Pt.2: Teams - Soaker Combat Rules

Water warfare game types, ideas, rules, organization, etc.
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isoaker
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Post by isoaker » Fri Feb 02, 2007 2:23 pm

Rule Set
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2: Teams

2.1: Definition
- a Team is defined as a group of two or more people; points scored by individual Team members are pooled for the overall Team score
- a Team must have a designated Team Commander who will speak for the Team in the event of disputes or rule clarifications; the Team Commander does not necessarily have to also be the actual Team leader during combat, but will serve as the Team's representative during game set-up and game progress monitoring

2.2: General Rules
- Team Commanders/Representatives should meet prior to the start of the game to finalize any unsettled rules, set boundaries, and confirm water sources and equipment types; this meeting should also include any Referees if the game has them

2.3: Additional Players
- Option A: Once a game has started, no additional Players are permitted
- Option B: During game play, additional Players are permitted only if all participating Team Commanders agree to the addition
- Option C: During game play, additional Players are permitted only if acknowledged by the accepting Team Commander


2.4: Switching Teams
- Option A: Players are not allowed to switch sides at any point during gameplay
- Option B: Players can switch teams during gameplay as long as all team commanders had agreed to Player swaps before the start of the game and that the commanders of both teams accept the swap/trade
- Option C: Players can only switch Teams by mutual agreement of primary team commanders and only before a round starts

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Note: set will be expanded and modified as members contribute ideas and rules.

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mr. dude
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Post by mr. dude » Fri Feb 02, 2007 2:44 pm

CTF+1HK
2:
2.1: Each team must (obviously) consist of 2+ people
2.2: If both teams agree, then they may trade players

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Post by DX » Fri Feb 02, 2007 2:56 pm

2: I'd go with 1HS [one hit scores is a better name than one hit kills lives], with 1HK [if using the 1HS acronym, 1HK can automatically refer to elimination] and CTF options.
2.1: Later, as I am posting from school and my free period is almost up.
2.2: Switching only by mutual agreement of primary team commanders and only before a round starts.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers

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isoaker
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Post by isoaker » Sat Feb 03, 2007 3:21 pm

Updated rule set.

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isoaker
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Post by isoaker » Sat Apr 21, 2007 9:59 am

Thread closed now that first version of full rule set now posted onto iSoaker.com.

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