You did a great job describing the battles, but I have a number of takeaways that are much different from you. This is also why it's good to have multiple people doing these tests.
The only score difference I have written down is the Gargantua beating the 150 3 to 2. Did you watch the video? I also disagree with you about the RoF. The Gargantua has a very fast trigger, not as fast as the 150, but to use the word "overwhelming" is disingenuous. My assessment is that the Gargantua has a faster trigger than any BBT or CPS and all XPs and Max Ds released after '96. The biggest advantage the 150 had was that the stream "wrapped around" trees and stayed together while the Gargantua's stream tended to break up. Later on we used the quad burst quite effectively in flat terrain, but it didn't do too well in the hilly environment.
Taking the entire battle into context and not just the first 2 minutes (where the opposite was true), I found the Gargantua to be more mobile than the Outlaw, because the Outlaw is oddly shaped like the Vindicator. This is not a disagreement as I completely believe you that the Outlaw was more mobile for you. The Outlaw is insanely light, but the location of the pistol grip (behind the reservoir) and the location of the intake in combination with being PR make it to where you have to hold it odd ways to get the most out of its performance, especially as you lose water. I probably had about 10 or more mist shots, partial mist shots, and completely inaccurate shots due to the design. In the initial engagement the Outlaw performed quite even with the Gargantua, but the Gargantua gets more mobile as you use more water, while the Outlaw gets more awkward. The Gargantua also has this odd habit where the last second of a shot seems even more powerful than the first part. So, there are multiple ways where the Gargantua actually gets better with prolonged engagements. If you have good upper body strength the Gargantua should be just as mobile for you as the Outlaw, at least after you use the first 1/4 of a tank. I would expect SEAL to be just as mobile with the Gargantua, while someone like, well, Rob would take full advantage of the Outlaw. Take away is that if you are very agile but not overly strong/endurance strength in your traps and deltoids the Outlaw will be more mobile, but if you aren't particularly agile to begin with but you are strong it will make no difference. Average users will find the Outlaw more mobile, but this advantage will greatly decrease as the fighting continues to the point of the Gargantua having the advantage.
The CPS 1000 vs Gargantua was truly the premier battle. Rob predicted an 8 to 1 slaughter, but the Gargantua was actually leading early. The 1000 user tried to hit the Gargantua either from long range standoffs or close range ambushes where the much more powerful and "juicy" 5x nozzle is difficult to dodge and doesn't break up. My tactic with the Gargantua was to run the 1000 into the ground. The 1000 was only ever so slightly heavier, but the amount of pumping that was required, even with tap shots, kept it constantly retreating, and I mean literally running. I have written down that both guns ran out first once, but either way, the Gargantua had the field life advantage, we just fired it so much more.
Takeaways
Gargantua - Very well balanced and especially suited to protracted engagements with lots of running. Play aggressively with this gun, pumping and tap shooting constantly, essentially as if this was a 150. The best way I can describe this gun is as a 150 with not quite as fast of a trigger (but faster than average), or "stream wraparound," but with more flexibility (nozzle options, CPS, etc.) and field life. The 1x nozzle should be replaced with a 4x spacer. Tests will later show whether or not this helps increase range and the "wraparound" issue where the stream tends to break up against light cover (branches, leaves) instead of wrapping around the tree/poll/etc. and hitting the opponent. It should also be noted that this is not a HP gun, it is true CPS. I would recommend a 150, by the narrowest of margins, in short rounds with ample cover - e.g. 1 flag CTF - but for longer rounds I think we found a replacement. Best suited for Outpost, long OHS, and 2+ flag CTF when you can't get a CPS 1000 or greater or in medium/light only.
Waterlord - I was very impressed with the range and streamsize, but it was also super bulky and has pumping issues. Would be a solid choice to have on your team if it's a large battle (think 5 v 5 or more) and you need support for guns that are more mobile but run out of water quickly like 2000s or 10ks. The best way to fight is to serve as fire suppression or support. Get some cover to offset your lack of mobility (it really is very awkward) and pumping issues and shoot as much as possible, even if you don't think you will get a hit at that moment, just push them back and move from one tree to the other. This will keep your opponents distracted and moving back so the 2000s/10ks/etc. can move in for more mobile kills. With that being said, I would still recommend a 2700, 300, or Vindicator over this for the same purpose; so I probably wouldn't buy it.
Outlaw - Get in and get out quickly, you have good initial range and power, but without field life and with misting issues you will be at a disadvantage the longer the round goes on.
Duxburian wrote:
Outlaw: Needs special techniques to shoot well. An almost empty Outlaw is more dangerous than a full one. Very underrated and overlooked.
I'm not sure I understand you correctly, because both of us had issues when it was running low on water. I mean, I get that more air = more power sometimes, but if that had been a real war and we didn't stop when 1 gun ran out the Outlaw would have had to retreat to refill with cover from its team or face destruction. There was a solid 2 minutes where if you had pressed me with the Gargantua you would have gotten a hit. It is my opinion that you perform better than average with both the Outlaw and 150. Take that as a compliment, not as a slight against your analytical skills. I think most people who have used the Outlaw would agree with me that as water runs out it doesn't actually gets better, but becomes a liability.