Specialization: - A different approach to arming a team

General questions and discussions on water warfare regarding tactics and strategies.
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DX
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Post by DX » Mon Aug 16, 2004 9:05 pm

First, let me describe a typical, conventional water warfare team. Let's say you have a team of 10 men. You are a commander, there are 2 HWO's, 3 grunts, 2 scouts, 1 special op., and 1 sniper. You, being the commander, have a small, light weapon. Your HWO's have heavy cannons, your grunts have medium-class weaponry, all others have guns suited for their positions. That is an ordinary, common setup, and most teams use that or some variation of it. When you face a team you've never fought before, you know they will have grunts, commanders, snipers, HWO's, etc. and you know how to fight them. Let's say you face a specialized team. What are you up against? How does a specialized team have advantages over a conventional team? First off, few specialized teams exist, I know of only 2, which are the CFM and Waterbridge. I will use the CFM as an example. In a specialized team, there are no defined positions, except commander, and if your team is really good then the term "commander" can also become a fluid one. In the CFM I and a friend are commanders, we have a team of 10, the rest are either core members or regular members based on skill and intelligence on the field. Our standard issue gun is the 21K, but we can use lighter guns if necessary. All of us are able to shift positions with ease, an "HWO" can switch to become a "sniper" and then either switch again if they need to or remain a sniper based on battle conditions. I am a commander, yet I can be a HWO, grunt, sniper, whatever, temporarily. A good fighter on a specialized team knows when to switch positions and back again. I am a zealot for the 21K because it plays a huge role on our team. One can use it for sniping, base defense, an offensive attack, or can go head-to-head with any enemy soldier, even an HWO due to the 21K's range advantage. It is light too, so lighter troops can use them and hold their ground longer than if they used conventional weapons for their role.
An HWO could even pull off a light troops role by applying proper tactics. Tactics are important for switching roles that don't necessarily go along with your gun.
Also, I may be a commander, but that doesn't mean that I have the typical pistol
you would expect. I can defend myself with a 21K or 2500, and can even lead an assault directly. In doing that, I would become an HWO while maintaining my commander role. Thus is the fluidity of positions, which means that we aren't limited to the role we start with. Most commanders can't defend themselves and need support from other troops. If you command a specialized team, you can lead right in the battle line. These are the characteristics of this new type of team.
Waterbridge is also specialized, they need to get better guns to support their tactics, but their tactics are very advanced. Finally, if 3 HWO's out of 3 are knocked out on a conventional team, it can hurt the team badly. On a specialized team, if 3 HWO's are knocked out, other members can take up their positions or at least try. Switching takes a lot of skill in some situations and sometimes it doesn't always work. But anyway, think about this info when you are setting up your team on the day of a battle.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers

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isoaker
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Post by isoaker » Tue Aug 17, 2004 9:17 am

Interesting thoughts. However, I'm unsure about the choice of title. What you describe in more of non-specialization of members in a team (i.e. team membesr who are trained in multiple blaster types and tactics as opposed to just a few types). This makes them more of a water blaster specialist, but 'specialization' no longer quite applies since they are trained in many things. Thoughts?

Otherwise, interesting read. :cool:
:: Leave NO one dry! :: iSoaker.com .:

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Iceman
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Post by Iceman » Tue Aug 17, 2004 4:14 pm

In my view, Specialized teams are well... specialized in one or more aspects of Water Warfare, and are good at it. For example, the standard army may use frontal assaults while the specialties teasm uses covert tactics and sniping. Usually the Specialized team is smaller than the average, and they can likely beat any team with lower grade weaponry, even if there are more of them, however sometimes this proves vice versa. Have a strong and powerfula rmy that coordinates well, and you will be fine.
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DX
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Post by DX » Thu Aug 19, 2004 9:08 pm

When I chose the title "specialized" I meant by it a team that has eliminated the standard "positions" and has been carefully altered into a new form of team. I see the old system of positions as a weakness, too defined, while the new type of team is fluid, undefined, and can use this as an advantage. We have also ditched the idea that light troops must have light weapons, you can go a little heavier [21K] while still keeping the mobility. A specialized team also has ditched the common thought that if you are at this position, you must have this gun. Example I command with a 2500 and 21K. How many commanders carry heavy weaponry? It is advantegous, though, because I can easily defend myself or lead an attack. A specialized team really is one that simply breaks down the barriers set up by the flawed, yet widely accepted ways of thought.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers

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isoaker
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Post by isoaker » Fri Aug 20, 2004 4:48 pm

Yup! I totally understand and agree with your article. I'm just not sure whether the title is quite right...

Perhaps something else might better describe your article?

:cool:
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DX
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Post by DX » Fri Aug 20, 2004 5:40 pm

Right now I can't think of a title to change it to. If you think of something, feel free to change it.
:cool:
<EDIT> Interesting-If you don't put a space between a smiley and the period of the sentence, the iB code won't work and the smiley won't appear.....




Edited By Duxburian on 1093041797
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers

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Triforce Elite
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Post by Triforce Elite » Fri Apr 29, 2005 5:38 pm

hmm well i and my team built a bunker up at our oval we usally can only have 4 people at a time however there is 5 spots for the bunker,our enemy team always has 2 members 1 with a CPS 1200 and the other has A CPS 1700 i normally have a 1200 1 of the members usally has a 3200 and the others sometimes have anything,on some missions ill take a Max-D 4000 for scouting otherwise if there is a QFD nearby ill take a splash zooka. however we do have a CPS 1500 but its currently under repairs,i was wondering what i should arm the rest of my team with if its a 4 person on my team battle these are some of my soakers: 2x liqudator,2x Max-D 4000 ,CPS 3200,CPS 1500, and some more but some of them are slightly under repairs. :bm1000: :wb2:
you know those really annoying people? don't you just feel like soaking them?:cps1500:

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