should bring some spares too). I'm pretty sure I have enough big guns to go around, so that's not as much of an issue. I guess that's what happens when you only buy big guns like I've been doing for the past few years.

And also, I expect you guys to bring your own food on Friday night. My parents will take care of everything on the weekend, but for Friday night and Monday morning, you have to fend for yourself.
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Re: Downpour 2013 - Official War Planning Thread

Post by marauder » Wed Jul 24, 2013 4:28 pm

Let me know if you're having a chat, I want in even if I can't come. Looks like the attendance will still be pretty good.
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Re: Downpour 2013 - Official War Planning Thread

Post by scottthewaterwarrior » Wed Jul 24, 2013 10:26 pm

At this point Bela is definitely not coming, I talked to his mom and he wont be getting back until late Thursday night. He wouldn't even have time to pack let alone how jet lagged he will be. This means that I will have room for an extra person in my tent if someone needs somewhere to sleep.

I read through the schedule, looks like it is going to be a really fun weekend. Only round I don't really like is the chaos round. If it is OK with everyone else I think I will sit out and film that round. I didn't really like the chaos round at MOAB and I think I would like this worse considering it is FFA OHK. I think it would be really fun to film it, I could stand in the middle and rotate with the action. I can even do cheesy commentary! :D

As for "loaner" guns, what would we need? At this rate I will probably be using my CPS 1000 in anything goes rounds, so I might not even bring my big CPS guns unless someone needs them (I'll probably bring one of them, but not all). I have quite a lot of small primaries/medium secondaries so let me know if I should bring a bunch of those. Knowing me, I will probably end up jamming half my arsenal in the car last minute, but right now I am thinking of packing light for a change.
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Re: Downpour 2013 - Official War Planning Thread

Post by HBWW » Thu Jul 25, 2013 8:19 am

No one had issues with SEAL sitting out treehouse HTL, so I don't think anyone will take issue with you sitting out of Chaos, even if it's only because you got nailed in the ass with a water balloon last time you played it. :lol:

Next time you catch yourself wanting to haul the whole arsenal into the car, just remember when I was at Soakemore and did pretty much just that.
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Re: Downpour 2013 - Official War Planning Thread

Post by DX » Thu Jul 25, 2013 8:49 am

My final thoughts on the schedule:
21:15-22:00:
Similar to Zombies. There is a hunting team and a hiding team (for lack of a better term); the former should have half the amount as the latter. The hiding team is given a 5-minute head start to go hide. If someone on the hiding team is hit, they join the hunting team. If someone on the hunting team gets hit, they have to respawn for 1 minute away from the action. The hunting team starts at a TBD location, and the hiding team can go wherever to start. Hunting team wins if everyone who's hidden gets hit, and the hiding team wins if they still have at least one player when time is up.
^ This sounds like much more fun than zombies, provided there are boundaries for obvious reasons. I would much rather play this than zombies on Friday night.
9:15-9:45:
Similar to the round at MOAB, but a free-for-all and OHK
^ I'd also prefer to sit that round out. While the chaos concept was cool, I very much dislike FFA rounds, and it's the first round of the day as well. I'd rather save my energy for the CTF at 9:50.

Rest of the schedule looks fine, only the usual complaints (you people get up and go to bed soooooo early and eat so little food so quickly).
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Re: Downpour 2013 - Official War Planning Thread

Post by the oncoming storm » Thu Jul 25, 2013 9:55 am

I would very much like to try an OHK free for all, this would best be done with 1000/1200/2100's to balance out firepower equaly
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Re: Downpour 2013 - Official War Planning Thread

Post by SEAL » Thu Jul 25, 2013 12:37 pm

Chat will be tonight sometime after I get home from the gym. DX, CA99, and Drenchenator should all participate (as well as Scott if he has an AIM account). Anyone else is welcome too.

XP blasters and light primaries would be the best guns to bring for loaners. I have plenty of anything-goes primaries. I'm going to bring my entire arsenal except for some pistols, weak guns, and a few broken guns. Also as I stated before, I'm leaving the Douchenator at home this time.

I'm kinda bummed that you guys want to sit out for the chaos round (though I understand why DX wants to). You also could've told me earlier since I first mentioned that round months ago, and maybe I could've made some changes. At least we'll get some good footage. I'm planning to spread the weapons out quite a bit so everyone isn't sprinting towards one spot the middle of the field. They will not be in boxes this time either. True, I did sit out for the HTL round, though that was just plain boring (aside from the Douchenator shots); this round at least should be fast-paced.

We could swap Zombies and Manhunt around, except that we'll likely have more people on Sunday night. We need more for Manhunt than for Zombies. I think it's better to go with the original plan unless you have a good reason to switch the games' places.

I thought going to bed late and getting up late was a teenager thing, yet it seems to be the older crowd who does this at our wars. Do you guys seriously want to waste like 3 hours of potential fighting time?? (We can't really make up the time at night either because I don't want to fight after 10PM quiet-hours.) I mean, I'm doing you guys a favor by allowing more game time; you guys are the ones driving all the way up here. You guys are the ones paying for all that gas and tolls. I know when I drive that far to attend a water war, I want to get the most out of it, which unfortunately we don't often do. That's what I'm trying to change here. I may not be too fond of Nerf wars, but at least they seem to get plenty of fighting time in (or at least at the wars I've been to). And I left aside an entire half-hour to eat. That's 30 minutes. 1,800 seconds. That seems to me like plenty of time to eat a lot of food. My parents will keep us well-supplied. I already talked to them about it. If ya'll want to take more time eating and sleeping than fighting in your own wars, fine. Just don't expect me to drive for hours to go to them. I am planning on buying a car sometime in the near future, which I will have to pay for myself. I am not going to spend money on two whole tanks of gas, plus tolls, plus lodging and food to attend a war and fight three 20-minute rounds per day.

Perhaps it's time to overhaul the way we do community wars. I have a few ideas which I will probably post before next season. I'm actually kind of excited about them.
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Re: Downpour 2013 - Official War Planning Thread

Post by HBWW » Thu Jul 25, 2013 1:31 pm

I will be available on all services (Facebook, Skype, AIM, texting) tonight, although I may need a reminder from FB or something since I'll be packing and preparing.

Staying up late is not a teenager thing, it's a college thing. (More specifically, teens stay up till 12-1am, and college students stay up till 2-5am.) Some of us haven't kicked the habit from college yet, although I've been forced to since I found a job. (Plus it's unhealthy and I hate sleeping in bright daylight.)

I'm fine with either option for zombies/manhunt since I haven't played either (except for my goofy soakfest variation of zombies; I should just call it monsters instead lol).

I should point out that we don't have much time made in the schedule to trade footage. Perhaps we need to set aside Monday to do so. Good place would be at the hotel Scott's dad booked if it's not too far away from the campgrounds. McDonald's is another option if we can find power outlets. I'd rather not bring my power inverter, but I will if I have to.
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Re: Downpour 2013 - Official War Planning Thread

Post by SEAL » Thu Jul 25, 2013 4:01 pm

Well that makes some sense I guess (I do stay up until around 12 usually, though some of my teenage friends stay up a lot later). I haven't really reached that point in college life yet. Still, I just really want to get in as much fighting time as possible. I actually just got back from another Dug Hill scouting trip, and walking through the woods has really boosted my enthusiasm for this war. I can hardly wait. The reason I went there was to scout out bases for the Thunder Gulch CTF round. I was originally going to do the round in the same area of Thunder Gulch that we usually fight in, but DX figured (and I agree) that the bases would be way too defendable, so I decided to move it to another section of "TG". Unfortunately I forgot to pick out a spot earlier, so I had to do it today. I also figured out where to place all the guns in the chaos round.

Here's the new summary of the CTF round:
"Standard 2-flag CTF. Bases are on each side of a portion of Thunder Gulch; one in the clearing in the middle of where the trail splits, and the other in a clearing-ish area marked by an X (I made it with branches), with respawn points ~100 feet back from each. Respawn time is 1 minute. Once again, both teams must be aware of each flag's location."

We can trade footage without power, right? I'm pretty sure we all have laptops that can run on batteries for more than enough time. We'll just do it at the campground on one of the nights, or Monday morning (probably the best option) like you said.
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marauder
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Re: Downpour 2013 - Official War Planning Thread

Post by marauder » Thu Jul 25, 2013 4:32 pm

SEAL wrote:I thought going to bed late and getting up late was a teenager thing, yet it seems to be the older crowd who does this at our wars. Do you guys seriously want to waste like 3 hours of potential fighting time?? (We can't really make up the time at night either because I don't want to fight after 10PM quiet-hours.) I mean, I'm doing you guys a favor by allowing more game time; you guys are the ones driving all the way up here. You guys are the ones paying for all that gas and tolls. I know when I drive that far to attend a water war, I want to get the most out of it, which unfortunately we don't often do. That's what I'm trying to change here. I may not be too fond of Nerf wars, but at least they seem to get plenty of fighting time in (or at least at the wars I've been to). And I left aside an entire half-hour to eat. That's 30 minutes. 1,800 seconds. That seems to me like plenty of time to eat a lot of food. My parents will keep us well-supplied. I already talked to them about it. If ya'll want to take more time eating and sleeping than fighting in your own wars, fine. Just don't expect me to drive for hours to go to them. I am planning on buying a car sometime in the near future, which I will have to pay for myself. I am not going to spend money on two whole tanks of gas, plus tolls, plus lodging and food to attend a war and fight three 20-minute rounds per day.

Perhaps it's time to overhaul the way we do community wars. I have a few ideas which I will probably post before next season. I'm actually kind of excited about them.
My thoughts exactly. I have no issue staying up all night long fighting, and eating while on the run. Not saying that I'd want to do that every day, but I would be completely cool with fighting for close to an entire day. If people have problems with being tired in the morning then maybe it would be best to start mornings off with longer rounds where people have a chance to wake up while stalking and looking for the enemy. It would also give them a chance to eat some beef jerky, fruit, nuts, whatever while on the go. After thinking about it I really do think this would be a great idea. Have a 2-4 hour team match to start the day off in the future. Maybe we can talk about this after the war.
SEAL wrote:We can trade footage without power, right? I'm pretty sure we all have laptops that can run on batteries for more than enough time. We'll just do it at the campground on one of the nights, or Monday morning (probably the best option) like you said.
I also think this is a great idea. Why waste fighting time? If some people need to sleep early then they should just hand over their footage to everyone else before they go to sleep. They could even hand over their laptop and the people who are staying up can upload the footage for the people who are sleeping.

SEAL, I'm very impressed with how well set up this is. I love the idea of team man hunt. I also love the chaos rounds, though I'm not sure that I like the idea of individual 1hk as much as team 1hs - but I'd definitely play if I came. Really wish I could make it. I'll be on AIM tonight, if y'all end up moving to skype send me a PM and I'll try to boot it up on Tiff's laptop.
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SEAL wrote:If you ain't bloody and muddy by the end of the day, you went to a Nerf war.

DX
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Re: Downpour 2013 - Official War Planning Thread

Post by DX » Thu Jul 25, 2013 5:43 pm

Sam's laptop battery is dead or something, and it needs to be plugged in. If you need to, just give me the footage and I will swap it for you, cause I will almost always be the last one awake.

I am always tired in the morning, doesn't matter if I had 1 hour of sleep or 16 hours. I hit my mental low between 6 AM and 10 AM. Will still function because winning overrules all else, but feels horrible and can't be healthy. I reach my mental zenith between 11 PM and 3 AM. Like Ben, I can fight well into the night and into the pre-dawn light with blistering energy and sharpness. On hot summer nights, this is when I run and work out.

Younger students get up at like 7, rush a small breakfast, then rush to school. College students get up at like 9, have a huge, leisurely breakfast, then walk leisurely to class at like 10:30. On top of that, runners bash their bodies to bits for hours every afternoon, limp into dinner, pass out until 10 PM, then get up to do the work and papers that others have already finished by 10 PM. Even back in high school, after-school meets could run as late as 11 PM. I haven't been able to keep a consistent bedtime before midnight since CPS was still in production. There are some college students who went hardcore the other way, though - crew and swimming teams get up at like 4:30 AM every day for their practices.

I've been trying to adjust my sleeping habits for this war and will ultimately just do whatever it says on the schedule, but it's not that simple to change. After weeks of trying, I still crash before midnight and then get up wide awake, and then wake up feeling awful and starving. If I suffered through a weeks long or otherwise stressful dream, I'll also wake up stressed or in a bad mood.
Also been having fragmented sleep from a successful attempt to break out of dreams manually, which is working a bit too effectively and exiting dreams way too early by mistake...in order words, sleep is a mess right now. I know there are constraints against night battles and we need to work with what we have. This is why I end up just not caring and fighting through whatever I'm feeling in the morning. All of this stuff just gets suppressed because the need to win is greater.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers

scottthewaterwarrior
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Re: Downpour 2013 - Official War Planning Thread

Post by scottthewaterwarrior » Thu Jul 25, 2013 7:38 pm

I'm not even going to bring my laptop, you guys can just take the stuff right off the memory card. In the past I have spent too much time playing games on my computer, my GameBoy is tempting enough, if I am driving 5+ hours, I really should be hanging with you guys, not feeding my gaming addiction!

Don't know how many light primaries I have, the bulk of my guns are ether very small (Goblin-Equilizer) or mid sized (Vanquisher-CPS1000), I have a lot of XPs, but almost all of them are broken. The A.R.M., Max-D 6000, and XP 150 are about the only good light primaries that work, unless someone wants to use the Colossus 2 (vs. like 8 150s? as if!)
Does anyone kneed a loaner for the "unusual blasters" round? I have lots of guns in that category :goofy:
"If you are wet at the end of a water war, you are doing it wrong"
Van: "What happened?" SEAL: "Scott Happened"
Alex: "But the stream is cold." Me: "It's fine, my feet really hurt, now they're numb!"

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