Brutes (OHS+OHK idea)
Posted: Tue Aug 09, 2011 7:41 pm
Here's the idea-
Each team is composed of an equal number of players no less than three (3)
Each team has one (1) person, chosen at random, equiped with whatever they decide to arm themselves with, as long as it is safe referred to as a brute
The rest of the participants are armed with one (1) manufactured (stock or modded) air pressure gun, and no other armaments.
The regular players act as if it is a standard team scores OHS. Each time a player is hit, either by a standard player or brute, the enemy team gains one (1) point.
If a brute is hit by a regular player, he/she is eliminated. The person who hit them becomes a brute, and raises their hand, and holds their gun upside down. They walk like this to their team base, which is solely for storing weapons and is out of bounds, (preferable just outside the boundries, such as a building or pavilion which is off limits) take their weapons of choice, and then allowed to hold their guns however they like and lower their hand. The team (who killed the brute) gains 3 points for this required conversion. If the brute is hit by another brute, neither player is eliminated, and it is scored like a regular hit between regular players. The game goes on until one of the teams is eliminated, or until the set time runs down. Each team then scores three (3) points for each remaining player, and one (1) point for each remaining brute. A person who has just taken out a brute (and has their gun upside down and hand up) counts as a brute. However, if they are in the base getting their guns when time expires, they count as eliminated, avoiding iding in the base waiting for time to expire. The team with the most points wins.
Once again, What is a hit? This, I believe should be left to be determined by the players themselves. The point of the elimination, score loss, and end score reduction for brutes is because imo, they should be somewhat undesireable, and balanced. One problem I can see is a brute duel, with all other players eliminated. This is where the time limit comes in. The scoring amongst brutes helps too.
Feedback is required (you don't want to know the consequences )
Each team is composed of an equal number of players no less than three (3)
Each team has one (1) person, chosen at random, equiped with whatever they decide to arm themselves with, as long as it is safe referred to as a brute
The rest of the participants are armed with one (1) manufactured (stock or modded) air pressure gun, and no other armaments.
The regular players act as if it is a standard team scores OHS. Each time a player is hit, either by a standard player or brute, the enemy team gains one (1) point.
If a brute is hit by a regular player, he/she is eliminated. The person who hit them becomes a brute, and raises their hand, and holds their gun upside down. They walk like this to their team base, which is solely for storing weapons and is out of bounds, (preferable just outside the boundries, such as a building or pavilion which is off limits) take their weapons of choice, and then allowed to hold their guns however they like and lower their hand. The team (who killed the brute) gains 3 points for this required conversion. If the brute is hit by another brute, neither player is eliminated, and it is scored like a regular hit between regular players. The game goes on until one of the teams is eliminated, or until the set time runs down. Each team then scores three (3) points for each remaining player, and one (1) point for each remaining brute. A person who has just taken out a brute (and has their gun upside down and hand up) counts as a brute. However, if they are in the base getting their guns when time expires, they count as eliminated, avoiding iding in the base waiting for time to expire. The team with the most points wins.
Once again, What is a hit? This, I believe should be left to be determined by the players themselves. The point of the elimination, score loss, and end score reduction for brutes is because imo, they should be somewhat undesireable, and balanced. One problem I can see is a brute duel, with all other players eliminated. This is where the time limit comes in. The scoring amongst brutes helps too.
Feedback is required (you don't want to know the consequences )