Frozen Fury 3 [New Haven CT] November 28-30th, 2014
Posted: Sat Sep 27, 2014 12:19 pm
Frozen Fury 3!
Date: November 28th-30th
Arrival: Friday, November 28th
Full battle days: Saturday, November 29th and Sunday, November 30th
Departure: Whenever you want
Playing Areas:
Cedar Hill
New Haven, CT
Night Rounds:
Fairfield pending police dept inquiry on closing hours
Attendance: (10)
Confirmed (9):
Duxburian
Marauder
Area51
CA99
Tony
Seal
Chief
(Jonna)
(AlphaTrooper Sunday)
Invited:
everyone
House Rules:
Hunting: The hunting rule will apply for the non-objective rounds in this war (OHS, OHK). You must actively seek to engage the other team in battle, when possible. Exceptions include needing to refill, injury, broken guns, etc. You are allowed to run away and regroup at any time, but then you must hunt the enemy as soon as possible. You are only allowed to set an ambush if you can see or hear at least one player on the other team. If you lose sight or sound of them, you must get up and hunt again. If the other team withdraws out of sight distance and you are able to follow them, you must. This part of the hunting rule breaks up standoffs where one team is on a hill and the other won't attack.
Nephew Deaths: Ben's nephews will have different hit rules in this war than in the past due to some improvement.
Their deaths count normally in all rounds other than OHS. In OHS, the value of their deaths is half a point.
Their hits count normally in all rounds other than OHS and VIP. If they hit you in OHS, you are out of the round like it's OHK. If they hit you in VIP when they are the VIP, you are also out of the round. The intent of this rule is to raise their threat level above 0%, where it typically has been in the past. In the extremely unlikely event that this actually happens, please pick up a camera and film the rest of the round?
Schedule:
Friday:
Any time: Arrival and war preparation
Night rounds if desired.
Players may spend the night at DX's house if needed (extra beds: 4, floor space: 9+).
Saturday:
Start time: 9:00 AM
<Fill before arrival>
1. OHK (1 hour) - Ambush Field
Duxburian, Chief, CA99
Marauder, Seal, Area51, Tony
<Everyone refills at Staging Area #1 (The Tunnel)>
<Defending Team brings water to Staging Area #2 (The Storehouse)>
2. Escort the VIP (Up to 45 min) - Main Line to Storehouse
Escort your team's VIP from the top of the map to the bottom, if you can't do it in 45 minutes, then you suck :p The end goal is to get the VIP into the storehouse alive. Attackers have unlimited lives, Guards have 3 lives, the VIP has just 1. Ben's nephews are the VIPs for each team.
Duxburian, Marauder, CA99, Area51
Seal, Chief, Tony
<New Attacking team refills at Staging Area #1 (The Tunnel)>
<New Defending Team refills at Staging Area #2 (The Storehouse)>
3. Escort the VIP (Up to 45 min)
Switch sides
Seal, Chief, Tony, Area51
Duxburian, Marauder, CA99
<Everyone refills at Staging Area #2 (The Storehouse)>
4. Unlimited Flag CTF (30 min) - Badlands
This is regular CTF with 2 bases, but without a limit to how many times you can score. We will use something like flagging tape that you can tear into pieces and bring back to your base. You can still only carry one piece at a time.
Duxburian, Seal, CA99
Marauder, Chief, Tony, Area51
<Everyone refills at Staging Area #2 (The Storehouse)>
5. Unlimited Flag CTF (30 min) - Badlands
Switch Sides
Duxburian, Seal, CA99
Marauder, Chief, Tony, Area51
<Everyone refills at Staging Area #2 (The Storehouse)>
6. OHS (1 hour) - Badlands + pond + high line
Marauder, Seal, CA99
Duxburian, Chief, Area51, Tony
7. The Grasslands OHS (1 hour)
Duxburian, Marauder, Chief
Seal, CA99, Area51, Tony
8. Sunset OHK (Until dark or everyone runs out of water) - Ambush Field
Teams are whatever
If we play night rounds at a school, they will be 1 and 2 flag CTF, VIP, and OHK. Seeing as it gets dark around 4:30, we should.
Sunday:
Start time: 10:00 AM
1. Transfer Platform 1 flag CTF (30 min)
Duxburian, Marauder, Alfatrooper, Area51
Seal, Chief, CA99, Tony
2. Transfer Platform 1 flag CTF switch sides (30 min)
Seal, Chief, CA99, Tony
Duxburian, Marauder, Alfatrooper, Area51
3. VIP transfer platforms to Twins (45 min)
Duxburian, Chief, Alfatrooper, Area51
Marauder, Seal, CA99, Tony
4. VIP switch sides (45 min)
Marauder, Seal, CA99, Tony
Duxburian, Chief, Alfatrooper, Area51
5. Light Towers Outpost (30)
Duxburian, Marauder, CA99, Area51
Seal, Chief, Alfatrooper, Tony
6. Light Towers Outpost (30) switch sides
Seal, Chief, Alfatrooper, Tony
Duxburian, Marauder, CA99, Area51
7. Badlands OHK (up to 2 hours)
Duxburian, Marauder, Seal
Chief, CA99, Alfatrooper, Tony, Area51
8. 2 flag CTF badlands until dark if still time and water
Marauder, Chief, Alfatrooper, Area51
Duxburian, Seal, CA99, Tony
Packing List:
Sleeping bag
Sleeping pad
Pillow
Toiletries
Flashlight
Food
Drinks
Light primaries
Medium primaries
Main primaries
Water bottles
Guns to trade/sell
Tools/parts for repairs/mods
Money if we go out to eat
Changes of clothes
CA99 Edit: DRESS WARM lol
Date: November 28th-30th
Arrival: Friday, November 28th
Full battle days: Saturday, November 29th and Sunday, November 30th
Departure: Whenever you want
Playing Areas:
Cedar Hill
New Haven, CT
Night Rounds:
Fairfield pending police dept inquiry on closing hours
Attendance: (10)
Confirmed (9):
Duxburian
Marauder
Area51
CA99
Tony
Seal
Chief
(Jonna)
(AlphaTrooper Sunday)
Invited:
everyone
House Rules:
Hunting: The hunting rule will apply for the non-objective rounds in this war (OHS, OHK). You must actively seek to engage the other team in battle, when possible. Exceptions include needing to refill, injury, broken guns, etc. You are allowed to run away and regroup at any time, but then you must hunt the enemy as soon as possible. You are only allowed to set an ambush if you can see or hear at least one player on the other team. If you lose sight or sound of them, you must get up and hunt again. If the other team withdraws out of sight distance and you are able to follow them, you must. This part of the hunting rule breaks up standoffs where one team is on a hill and the other won't attack.
Nephew Deaths: Ben's nephews will have different hit rules in this war than in the past due to some improvement.
Their deaths count normally in all rounds other than OHS. In OHS, the value of their deaths is half a point.
Their hits count normally in all rounds other than OHS and VIP. If they hit you in OHS, you are out of the round like it's OHK. If they hit you in VIP when they are the VIP, you are also out of the round. The intent of this rule is to raise their threat level above 0%, where it typically has been in the past. In the extremely unlikely event that this actually happens, please pick up a camera and film the rest of the round?
Schedule:
Friday:
Any time: Arrival and war preparation
Night rounds if desired.
Players may spend the night at DX's house if needed (extra beds: 4, floor space: 9+).
Saturday:
Start time: 9:00 AM
<Fill before arrival>
1. OHK (1 hour) - Ambush Field
Duxburian, Chief, CA99
Marauder, Seal, Area51, Tony
<Everyone refills at Staging Area #1 (The Tunnel)>
<Defending Team brings water to Staging Area #2 (The Storehouse)>
2. Escort the VIP (Up to 45 min) - Main Line to Storehouse
Escort your team's VIP from the top of the map to the bottom, if you can't do it in 45 minutes, then you suck :p The end goal is to get the VIP into the storehouse alive. Attackers have unlimited lives, Guards have 3 lives, the VIP has just 1. Ben's nephews are the VIPs for each team.
Duxburian, Marauder, CA99, Area51
Seal, Chief, Tony
<New Attacking team refills at Staging Area #1 (The Tunnel)>
<New Defending Team refills at Staging Area #2 (The Storehouse)>
3. Escort the VIP (Up to 45 min)
Switch sides
Seal, Chief, Tony, Area51
Duxburian, Marauder, CA99
<Everyone refills at Staging Area #2 (The Storehouse)>
4. Unlimited Flag CTF (30 min) - Badlands
This is regular CTF with 2 bases, but without a limit to how many times you can score. We will use something like flagging tape that you can tear into pieces and bring back to your base. You can still only carry one piece at a time.
Duxburian, Seal, CA99
Marauder, Chief, Tony, Area51
<Everyone refills at Staging Area #2 (The Storehouse)>
5. Unlimited Flag CTF (30 min) - Badlands
Switch Sides
Duxburian, Seal, CA99
Marauder, Chief, Tony, Area51
<Everyone refills at Staging Area #2 (The Storehouse)>
6. OHS (1 hour) - Badlands + pond + high line
Marauder, Seal, CA99
Duxburian, Chief, Area51, Tony
7. The Grasslands OHS (1 hour)
Duxburian, Marauder, Chief
Seal, CA99, Area51, Tony
8. Sunset OHK (Until dark or everyone runs out of water) - Ambush Field
Teams are whatever
If we play night rounds at a school, they will be 1 and 2 flag CTF, VIP, and OHK. Seeing as it gets dark around 4:30, we should.
Sunday:
Start time: 10:00 AM
1. Transfer Platform 1 flag CTF (30 min)
Duxburian, Marauder, Alfatrooper, Area51
Seal, Chief, CA99, Tony
2. Transfer Platform 1 flag CTF switch sides (30 min)
Seal, Chief, CA99, Tony
Duxburian, Marauder, Alfatrooper, Area51
3. VIP transfer platforms to Twins (45 min)
Duxburian, Chief, Alfatrooper, Area51
Marauder, Seal, CA99, Tony
4. VIP switch sides (45 min)
Marauder, Seal, CA99, Tony
Duxburian, Chief, Alfatrooper, Area51
5. Light Towers Outpost (30)
Duxburian, Marauder, CA99, Area51
Seal, Chief, Alfatrooper, Tony
6. Light Towers Outpost (30) switch sides
Seal, Chief, Alfatrooper, Tony
Duxburian, Marauder, CA99, Area51
7. Badlands OHK (up to 2 hours)
Duxburian, Marauder, Seal
Chief, CA99, Alfatrooper, Tony, Area51
8. 2 flag CTF badlands until dark if still time and water
Marauder, Chief, Alfatrooper, Area51
Duxburian, Seal, CA99, Tony
Packing List:
Sleeping bag
Sleeping pad
Pillow
Toiletries
Flashlight
Food
Drinks
Light primaries
Medium primaries
Main primaries
Water bottles
Guns to trade/sell
Tools/parts for repairs/mods
Money if we go out to eat
Changes of clothes
CA99 Edit: DRESS WARM lol