Should I write "The Art of Water War?
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Of course. But it you want it to be good, it might take quite a long time. Like over a month. Then again, school is almost out, so we shall see how much time I have.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers
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Chapters of "Tactical Theory and the Art of Fighting Water Wars" [in no particular order]:
The Boringness of the Introduction
The Determination of Duels
The Importance of the Initiative
The Amusement of Unconventional Tactics
The Advantage of being outnumbered
The Skill of Position Switching
The Performance of "Positions"
The Conservation of Tap/Pump Shooting
The Skill of Users over Guns
The Specialization of Sidearms
The Extension of the X Shots Per Tank
The Folly of Fortified Positions
The Counters of Countering
The Caliber of Teams
The Optimization of Strengths
The Elimination of Weaknesses
The Surprise of the Good Ambush
The Refreshment of Refilling
The Organization of a Successful Team
The Popularization of Water Warfare
The Future of the Hardcore Battlefield
The Taking of Water Wars to The Next Level
The Discipline of a Well-Trained Team
The Training of a New Member
The Choices of Weapons
The Method of Fighting Other Classes of Weaponry
The Intimidation of Strong Tech
The Difficulty of Fighting Veteran Enemies
The Ease of Fighting N00bs
The Downfall of the Arrogant Soldier
The Right Timing of the Right Tactic
The ABC's of Water War Tactics
The Option of Retreat
The Faking of Deception [Literally, you can fake deception]
The Value of Positioning
The Lessons of Teamwork/Coordination
The Revision of Mistakes
The Effective Operation of Artillery
The Writing of Rules
The Study of Tactical Theory
The Flaws of Conventional Thinking
The Misconceptions of Intimidation
The Sweetness of Decisive Victory
Want more? Tell me...
Edited By Duxburian on 1151198338
The Boringness of the Introduction
The Determination of Duels
The Importance of the Initiative
The Amusement of Unconventional Tactics
The Advantage of being outnumbered
The Skill of Position Switching
The Performance of "Positions"
The Conservation of Tap/Pump Shooting
The Skill of Users over Guns
The Specialization of Sidearms
The Extension of the X Shots Per Tank
The Folly of Fortified Positions
The Counters of Countering
The Caliber of Teams
The Optimization of Strengths
The Elimination of Weaknesses
The Surprise of the Good Ambush
The Refreshment of Refilling
The Organization of a Successful Team
The Popularization of Water Warfare
The Future of the Hardcore Battlefield
The Taking of Water Wars to The Next Level
The Discipline of a Well-Trained Team
The Training of a New Member
The Choices of Weapons
The Method of Fighting Other Classes of Weaponry
The Intimidation of Strong Tech
The Difficulty of Fighting Veteran Enemies
The Ease of Fighting N00bs
The Downfall of the Arrogant Soldier
The Right Timing of the Right Tactic
The ABC's of Water War Tactics
The Option of Retreat
The Faking of Deception [Literally, you can fake deception]
The Value of Positioning
The Lessons of Teamwork/Coordination
The Revision of Mistakes
The Effective Operation of Artillery
The Writing of Rules
The Study of Tactical Theory
The Flaws of Conventional Thinking
The Misconceptions of Intimidation
The Sweetness of Decisive Victory
Want more? Tell me...
Edited By Duxburian on 1151198338
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers
- urbanfighter7
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I've already started working on it, though other articles for SM come first. It will be posted, although I'll have to make a bunch of posts, since it is going to be way longer than the max character limit here.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers
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