SEAL wrote:It is rare that a head-on fight between two veteran teams will produce much action, at least in my experience. It's just hard to hit someone who knows what they're doing in water wars.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers
Duxburian wrote:\I think a more workable form of imbalance is to really mix up the soakers among teams that are otherwise even in numbers and experience. When we all go for the best soakers in a given size class, that's when battles stagnate, as everything has similar strengths and weaknesses. If certain people have to play with medium guns or light guns, while others can use anything, it creates odd battles, and odd is interesting. My performance barely changed when using a 2500 vs using a WW Outlaw, but using the Outlaw was more of a challenge, and therefore more fun. However, I wouldn't impose handicaps on anyone if they don't want - it's voluntary. Perhaps we could incentivize handicap-taking, like having deaths count at 1/2, or giving them extra lives in objective rounds. The only reason I initially used the Outlaw was to replace my 1200, which broke just minutes into the first round. But, it ended up being fun in a sea of CPS.
Duxburian wrote:I would leave Chief at aggressive even though he can defend pretty well. You can tell that he loves stalking and hunting prey, defending from it...not as much. Chief also likes to operate alone, which is a strongly aggressive trait. I would leave Ambush at defensive. You guys get to battle each other more, so you probably get to see things that the rest of us don't. From what I've seen, he tends to physically hang back more in an engagement and is more dangerous with the 1021 on defense. However, those are all just my personal observations.
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