CPS 2100 Review
Posted: Tue May 24, 2005 7:39 pm
Now I will attempt to review a *gasp* stock CPS 2100! 
CPS 2100
Some Stats: [All ratings are based out of 10]
Shot Time:
The size of the main nozzle is disputed, the current acceptable size is around 5x-7x: 3-5 seconds
Capacity: ~2 liters
# of pumps: 15-20
Mobility:
With an inexperienced user: 5-7
With an average user: 6-8
With a veteran user: 8-10
Intimidation:
Against an inexperienced enemy: 5-7
Against an average enemy: 3-5
Against a veteran enemy: 0-2
Overall Power:
Against an air pressure gun: 8
Against a small CPS: 7
Against a medium CPS: 6
Against a large CPS: 5
Against a modded gun: 2-5
Against a homemade: 1-4
The CPS 2100 is a relatively new gun, released in 2002, and is still available in certain stores like Sports Authority. The 2100 has a very compact design, a point proved when examining the internals. Additionally, some of the gimmicky ridges do contain vital tubing, a word of warning for those who aspire to add a strap. Yes, it comes with no strap, but this gun is pretty light and if you really need one, it is not too hard to add. Almost all the problems of the CPS 2100 can be fixed via modding. Especially in need of improvement is the range, which reaches 35ft at best. Some call it a good sniping blaster, but really, 35ft is hardly a sniping range. The good thing about the stock soaker is that the output is slightly higher and the shot time is a bit longer than the CPS 1200 and 1000, the soakers most commonly used as benchmarks for it. The CPS 2100 does not have the best amount of shots per tank, so utilize tap shots and conserve water. The 2100 is fine as a stock soaker and can hold its own against other small and medium CPS blasters, but avoid larger CPS guns and all modifieds/homemades unless you have advanced tactics and veteran battle experience.
The CPS 2100 is unique among water guns because of the wide range of mods you can preform on it and the great effects they have. This, the most commonly modded gun today, was as of last year called the "Unmoddable gun" and few had succeeded. The pioneers who failed before most likely had the Mark 2 version, one of the hardest guns to mod. There are 3 marks of CPS 2100s; they are well known and well documented, as the founders of the 2100 mark system are none other than myself and Nibordude! Anyway, it is possible to improve the range of your CPS 2100 from 35ft to an astonishing 65ft, and possibly more! You can up the output from ~5x to 10-15x, and give your 2100 more than one nozzle.
Whether you choose to leave it alone or turn it into a beast, the CPS 2100 is a great gun with great potential!
Pros:
Very durable
Good power
Good shot time and output
Light and compact
Easy to mod
Cons:
No strap
Range could use improvement
Fairly small reservoir
3 Marks to confuse modders
Mods for the CPS 2100:
K-mod
Check Valve Freeze
Multi-nozzle mod
Range Extension
Pump Reinforcement
Strap Addition
PC case removal or replacement
Reservoir Expansion-I personally wouldn't do this one, simply because it makes your gun less-well balenced and looks quite strange
Positions for the CPS 2100:
Most positions except HWO and sniper, however, modding yours opens up every position

CPS 2100
Some Stats: [All ratings are based out of 10]
Shot Time:
The size of the main nozzle is disputed, the current acceptable size is around 5x-7x: 3-5 seconds
Capacity: ~2 liters
# of pumps: 15-20
Mobility:
With an inexperienced user: 5-7
With an average user: 6-8
With a veteran user: 8-10
Intimidation:
Against an inexperienced enemy: 5-7
Against an average enemy: 3-5
Against a veteran enemy: 0-2
Overall Power:
Against an air pressure gun: 8
Against a small CPS: 7
Against a medium CPS: 6
Against a large CPS: 5
Against a modded gun: 2-5
Against a homemade: 1-4
The CPS 2100 is a relatively new gun, released in 2002, and is still available in certain stores like Sports Authority. The 2100 has a very compact design, a point proved when examining the internals. Additionally, some of the gimmicky ridges do contain vital tubing, a word of warning for those who aspire to add a strap. Yes, it comes with no strap, but this gun is pretty light and if you really need one, it is not too hard to add. Almost all the problems of the CPS 2100 can be fixed via modding. Especially in need of improvement is the range, which reaches 35ft at best. Some call it a good sniping blaster, but really, 35ft is hardly a sniping range. The good thing about the stock soaker is that the output is slightly higher and the shot time is a bit longer than the CPS 1200 and 1000, the soakers most commonly used as benchmarks for it. The CPS 2100 does not have the best amount of shots per tank, so utilize tap shots and conserve water. The 2100 is fine as a stock soaker and can hold its own against other small and medium CPS blasters, but avoid larger CPS guns and all modifieds/homemades unless you have advanced tactics and veteran battle experience.
The CPS 2100 is unique among water guns because of the wide range of mods you can preform on it and the great effects they have. This, the most commonly modded gun today, was as of last year called the "Unmoddable gun" and few had succeeded. The pioneers who failed before most likely had the Mark 2 version, one of the hardest guns to mod. There are 3 marks of CPS 2100s; they are well known and well documented, as the founders of the 2100 mark system are none other than myself and Nibordude! Anyway, it is possible to improve the range of your CPS 2100 from 35ft to an astonishing 65ft, and possibly more! You can up the output from ~5x to 10-15x, and give your 2100 more than one nozzle.
Whether you choose to leave it alone or turn it into a beast, the CPS 2100 is a great gun with great potential!
Pros:
Very durable
Good power
Good shot time and output
Light and compact
Easy to mod
Cons:
No strap
Range could use improvement
Fairly small reservoir
3 Marks to confuse modders
Mods for the CPS 2100:
K-mod
Check Valve Freeze
Multi-nozzle mod
Range Extension
Pump Reinforcement
Strap Addition
PC case removal or replacement
Reservoir Expansion-I personally wouldn't do this one, simply because it makes your gun less-well balenced and looks quite strange
Positions for the CPS 2100:
Most positions except HWO and sniper, however, modding yours opens up every position