I'll rank all 19 community wars that I've been to, but in the interest of time, only the top 10 will receive descriptions. Full length wars will tend to rank higher than small/meetup wars. Many of those were fun, but are simply overshadowed by larger ones.
1. Downpour 2011
Nothing can top the nostalgia and meet-for-the-first-time factor of the original. A community war had been a dream since at least 2005 and it finally came together. So much of what went down there is now legend, from camping out for 2 days to Thunder Gulch to hitting Scott more than once a minute, to Ben goosing a random guy with a CPS 2000 around the corner at the bathrooms in our first ever night war. The first OHK round was epic and the CTF round that followed was even more-so. I was in near-peak physical shape and in full attack mode for that war.
Several rounds were meh average, but still fun.
2. Subterranean Slaughter 2015
Not a full war, but very high on my list. It outranks almost everything, and here's why - the cave was an absolute Rob paradise. I've never had home field advantage that strong - ever. The enemy chose to live off their flashlights, granting me all the rest of the territory in the darkness, so I went on a solo offensive. Other than some 1/4 second flashes to avoid tripping on rocks, I kept my flashlight off, and hunted by sound and geographic memory. My vision is terribad, but my hearing is terrific. I was able to hit Bailey? from up on a higher level with a leading shot, without being able to see jack shit. I racked up 16 hits behind their lines and in ambush behind columns on their flanks. I was so behind them that Sam attacked me in friendly fire, and I was able to hose Keith at point-blank range because he thought I was Brandon.
That war was sooooooooooo much FUN, it just suffered from not enough rounds or time. It was already like 3 PM when I got there, couldn't get there any earlier. The goddamn big flashlights sucked, too. We need to be limited to much smaller, weaker ones. There's not enough cover otherwise.
3. Soakemore 2015
The Labyrinth (portables) is the best venue I've ever played at. There's nothing like it and nowhere I know of even comes close. If we'd gotten our act together faster, we could have played with the power out! Those were awesome rounds, objective and OHS, long and short, complete with ambushing, action, strategy, and hunting. This random little place does it all, with ridiculous replay value. I could play that over and over again, all night.
The heat was my biggest complaint. The lack of most day rounds wasn't a negative. DC bakes hotter in spring than New England in the middle of summer. It hit 96 at the war, it hasn't hit 96 at home in 2 years. I already had dangerously low energy from having a wisdom tooth out, so I was floored all weekend. We also need to communicate better, so we don't have another missed Trettel incident. We weren't able to reserve Sycamore Island, either. However, Soakemore is the night battle war as much as Frozen Fury is the abandoned buildings war.
4. Pandemonium 2015
Cedar Hill is my favorite (permanent) venue, and second only to the Labyrinth overall. It's large, it's wild, it's tough. It's like a St Johns' Woods with more variety, no thorns, no shotgun-toting nutcases, and at triple the size. We haven't even used the other half of the park! That CTF was seriously intense and IMO, one of the best, with both flag bearers passing each other at the end.
Bringing all that water all that distance in gassed people, and chaos was over too quickly, making lots of gear useless. This year, we'll stage at the "A" site instead of the "B" site, which is a time difference of about 8 minutes vs 30. It sucked getting kicked out of Weston schools complex, but that was a fun 2v2v2 night round.
5. Soakemore 2013
This was the most complete war for its time. Really fun night CTF rounds at the middle school and fun, unique day rounds on Sycamore Island. The first naval assault round, with 3 WBLs, a water cannon, and 3 canoes. The first ever WBL hit. Sneaking around in the jewel weed on the north side of the island was fun, too.
We spent a lot of time in setup, especially for the naval round, this was pretty bad.
6. Frozen Fury 2013
This was the best Frozen Fury in terms of abandoned building quality. Beacon Terminal and Northgate were more interesting than Long Beach West and more urban than Cedar Hill. This was the first war using 1 Flag CTF and I thought the Foundry was great for it. I remember shooting Keith as he tried to slip in almost through the ceiling, and dueling with Sam trying in vain to dislodge him from the damn rooms on the right. It helped that a refilling source was right on-site. It was also easy to tell hits with light primaries at 29 degrees - just look for ice on your jacket.
Brain fart! I forgot that the upper level of Beacon Terminal was boarded up on one end of the access ramp, which screwed most of the gametypes I planned. Oops… Also, long walk up to reach the Foundry and Dairy Barn.
7. Soakemore 2014
This wasn't as good as Soakemore 2013. It was super windy and we didn't want to have sabots floating away down the Potomac, so no WBLs. The land battle portion of the naval assault was really intense, though. My CPS 2000 #5 loved the wind! Carderock 3 team OHK was interesting (and my team won!). One of the later HTL rounds gave us the legendary "Rocks, sticks, roots" moment. Oh, and we discovered the Labyrinth (portables)! That was the most epic 2v2 skirmish I've been in. This would rank way higher if Scott and his friends had come along exploring and played the Labyrinth. The police helicopter training its floodlight on us as we explored a golf course has also entered community war lore.
SEAL lost his car keys and we had to burn time looking for them in the leaves. Scott's friends also packed it in early. The middle school lost its replay value and Sycamore Island started to lose a bit as well. We had to leave the 2nd school early due to noise.
8. Frozen Fury 2015
I kind of agree with SEAL on this one, the lack of abandoned buildings at a Frozen Fury was like making a Jason Bourne movie without Matt Damon. The venue was the best I could do given the circumstances. 4 minute drive, on-site water, no civilians, no gate, enough parking, elevation changes, it satisfied many criteria. I liked the OHS, fighting from one small hill to the next. The power lines were fun, too, although the night round ended before I could complete my epic, 180 degree flank, having moved through thick bushes one arm and leg at a time.
An hour of precious daylight time was wasted waiting for people. From now on, we should consider marking the exact location of the staging area on Google Maps and just start a round. However, not being able to guide people to the right place has screwed us in the past (MoAB). It's a difficult decision. Also, if we want abandoned buildings, then we need to start planning Frozen Fury way, way earlier. Like now.
9. Pandemonium 2014
This would have been great with the original venue. Paine does have quite a lot of variety, but not enough concealment, even during the Summer. The ambush positions were easily bypassed. We did have an awesome VIP, full of strategy. Forget radios, we have smartphones! At just 30 seconds, Paine was the shortest morning drive ever.
Getting kicked out of the Danbury Greenway sucked. We were finally going to get action like the Ridgewood wars once had. I didn't even film the one round we got to play there. This event screwed my playlist. It still worked at Paine, but wasn't anywhere near the same.
10. Frozen Fury 2012
The first abandoned buildings war. Fighting in a theater and pavilion was awesome. The press box strategy didn't really work, but it was fun planning for the rivalry rounds. "Rob, your trigger sucks!" Ben's young nephews made the trek across 2 miles of exposed beach in winter temps and wind, fought in abandoned buildings, made it back, then went and fought again at Paine. "That's so diesel!" It was hilarious filming their SEAL diss video from the safety of the island.
A 2 mile walk across open beach in the wind. No fresh water at the destination. A cold Tiff walking back alone to find locked cars. Only like 3 rounds.
11. Hydropocalypse 2012
12. MoAB 2013
13. Downpour 2013
14. Downpour 2012
15. Last Chance Long Beach West 2013
16. Frozen Fury 2014
17. Schunamunk 2012
18. Brooklyn 2015
19. Ulster Landing 2012
1. OHS until 3 AM, Portables, Soakemore 2015
2. OHS, Subterranean Slaughter 2015
3. First Battle of Thunder Gulch OHS, Downpour 2011
4. 2v2 OHS, Portables, Soakemore 2014
5. 2 Flag CTF, Pandemonium 2015
6. 2 Flag CTF, Soakemore 2012
7. 2 Flag CTF, Downpour 2011
8. Chaos OHS, MoAB 2013
9. Naval Assault, Soakemore 2013
10. LET'S GET ROB OHS, Downpour 2012
11. Naval Assault, Soakemore 2014
12. 1 Flag CTF, Frozen Fury 2013
13. Slaughter Hill HTL, Hydropocalypse 2012
14. First OHK, Downpour 2011
15. 5 Flag CTF, MoAB 2013
16. North End Sycamore Island OHS, Soakemore 2013
17. Nobody Gets Out Alive OHK, Hydropocalypse 2012
18. Escort the VIP, Portables, Soakemore 2015
19. Escort the VIP, Pandemonium 2014
Suggestions for Future Wars:
NO going back to the cars or interacting with nearby property owners
Make sure everyone knows exactly where to stage
Play to the war's strengths
Less, but longer rounds
Minimize the amount of gear that needs to be brought in
Get everyone awake and ready in the morning
Make sure there's young kids and friendly white guys when the cops show up
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers