Thank you guys. We can use these rulesets to build off of. My team never had a written ruleset, as we have never been that big until now. I'll mention our old hit rules (which we never wrote down, but had memorized) though: basically, they're what we usually do at community wars; it's up to the reciever to determine whether or not it was a hit. We've also done a few variations: one was where we used a "health" system, where you had to be hit once in the head, twice in the chest area, and three times in the arms or legs. We pretended to be wounded after getting hit, but that's totally optional. Not that we should use this system though; it's a tad complex. We also had where you had to be completely soaked from head-to-toe, but that was a disaster, so I think we swiched to just the chest area. Our most recent rules have been the same way as the communty wars, and I think we should keep it that way.
I'll try to pick out things in you guys' rulesets that I think we should keep (from the top, so it won't be very organized).
Founders are basically captains, right? I like the system that DX has, and am in favor of keeping it. Kill disputes haven't really been an issue anywhere other than those hill defense rounds at Hydropocalypse, but it might be good to at least have the rule where you can call a time out to agree on a hit.
As for Section II, it can be kind of hard to tell whether or not someone's been lying, unless their entire chest is soaked or whatever. However, like I said before, disputes haven't been much of a problem so far, and hopefully it'll stay that way. The time-out rules sound good, though are whistles really needed? If the other team is out of ear's reach, the captains could just call each other with cell phones. Of course, we would have to make it a rule that captains can only call each other if there's an emergency. The rest of Section II sounds good.
You're already working on game rules, right? I still would prefer spawn points, but to avoid people getting lost in an unfamilar forest, it's probably better to use something similar to what you had. I guess two minutes sounds pretty good, though we wouldn't be able to use the notepad method unless each player carried a notepad with them and would be required to write down the name of who killed them before they're allowed to respawn. I don't know if we should include the friendly fire thing or not, but I kind of like the sound of it. I don't think I've ever seen anyone accidentally shoot their teammate before. And why would anyone commit 'sucide'? Haha. I'm not sure if boundary rules are really necessary, as we'll be fighting over large areas. Concerning ties, I think we should have a tie-breaker to determine the winner. Each team would have to start maybe 100-200 feet apart, and the round will switch to OHK. A 'sudden death' match, if you will.
Everything in Section IV sounds good to me. Section V also sounds pretty good, though I don't think angle restrictions on WBLs are necessary, since we usually fire them at an angle anyway, to get better range. However a range restriction should definitely be put into place, like maybe no less than ~50 feet, so people won't get a black eye from the sabots. What about the shield rule? Obviously portable shields would be illegal, but should hits on your blaster count? I know they did it that way in Nerf, but I've always allowed blocking streams with blasters.
Now on to marauder's rules. Like I said, the hit rules we have now seem to be pretty good, so we already have that. I don't really like the out of bounds rule, though it probably wouldn't matter because we will be fighting in very large areas. I kind of like the idea of friendly fire counting, and it never happens anyway, so we could make it count. That's something we can decide on.
Your gametype rules are all pretty much standard, so there's no need to change them. I've never done OHK + CTF before though. It seems to me like one team will be eliminated before any flag captures are made. I think I'd prefer regular CTF (the kind that we've been playing), though CTF + OHS would be fun too.
The respawning rules woud depend whether or not we have spawn points, but either way, we should have some kind of rule to prevent spawn-raping.
The misc. section could use a little improvement if you ask me. I'm fine with people being able to steal the other team's weapons; who the heck would even leave something lying around anyway? But I am still in favor of limiting the legal firing range of a WBL to around 50 feet. Any closer is just too dangerous with the sabot still in mid-air, and we've had a lot of close calls. As for smoke bombs and fireworks, why would anyone want to bring those to a water war? I can see where a smoke bomb would be useful, but a rocket? Maybe as an objective...
So those are my suggestions.