Skill Versus Tech
Posted: Fri May 23, 2008 2:33 pm
This topic comes up every now and then, but haven't revisited it for awhile. I'm curious what the current membership thinks in general regarding the ol' skill versus tech debate. Of course, the importance of skill and/or tech is also likely affected by the game type being played. For sake of argument, let's stick to discussing two general game types when it comes to skill vs tech: (1) the soakfest and (2) the OHK game.
In a soakfest, a blaster with larger range and output has a more significant tech advantage in terms of getting an opponent wetter, faster, from a further distance than a less potent blaster. However, skill at dodging and pacing can effectively reduce this advantage, but to what degree?
For OHK games, range is more valuable than output as most decent-sized blasters can fairly quickly create a qualified soak. However, stealth, positioning, and other skills often play just as important or even more so. Do OHK games virtually eliminate any tech advantage or do superior blasters still yield superior results?
Ideas, thoughts, and opinions desired.

In a soakfest, a blaster with larger range and output has a more significant tech advantage in terms of getting an opponent wetter, faster, from a further distance than a less potent blaster. However, skill at dodging and pacing can effectively reduce this advantage, but to what degree?
For OHK games, range is more valuable than output as most decent-sized blasters can fairly quickly create a qualified soak. However, stealth, positioning, and other skills often play just as important or even more so. Do OHK games virtually eliminate any tech advantage or do superior blasters still yield superior results?
Ideas, thoughts, and opinions desired.
