Enjoy!

SEAL wrote:If you ain't bloody and muddy by the end of the day, you went to a Nerf war.
This is one of the times where the measurements I've recorded for my blasters seems to be falling on the lower side compared to what others have seen. There may be a number of explanations for this from age of the water blaster when tested (older bladders seem to be a little stiffer and may provide a little more power), item-to-item variation, range estimation (I don't measure to the very farthest drop, rather the approx. bulk distance hit), etc. That said, my Water Warriors Gorgon (the air pressure version) is one I consistently found pushing streams easily beyond the 40' mark, with most water getting at least to ~43' on its largest setting. This was, of course, with the blaster being properly primed, but the range on that blaster was quite impressive. I'd say even based on your range estimates, it'd probably be able to match ranges with the CPS 1500/CPS 3000s, but fall short of the CPS 2500 and CPS 2000.SEAL wrote:The range charts puzzled me. It claims that only one blaster from the CPS series (which I presume to be the 2000) can outshoot Water Warriors blasters. What? How? I thought the farthest-shooting WW blasters can only make it to around 40, while most CPS blasters can shoot much farther.
List (going by roughly average range, in feet):
CPS 2000: ~50
CPS 2500: ~47.5
CPS 1500/1700: ~45
CPS 3000/3200: ~45
CPS 2700: ~42.5
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers
Wow. I never would have thought of that, but it does make sense to me. Maybe we should all "age" our CPS blasters so they'll get better range (although most old ones are already at that point, and new CPS blasters are far and few between).isoaker wrote:(older bladders seem to be a little stiffer and may provide a little more power)
The problem with aging CPS bladders, though, is that while they seem stiffer, this increased stiffness also means parts are more brittle and more prone to tearing. I've done some looking around for anything that can help prevent natural rubber from degrading over time, but alas, while there are some fairly nasty chemicals that may help to prolong the life of rubber, the protective effect doesn't seem to extend the life that significantly and the stuff is pretty toxic; not the sort of things that you'd want in a water blaster that may end up being blasted out at another person.SEAL wrote:Wow. I never would have thought of that, but it does make sense to me. Maybe we should all "age" our CPS blasters so they'll get better range (although most old ones are already at that point, and new CPS blasters are far and few between).isoaker wrote:(older bladders seem to be a little stiffer and may provide a little more power)![]()
You bring up a valid point (one that also bugs me). As noted, the problem with the Hydro Cannon's power stat is that, while the power is high, its duration is remarkably short. Thus, it may be better to also factor in total shot time into the power rating. The problem is, while I'm inclined to do so, for blasters with high power but rather short shot times, variation in the recorded shot time would sway the resulting number by a significant amount. For other blasters with longer shot times, but tend to lose power as the shot continues, deciding on when the shot should be considered over becomes a problem. Furthermore, as power is dropping while the shot is continuing, this means output and range are also likely changing during the shot, making it much more difficult to calculate the average power for the duration of the shot.soakinader wrote:I want to make a quick note that it disturbs me that the Hydro Cannon has such a high Power rating. I wouldn't care if a blaster can shoot 50 oz/second if it only has enough water to shoot for 0.1 seconds. Extreme example of unlikeliness, go!
Power ratings could be a cold, hard stat, but it'd require much better equipment to do the measuring accurately.SEAL wrote:^This is why I prefer cold hard stats as opposed to number ratings. Power ratings are nice and all, but like you said, there's a lot to take into account.
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