First of all, let me say that for the most part I don't disagree with any of you. Each battlefield offers distinct advantages and disadvantages that will be seen more or less favorably from person to person. With this in mind I have left out an overall score in my review system, but instead have a "author's bias" rating. I will be writing reviews for each battlefield, but for now I'll just give you how much I liked each one (author's bias) and a short synopsis.
Umstead: too many options, would have to grade each part seperately.
Saint John's Woods: A+ Being able to sneak around and ambush people is huge for my type of battles. I don't know of anywhere else you can do this as much. Also, I messed up with parking. I should have had everyone park and unload on the off ramp from HWY 70 to Ranch Road. That is perfectly legal and away from the residences. I'm sorry about that guys.
Factory: B+ I am typically biased towards forest sites, but I also absolutely love dark rooms and creaking stairwells. This place does need some work. I would like to open up more doors and create some mobstacles. I also think it would be cool to play here on a full moon, using some chem lights in the warehouse rooms. Imagine camping out here and fighting at night. Would be absolutely amazing in my opinion. So, yes I've given this the 2nd highest ranking, but it's mostly based on potential, which is odd because you know I am a very pragmatic person. Not saying this is my 2nd favorite battlefield, or that some of the best battles were fought here, but I'm saying I think fighting here at night would be absolutely insane and this alone gives me a huge adreneline rush.
Legend Park: B Basically a better Dug Hill in my opinion. Why do I think it's better? 24/7 access with almost no one ever using it. Having a natural water source on top of faucets is a huge plus. Some areas of the park are thicker during the summer, but still not super amazing. Overall not super amazing exciting, but just more usable in my opinion.
Foundry/Barn: B- Hike was wayyyy long and takes a lot of fighting time away. The stream is a nice touch. Fighting in the buildings was amazing. Still, this is a very limited area because fighting between the buildings sucked. You are limited to fighting at the 2 building complexes. Yes, I know this is the same as Northgate, but it's so far away that it's truly a different battle site.
Dug Hill: B- The pavilion is worth a lot of points. The big green lawn area is also valuable because I really think we should camp out there. Thunder Gulch 1 and 2 are still some of my favorite battles ever. With that being said, I think we are now too cautious to make Thunder Gulch as good as it was the first time around, and the likelyhood of it having just the right amount of water (if any) is a bit random. The rest of the battlefield varies between boring to too rough. By too rough I mean the giant cliffs across the road or the really thick vegetation in one area we haven't fought in. That thick vegetation could be good for fighting if some trails are cleared.
Paine: C+ I'd like to see this place during the summer time. I think we could make it a good battlefield with some natural barricades, especially if we section off small areas for intense warfare. But again, I'm just not sure, it's just a guess.
Long Beach West: C+ Really cool looking place, even after seeing the new battlefields. I still think the theater would be a lot of fun with some more people, but the overall "replay value" of the place is not very high since it's such a small battlefield with a lot of the same things being likely to happen over and over again.
Northgate: C. Probably my least favorite. That's not to say that 2 of the rounds we played (first and last) weren't a ton of fun, but I dislike battlefields without lots of cover and places to sneak around. Yes, there are some cool structures, but there's also a ton of open ground, and dilapidated only semi usable structures. The hike was also annoying, even if it wasn't very far.