I'll start by getting Soakn' Destroy and The Magic Hammer (originally called The Magic Flag) off the wiki.
Soak n' Destroy
- Overall Game Objective(s) :: Elimination (optional), score higher on Special Objectives than opposing teams.
- Number of Players | DistributionNumber of Players / Participants :: At least 4 players
- Distribution :: Equal # of players per team; 2 teams preferred but any even number of teams is acceptable.
- Hit / Scoring Mode | Recommended Hit / Scoring MethodHit / Scoring Mode :: Hit-Based, Infinite Lives/Objective-Completion Scoring; Elimination also possible.
- Hit / Scoring Method :: Any
- Time Limit :: 3:30 per round (single-sided variation); at least 5:00 per round or undefined (multi-sided variation)
- Battle / Playing Field Size | Specific EnvironmentBattle/Playing Field Size :: At least 1/2 an acre; requires one (single-sided variation) or two (multi-sided variation) bases; anywhere with objects to facilitate refilling and that holds a team's spawn and objective.
- Specific Environment :: Any
- End Game :: Requires tiebreaker in some cases
- Special Requirements :: Special Equipment required for most Objectives
- Specific Details and Rules ::
From the Special Objectives Listing, one of the following objectives may be used for Soakn' Destroy:
- Arrival Target
- Attack Target
- Container Target
- Hanging Target
- Ball and Container
- Bomb and Target
Single-Sided Soakn' Destroy: Within the specified time limit, the Offense team must complete the objective within the specified time limit. Teams alternate Defense and Offense roles and each game counts as two rounds. This game may be broken off into alliances where each alliance rotates around so that in the end, the Offense and Defense teams get mixed up.
Multi-Sided Soakn' Destroy: Each team posseses their own set of objectives, so that the overall objective balance is symmetrical i.e. if using the Bomb and Target, each team must have the same number of Targets placed in a similar number, and each team must get the same number of Bombs, or the Bomb(s) may be designated as neutral and placed in the middle of the field instead of at a team's base.
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The Magic Hammer
- Overall Game Objective(s) :: Eliminate opposing team and/or capture their Magic Hammer
- Number of Players | DistributionNumber of Players / Participants :: At least 6 players
- Distribution :: 2 teams with equal number of players per team.
- Hit / Scoring Mode | Recommended Hit / Scoring MethodHit / Scoring Mode :: Hit-Based, Freeze or Eliminate
- Hit / Scoring Method :: Any
- Time Limit :: Undefined; recommend at least 10:00
- Battle / Playing Field Size | Specific EnvironmentBattle/Playing Field Size :: At least 1/2 an acre
- Specific Environment :: Any
- End Game :: None
- Special Requirements :: Equipment required to represent the Magic Hammer
- Specific Details and Rules ::
Players who are hit while carrying a Hammer must drop it and may only be revived if a teammate has a Hammer (or picks it up) to revive him/her. Downed players may not move dropped Hammers if they're allowed to move at all. Each team may use either Hammer as if it were their own regardless of who started out with ownership of said Hammer .
To win, a member of your team must be carrying both Magic Hammer simultaneously, or all opponents must be downed and/or executed.