Favorite Type of Fighting?
Posted: Sun Jun 03, 2018 12:04 pm
What's your favorite way to do battle? Here's mine:
Field: I like my fields on the larger side, but not so large that you can't find anyone. Proper scaling for the number of players is key. They must have ample cover and concealment, and you should never be able to see your opponent at the start of the battle. I like both wooded and urban fields equally, as long as those conditions are met.
Gametype: Not too picky on gametypes. Anything from basic 1HS to multi-stage objective games, as long as the field supports them. I'm less keen on 1HK unless there is something fun to do for eliminated players.
Duration: As I've said countless times, I strongly prefer rounds to last longer rather than shorter. Anything under two hours is over too quick for me. Four to six hours is more ideal, although I don't realistically have an upper limit. 12 hours? Cake. 24 hours? Let's do it. 48 hours? No better way to spend a weekend. A whole week? If we could find a way to make it happen, I'd be all for it.
Runner-up round style favorites include mid-length CTF, such as those played at Downpour '11 and Pandemonium '15. They typically last an hour or so in a medium-sized arena, and are extremely tactical and strategic in nature. I also enjoy close-quarters 1HS such as the portable labyrinth rounds. They are the only short rounds I actually get excited about, although I still prefer at least like half an hour of round time, and seeing the enemy when you start is still a big no-no.
What about you? Feel free to use my format, or make your own.
Field: I like my fields on the larger side, but not so large that you can't find anyone. Proper scaling for the number of players is key. They must have ample cover and concealment, and you should never be able to see your opponent at the start of the battle. I like both wooded and urban fields equally, as long as those conditions are met.
Gametype: Not too picky on gametypes. Anything from basic 1HS to multi-stage objective games, as long as the field supports them. I'm less keen on 1HK unless there is something fun to do for eliminated players.
Duration: As I've said countless times, I strongly prefer rounds to last longer rather than shorter. Anything under two hours is over too quick for me. Four to six hours is more ideal, although I don't realistically have an upper limit. 12 hours? Cake. 24 hours? Let's do it. 48 hours? No better way to spend a weekend. A whole week? If we could find a way to make it happen, I'd be all for it.
Runner-up round style favorites include mid-length CTF, such as those played at Downpour '11 and Pandemonium '15. They typically last an hour or so in a medium-sized arena, and are extremely tactical and strategic in nature. I also enjoy close-quarters 1HS such as the portable labyrinth rounds. They are the only short rounds I actually get excited about, although I still prefer at least like half an hour of round time, and seeing the enemy when you start is still a big no-no.
What about you? Feel free to use my format, or make your own.