martianshark wrote:
Your team is on the left side. The river flows slowly downward. The goal for each team is to go across the river, capture the enemy's flag, and bring it to your own flag. If someone trying to steal a flag is shot, the flag is returned to its original location. If you are shot in a boat, you are unable to shoot or help run the boat until you are returned to your respawn point, which is at the very top your side of the map. Once you reach the respawn point, you have to count to 300. If you are shot on your side, you must go to your respawn point. If you are shot on the enemy's side, you are captured and become a hostage.
Each side has an easy-up to sit under. Hostages can be put under the easy up or somewhere else. Someone from the other side can free hostages by touching them. Once a hostage is touched, both of them are safe until they make it to the other side, but they can't steal the flag. Each team has the following boats: Two 2-person paddle boats, two canoes, a bumper boat with a battery powered river cannon mounted on the front, a small motorboat meant to carry four people, a jet ski, four rowboats meant to carry a maximum of three people each, and a small yacht. Each boat needs someone to drive it. Only two people on your team have permission to drive the yacht.
Each team has 20 people. On your team, you have the following guns. The other team is expected to have a similar arsenal.
-2 small stream machines
-2 large stream machines
-1 double barreled stream machine
-A gasoline powered river cannon that can be put on any boat (but not the bumper boat)
-A CPS 2000
-2 CPS 1200s
-A Hydra Pak
-A Colossus
-2 Gorgons
-An APH
-A Monster X
-A Defender
-A Hydro Cannon
-2 Equalizers
-An Ultimate Bandit
-2 Ultimate Renegades
-An Ultimate Outlaw
-A Vindicator
-A Vanquisher
-A CPS 2700
-A WBL
You also have some tubing and pipes that you could do quick mods with. For example, you could extend a gun's intake tube so that it goes down into the river.
Quoted this so that I can quickly refer to it when devising a plan.
Immediately, get 4 of my guys onto the yacht; they will take a Monster X, a CPS 2000, a Vanquisher and a WBL. Also on this yacht will be the river cannon. The immediate objective of this team (for reference, they will be Team Zulu) will be to mobilise that yacht rapidly and head upstream (will be slow I assume due to the downwards current) towards "B6" on the map. Here, their job is to surpress the enemy's defence contingent as much as possible, using their larger CPS weapons and mounted river cannon. At the same time, two guys (CPS 1200 and a Hydra Pak) will use a row boat to go upstream using the heavily armed yacht as cover, up to "7A". Another one of my guys, using an ultimate Renegade, will use a jetski to reach the same point, 7A. With the yacht surpressing the enemy bay with heavy fire, and a portion of the enemy will be mobilised going downstream to my base (presumably), the CPS 1200 and Hydra Pak team will land ashore with the Renegade guy. The three man fireteam will move at quick pace to capture the flag. At this point, the yacht must go closer to the bay, to B7, to provide as much surpressing fire as possible. The Renegade guy will capture the flag, and double time it back to the Jet Ski. The CPS 1200 guy and Hydra Pak guy will stay ashore, essentially sacrificing themselves, to hold off any enemy troops hoping to eliminate our Flag Runner, even if only for 10 seconds. The yacht will then pull away and do its best to provide cover using the River Cannon as the Jet Ski flag runner returns to our base, at E4.
My base must be defended, obviously. Thus, the Motorboat and three of my Rowboats will be pulled ashore to be used as cover around the flag for my defending troops (there are 13 defenders in total, with the other 7 attacking as in the plan above). The Defenders will have access to the CPS 2700, a CPS 1200, a Vindicator, the APH, and all the other weapons not used by the attacking team. Two men of my team will use the Bumper Boat and its Cannon to patrol our bay, hoping to catch maybe a couple of enemy attackers. The rest is simple; my well armed defending team on the shore (11 defenders in total) will be able to handle any attack. Should our flag be taken, the Bumper Boat will move to intercept the enemy, who will obviously need to cross the river via boat.
Victory!