@Evangel: the system you describe would be truly optimal, but also hardest to actually judge. A game would need to have non-participating observers able to see the whole field and track all players which would just not be very easy to do. If there were a way to overcome the problem inherent in that method of scoring, having true water-delivered amounts and aggression vs. retreat stats would be awesome! Sadly, I cannot think of a good way to objectively track all participants easily to do such scoring.
@C-A_99: having points for achieving specific objectives is a good option as well. However, while I understand members desire to leave options open, I'm just afraid of leaving too many options open makes for comparisons between regions harder. I'm all for providing a flexible rule framework that covers as many game options as the membership can come up with, but I'd also like to see if the membership can come to a consensus on just a few game types that would become the "standard" games played during larger region tournaments. When rules from timeout period of number of spawn points to whether reviving is allowed or not are varied, this can really radically change how a game is played.
In terms of having more standardization, I am also in favour is having a standard field set-up as well in terms of approximate size, specific requirements, etc. sort of how golf courses have different shapes and features, but also need to conform to certain sets of rules to be deemed acceptable for large tournaments. However, I don't want to jump ahead too far as developing too many things at the same time seems to end with not developing anything at all.
IMO, I'm leaning towards wanting to have two primary game types:
- the first should be some sort of elimination or elimination with a fixed number of lives game; this would allow for last-man standing individual games as well as team games with the elimination rule as something being easier to judge in a sense
- the other game type would either use re-spawn points, timeout, or a combination of both; which one of these methods should be decided based on general agreement with the group. Games would be scored based on the number of soaks/kills an individual or a team manages to attain during the fixed duration of the game. Revival could be an option for team games, but doesn't work for individual games for obvious reasons.
I, myself, am still not sure whether respawn points, timeout, or respawn points with a timeout period yields a better overall game. This is where field testing needs to come in. When the weather gets warmer, I'm going to gather up some people and test some of these game ideas out and get their feedback on it as well. I really encourage others here to do the same as the more feedback and experience members have at these different options, the better chance we as a group have at designing a game system more will find truly enjoyable.