This is a slight play on standard CTF and on Guardian from Gears of War 2, with some mixed up spawning rules.
Each team has a designated Magic Flag. It may be moved, hidden, carried, etc. but may not leave the field boundaries. If the enemy takes your Magic Flag and reunites it with theirs (one person must reunite the Flags), the game ends immediately and the team who lost the flag loses the match.
Hit rules are standard; we go by quarter-sized solid hits.
There is no spawn point system in this game; only starting points are agreed upon when the match begins. Players must freeze in place if they are hit and may not attack. In order to return to the game, a teammate must deliver their team's Magic Flag to them and count to 5 apple to revive them (whilst also remaining in place and not attacking). Anyone carrying their team's Magic Flag when hit must drop it on the ground and freeze, but a teammate who is in play may pick it up and revive the person who was previously carrying the Flag. If the team's Flag is stationary (not being carried by a teammate), players who are frozen may not revive themselves; only a teammate can revive them.
Players who are frozen may be executed if the enemy's Magic Flag is brought on them. In this case, they are instantly eliminated permanently from the game. This is distinct from the 5-apple rule for revivals. (And the executing player can dump a bottle of water on the frozen player for humiliation.)
I realize I'm quickly and sloppily throwing down a lot of game ideas here, but its worth getting them out there. Ideas? Thoughts?