There are two main classes of modifications: Internal modifications that change the power/performance of a blaster (i.e. CVF, K-mod, collosussing, nozzle drilling) and External modifications that may yield additional functionality but do not change the stock power (i.e. adding a strap, labelling nozzles, painting).
For sake of argument, I'd categorize reservoir additions that require modification of the stock blasters reservoir as an Internal mod while an add-on reservoir that does not involve changing any part of the original blaster as an External mod.
That general guideline set, setting a level of difficulty ends up being more subjective.
I'm considering attempting to rate mods using (Basic, Intermediate, Advanced), but would like members' input on what mods should be classified at a given level. Then again, perhaps some would say giving a rating is unnecessary.
Thoughts?
