Re: MOAB 2016 (Official Thread)
Posted: Sun Jan 15, 2017 10:40 pm
So, I caught one hell of a flu and was down for two weeks. Feeling much better now, with a voice again and all. I want to thank Marauder for hosting us and Tiff for making breakfast and juice.
I loved the battlefield, although we didn't go as far down as I would have liked. There was a lot of interesting terrain there, with more potential than the open grass below the bridges. I got to see quite a bit of it after running for my life and hiding in a grass bush way down that way. This was definitely on par with the wars of old, with crawling in the bushes, fording the creek, running away to refill, stalking and hunting the enemy...even snatching a CPS 2100 from a cache about 70ft in front of their faces.
Travel logistics for the teams could be improved. I think both should be dropped off along the highway to avoid the long walk in. Pandemonium B location taught me that those long walks with gear through thick terrain sap people of energy. Also, we should probably carry radios. Team comm would be great, but they'd be mostly for emergency comm.
Also, people shouldn't give up too easily. The teams looked a bit unbalanced, but those teammate combos are literally what people wanted (democracy ftw), and there were plenty of times when the other team was running the table, controlling territory and pace. They forced us to run away in several encounters, had Brandon trapped 1v5 at one point, hit Ben 1v2 under a bridge, and pinned me and Ben up high. That war was totally winnable for them, they just needed to be more coordinated and fully utilize their number and weapons advantages.
Anyway, very fun, would play again!
I loved the battlefield, although we didn't go as far down as I would have liked. There was a lot of interesting terrain there, with more potential than the open grass below the bridges. I got to see quite a bit of it after running for my life and hiding in a grass bush way down that way. This was definitely on par with the wars of old, with crawling in the bushes, fording the creek, running away to refill, stalking and hunting the enemy...even snatching a CPS 2100 from a cache about 70ft in front of their faces.
Travel logistics for the teams could be improved. I think both should be dropped off along the highway to avoid the long walk in. Pandemonium B location taught me that those long walks with gear through thick terrain sap people of energy. Also, we should probably carry radios. Team comm would be great, but they'd be mostly for emergency comm.
Also, people shouldn't give up too easily. The teams looked a bit unbalanced, but those teammate combos are literally what people wanted (democracy ftw), and there were plenty of times when the other team was running the table, controlling territory and pace. They forced us to run away in several encounters, had Brandon trapped 1v5 at one point, hit Ben 1v2 under a bridge, and pinned me and Ben up high. That war was totally winnable for them, they just needed to be more coordinated and fully utilize their number and weapons advantages.
Anyway, very fun, would play again!