Frozen Fury 2013, NY/CT Epic Fall Water War
Posted: Sun Aug 18, 2013 11:58 pm
Date: December 7th-8th
Arrival: Friday, December 6th
Full battle days: Saturday, December 7th and Sunday, December 8th
Departure: Whenever you want
Playing Areas:
Day 1:
Factory Park
2700 Reservoir Road
Larami, NY
Secondary/Backup:
Moria
666 Underground Hwy
Scottsbane, NY
Day 2:
Northgate
650 Ruins Road
Highlands, NY
Backup:
Paine Open Space [Map Link]
222 Maple Road
Easton, CT 06612
Confirmed Participants (10):
Rivalry is on!
Blue Team (CTF, Outpost)
Rob (Duxburian)
Ben (Marauder)
Andrew (Wetmonkey)
Sam (CA99)
One of Ben's nephews (on rotation)
Orange Team (CTF, Outpost)
Brandon (SEAL)
Keith (Chief)
Scott (Scotthewaterwarrior)
Bailey
One of Ben's nephews (on rotation)
Maybe (2+):
Jonna
Jon (Ambush)
Seal's homies
Scratched/Maybe next time (3):
Andrew (Drenchenator)
Nick (Belisaurius)
Bela
Invited ():
Anyone I missed
Any other friends you want to bring along
Rules: Link to be posted soon
Local Rule Notes:
Centennial Watershed State Forest (marked with standard yellow blazes) is Off limits
For "Light Primary" rounds or restrictions, allowed guns are:
XP 110, XP 150, XP 270, XP 310, Colossus/2, Python/2, Ult/Vanquisher, Equalizer, Max-D 6000, etc. and below. No CPS or large AP guns.
Tentative Schedule *Subject to change, check back often
Friday:
Any time: Arrival and war preparation
Night rounds if desired.
Players may spend the night at DX's house if needed (beds: 4, floor space: 9+)
Saturday:
Meet at "Parking Lot A" at 9 AM. Location will be provided by PM.
When everyone is there, we will drive to "Parking Lot B". Location will be provided by PM.
Bring only what you absolutely need - no more than 2 primaries. Bring enough water to cover at least 5-6 rounds. These rounds require special refilling rules: No refills from outside the factory and none in the middle of a round. If you run out of water during a round, you're out until the next round.
At the Factory:
Round 1: 2 Flag CTF (East vs West RIvalry!)
9:30 start, 20 min time limit, team score only
1 flag in the East Warehouse, lower level
1 flag in the West Warehouse, lower level
If uneven teams, West gets the extra player as they have one more entrance to cover.
Round 2: CTF Rematch (Switch sides RIvalry!)
10:00 start, 20 min time limit, team score only
Note that Ben's nephews are attached to a side and not to a team. They will defend the same sides twice for CTF, then switch and defend the other sides twice for Outpost.
Round 3: 5 Base Outpost ( RIvalry!)
10:30 start, 30 min time limit, team score only
Bases marked by PVC sticks on bell reducers, each end of the stick has a different team color on it.
1 stick in the East Warehouse, upper level
1 stick in the East Warehouse, lower level
1 stick on the Central Courtyard Platform
1 stick in the West Warehouse, upper level
1 stick in the West Warehouse, lower level
The team with the most bases at the end of time wins (one team possessing every base does not end the round by itself).
Bases start out "neutral" and may be captured in any order.
To capture a base, flip the stick so your team's color is showing. There is no "assimilation" time. If you are hit while the stick is out, the base becomes neutral, respawn and leave the stick on the ground.
Infinite lives, but you can only respawn at a base your team controls. If you have no bases and are hit, you cannot respawn until a surviving teammate captures a base. If a team possesses every base and eliminates every member of the other team, they win immediately.
Round 4: Outpost Rematch (Switch sides RIvalry!
11:15 start, 30 min time limit, team score only
Round 5: Protect the VIP (RIvalry!)
12:00 start, 30min/1 hour time limit, team score only
Ben's nephews are the VIPs for each team. Everyone has unlimited lives except the VIPs, who have 1 life. If your VIP gets shot, you lose immediately. If neither VIP has been eliminated in an hour, it becomes sudden death for everyone.
If VIP ends quickly:
Round 6: Regular OHS (RIvalry!)
~12:30ish start, runs until all water is exhausted or 30 min, whichever comes first
Unlimited Lives, but they count.
Leave Factory at 1:00
Drive to secondary site
Lunch at 1:30
At the secondary site:
Round 7: Uncapped OHS (maybe Rivalry)
Normal OHS, but everyone starts with their guns empty. Main primaries, long round.
2:00 start, 1 hour time limit, unlimited lives, but they count
Round 8: Friendly OHS
2:15 start, 1 hour time limit, team score only
If you get hit, you switch teams after respawning. Unlimited switches are possible. Ends with elimination of one team. If both teams still exist after 1 hour, it becomes sudden death for everyone.
Round 9: Juggernaut OHS/OHK mix
3:30 start, 1 hour time limit
Everyone plays OHS (light primaries), but if you get hit by a juggernaut (main primaries), you are eliminated from the round. Ben's nephews are the juggernauts.
4:30 End of Day due to sunset
Sunday:
At Northgate
Round 10: Regular OHS (Rivalry)
This round is mainly so that players can get a feel for the abandoned estate and see where things are.
Round 11: 7 Base Outpost
2 sticks in the mansion
1 stick in the greenhouse
2 sticks in the middle buildings
1 stick in the side shed
1 stick in the tunnel building
Same rules as Saturday's Outpost rounds.
Refill Break
Round 12: Outpost Rematch (Switch sides)
Round 13: Offense-Defense: 2v2v2v...x OHK around the abandoned estate. Each pair has a veteran and a newer player, the veteran uses a light primary and the newer player uses a main primary. Ends with elimination.
At the secondary set of buildings:
Round 14: 2 Flag CTF
1 Flag at the Barn
1 Flag at the Foundry
Round 15: CTF Rematch (Switch sides)
Refill Break
Round 16: Barn Siege (HTL)
Defend the barn. Defenders have light primaries, attackers have anything goes.
Round 17: Siege Rematch (Switch sides)
Refill Break
Round 18: Lottery OHS (maybe Rivalry)
Normal OHS, but each player draws from a hat to see if they get a light primary, a medium primary, or anything goes. Then they flip a coin to see if they start the round loaded or empty. Team starting positions are at the barn and foundry. Long round.
End of day
Monday: Rounds if desired.
15-17 total rounds are planned, not counting night rounds and Monday rounds.
Overnight Accommodations:
This is a 2 full day war. You do not need to stay for the whole time. If you are, you are welcome to sleepover at my upstairs "barn" room. It is a home office with insulation, heat, power, and Wifi.
Packing List:
Sleeping bag
Sleeping pad
Pillow
Toiletries
Flashlight
Food
Drinks
Light primaries
Medium primaries
Main primaries
Water bottles
Guns to trade/sell
Tools/parts for repairs/mods
Money if we go out to eat
Changes of clothes
Jacket/warm clothes
Hat/gloves
If you need a real bed, I have 2 in my room, 1 in my sister's room, and a pullout. Else, the closest hotels are:
Best Western
100 Kings Highway Cutoff
Fairfield
(203) 659-2200
Trumbull Marriott
180 Hawley Lane
Trumbull
(203) 378-1400