So, having found the book I stole the game from, I figured now is the time to give the idea its own discussion thread. It still uses the same "hit for temporary setback, soak for elimination" formula, hence why it was in the original thread.
Here's what I wrote:
I stole the idea from a tabletop wargame, each player in that game has an army (generally anywhere between 30-70 figures in an army). The game is played on a 4'x4' board (keep in mind each figure is usually less than an inch tall). This particular objective has each player set his/her army up within 18" of one of the board's corners, and an invasion occurs if a player has more figures than his/her opponent within 12" of the opponent's corner.mr. dude wrote: -Objective: To outnumber opposition players in the opponent's camp. If at any point, a team has more players in the opposing team's camp than the opponent has, the game ends in favour of the invaders.
-Field Layout: Field should be rather large, minimum area equivalent to a football field I'd say, there is a camp at either end (opposite corners work nicely) of the field.
-And a Camp is...: A team's deployment area, or home-base if you will. Nothing special about it (it doesn't have to be a fortress or anything like that), its size varies depending on the number of players.
-Number of players: Minimum of four. No real maximum as long as there's sufficient space and officiating. Strict distribution between two teams.
-Hits: We're still working on defining hits, a player who has been hit must go to the respawn area (I was thinking each team's camp is that team's own respawn area, and respawning players don't count toward the total number of defenders) for a certain amount of time. A player who is soaked (majority of visible shirt is covered in water) is eliminated.
-Time limit: Not a timed game, but if after let's say 2 hours the game is still a stalemate, tie-breakers can be applied.
Now that you have the background, I'll scale it up. 4' scales up to just under 100m, which I'd only consider acceptable with small groups. The bases (using the 12" point as a base) have a radius of around 20m, which may be too big for our purposes, but that's all highly dependent on the playing area and group.
I would say the biggest issue is still what we consider a hit (discuss that in the other topic please), but I think this game can be more successful than anything else I've thought up to merge all our favourite aspects of water warfare (including heavy artillery, which can be an option for base bombardment). Thoughts?