We expect too much from soakers now!

Discussions of all varieties of stock water guns and water blasters.
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isoaker
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Post by isoaker » Thu Oct 20, 2005 7:51 pm

LIGHT ANNIHILATOR wrote:Just because a gun has long range doesn't mean it's dangerous.
Longer range streams require more force to make the stream reach there. Small, thin streams lack the coherence to reach long ranges as they break up too quickly. Thus, to make a farther firing blaster, this requires a thicker, more coherent stream travelling faster. Most underestimate just how heavy water streams are. Getting smacked by a longer-range firing soaker at close range would be rather painful and more dangerous if it were aimed at people's softer spots.

As for Dux's note on the CPS2000 vs CPS21K firing speed suggesting that the CPS21K's stream is faster, this implies that the CPS21K's stream must be much less coherent than the CPS2000's, otherwise a faster firing stream should achieve greater range than a slower firing one.

One thing regarding streams that I'm not sure about is how long a stream must be to reach maximal range for a given stream thickness. Thinking about examples I've seen, I begin thinking about those 'jumping' fountain set-ups that fire short bursts of rather laminar streams from point to point with basically no side spray. If handheld water blasters could achieve such stream performance, shot sizes could be controlled with ranges being intact or even increased and number of shots per tank being much higher. The term 'water bullet', that has been used before, comes to mind.

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Post by m15399 » Thu Oct 20, 2005 8:16 pm

The problem with that is that the streams will have to be several inches thick to achieve the kind of range we want. There is also a limit on the amount of power we can use to shoot such a "bullet". If we somehow reduced the pressure behind an APH riot blast, it might be possible to achieve a stream somewhat like this, but the range will still be less than satisfactory.



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Post by marauder » Fri Oct 21, 2005 9:38 am

If you really do get a gun that shoots up to 90 feet or more that will not only be dangerous, but it will also change the way watergun wars are fought. Sure, that's good on the battlefield, but it would mean people would have to have some type of face protection. I'm not down with that; one thing I like about watergun fights is that you don't have to wear a stupid face mask or goggles like in airsoft and paintball. I'm not really sure how many people would want to play then. You never know, it might attract more "hardcore" paintballers, but at the same time it would defer many away, and not just little kids either. I remember going to a friends house a few years ago, and we were going to go mountain biking. We went over to get his friend, and I had brought Tribulation just to show him. He was pretty impressed with it, but after seeing me knock things over he didn't want to have a watergun fight later like we had planned. Sure, Tribulation didn't shoot nearly close to 90 feet, but being hit at say 75 feet by a gun that shoots up to 90 would probably feel like being hit at point blank range by Tribulation. Believe me, I did that to a couple of people in a few watergun fights and they were not happy. I don't have statistics to prove my point here, but it's just common sense. Besides, what if it just so happens that you're hiding in the brush and all of a sudden you hear someone else crawling through it just a couple of yards from you. Are you just going to jump up and nail them at point blank range with a gun like that?
Anyway, I am definitely down with modded guns, and the possibility of stock guns that shoot up to around 60 or 65 feet, but after that it just seems like it might just make watergun fights no fun anymore. If you can prove me otherwise please do, because I'm always open to new ideas, but I don't see waterguns pushing 90 feet without people having to wear safety goggles. You can't look like Rambo and Bill Nye the Science Guy at the same time, that's just not cool.




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Post by m15399 » Fri Oct 21, 2005 6:21 pm

Well, I think that all depends on who you play with. I would never use anything that could shoot even 10 or 15 feet further than my freinds' guns (unless someone else had something like that). It would be just plain unfair. I'd rather use my Flash Flood or something than use a homemade against my freind's Aquapak.

Most people (including me) wouldn't use a gun that could shoot 90 feet in any war. As you said, face masks are just annoying.

I agree that ranges in the 100's would not exactly be safe for the most water battles (I'd say that even 70-80 is pushing it), but for me, making a homemade that could shoot in the 100's would be just plain cool.


As I said, it would be cool (and unsafe)... but I would never aim it at somebody unless they were standing 80+ feet, and they had agreed to being shot.

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Post by DX » Fri Oct 21, 2005 8:23 pm

You wouldn't need "safety equipment" with higher range guns, just more responsibility. In our wars, only hits on the shirt count, so that's where we aim for. Accidental head shots don't count, purposeful head shots can give you negative points.

Higher range guns are not for the mainstream public, I agree with those who decry them for that. They are for those handful of modders whom know the limits and know how to use them correctly. I do not like taking point blank shots with homemade/modded guns, but to date nobody has EVER been hurt in our wars due to that. The only injury we have had was a cut via tripping on a tree root. The weapons have not proved themselves dangerous in any situation or range.

Age might also play into this. Safety is barely in our minds now that most on the team are starting to turn 17.

Ranges in the 100s might be dangerous, but I see no reason yet to alter things with ranges up to maybe 80. Since I don't see ranges over 80 being battle practical based on what you need to do to achieve them, "masks" won't be a concern.
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Post by LIGHT ANNIHILATOR » Fri Oct 21, 2005 10:30 pm

In my opinion if you are capable of opening modding and closing the gun on your own, then you are responsible enough to use it properly. :cool:
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Post by m15399 » Fri Oct 21, 2005 11:04 pm

Consider this: If you're able to make a bomb, does that mean you are responsible enough to use it? That's simply saying that if you're smart enough to mod, then you are responsible.

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Post by Some Guy » Sat Oct 22, 2005 7:26 am

I think that if you mod using guides and everything, then you are not necessarily responsible enough to use it. However if you invent new mods and homemades then you are likely responsilbe enough to use it, unless the purpose of the design was to hurt somebody.

Also IMO if you have a water gun that shoots 20 more feet than the opponents it's hardly fun, and they'll just gang up on you. I would prefer having everyone have a about a 60 foot gun, so you have longer range, but it's more challenging.




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Post by DX » Sat Oct 22, 2005 12:41 pm

Better range does not always = victory. A huge misconception. If you fight another experienced team, don't expect your range advantage to carry you through the battle. Using higher range forces the other team to either start innovating themselves or start using tactics that counter range advantage. If your enemies are total n00bs, I would suggest finding more people to fight on their side and/or giving them some pointers. Numbers can negate skill or tech to a certain extent.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers

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Post by m15399 » Sat Oct 22, 2005 12:54 pm

If you're bored of playing with n00bs, maybe you could let them use your modded/homemade guns :goofy:

But, range does help a lot. If you had only one entrance to your hideout/base, and were able to squeeze intruders into a bottleneck, then if you could outrange the invaders you would be able to hold them off, but if your range wasn't up to par, the invaders could shoot you from out of your range, allowing them to shove their way into your fort.

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