soakinader wrote:How big are the firing pins? Welding might cause the whole rod to heat up and melt the plastic. It may be possible to drill a small hole and connect them with a link.
They are 1/16th of an inch. I found a metal piece at Lowes and used it as a new joint, along with some JB Weld Steel Epoxy. Worked great.
SEAL wrote:WOW! That is seriously awesome. I need to get my hands on one now. I think I'd definitely use one over a 300, but 2000 killer? I don't think so. They are both completely different blasters, and they'd probably both excel in their specialty positions. For one-on-one, I'd still probably vote for the 2000; have you seen how much water comes out of that big orange nozzle? Plus it has the benefits of being CPS, and it's probably more mobile. After Downpour I'm going to do a matchup between the 300 and 2000.
Anyway, very nice work. How much range did it get stock?
You are correct, I made this for a different purpose than my 2000. I am very good with the 2000 in 1hk games where the actual amount of fighting is intense and doesn't last that long. I'm averaging 3 kills per game which is pretty impressive considering our community wars only have 9-15 people per round.
However, for longer rounds things begin to change. Unless Scott's on my side I'm still the most aggressive player on my team. The 2000 runs out quickly when you play that way. I get that I could play more like DX and conserve my water more, but I think that in order to win a team typically needs at least one good offensive player and one good defensive player. I tried pairing the 300 alongside the 2000 at Hydropocalypse and although I did well with the 300 I found that I'm just not mobile enough with it. Or, at least I think that was the main issue. It could have been that the 300 was only shooting 41 feet at the time, instead of the 50 feet I got it to shoot after the war, but I still would not be as mobile as I would like to be. I need to be an agile attacker. The 300 is great for fire support, kind of more like how SEAL plays.
I singled out the XP Pool Pumper Blaster because I thought it could kind of fill the void between the 300 and 2000, or to some extent between the 2700 and 2500. I wanted greater field life and rate of fire than the 2000 and 2500, at least as much power as the 2500, 2700, or 1500, and I wanted it to be unique.
The PPB fills all of those, and I still have a lot of modding left to do. I'm going to experiment with other nozzle types, and if I can get a hold of a dremel I think I'm going to take the little plastic pipes that go to the multi nozzle mod out and add a laminator. The stream is more turbulent than I'd like and I think that's because it has to travel through 1" of non laminated pipe before even hitting the actual nozzle. My 2nd PPB is stock so it will be MUCH easier to create a laminator to multi nozzle mod. I'll just be using a 1/2" brass or steel pipe as the base of the laminator/multi nozzle mod. The stock nozzle is 2.4 mm, which is equivalent in size to the Splaszhooka's nozzle, the Power Pak's 3x nozzle, the smallest nozzle on the Big Trouble, and largest nozzle size on both the Ultimate Explorer and Ultimate Renegade. Stock range is 39 feet which is equivalent to the range I got for both Zooks I tested and the Ultimate Explorer. However, the Ultimate Explorer could only keep that up for 1 second, where as the PPB can do it for much much longer (need to test) though not as long as the Zook. The stock nozzle is actually very good.