Re: Soakemore 2016
Posted: Wed May 18, 2016 2:59 pm
by SEAL
I definitely recommend learning how to drive a stick shift. That way if you're in an emergency situation, you won't be like "I can't get you to the hospital because I can't drive a manual." Also, once you get the hang of it, it's fun! I don't even like driving automatics anymore.
Back on topic, I guess I'll offer some feedback on the schedule:
Friday night looks good, but what on earth is a "Blob Round"?
Saturday looks pretty good too, although as Scott mentioned, it's supposed to rain then so we should take that into account. If it's pouring, small guns don't work that well. I'm interested in trying the 1HS+CTF thing, but do we have enough flags? Or are points for flags determined at the end, kind of like CTF at Hydropocalypse? Also, an hour and a half isn't what I would call "long" 1HS. :p I kinda doubt that we'll have time to play all these rounds, but it is a good idea to list more just in case something goes wrong and/or one of them turns out to be a flop. We don't have to play them in order either.
For Saturday night, I'm not that keen on noobs vs. vets because the outcome is pretty much always the same. Skill beats weaponry every time. But I'll still do it if everyone else wants to. I'm not interested in destroy the objective rounds either, but I suppose we could do some if we exhaust all the other games. As for zombies, making the zombies have to switch to light guns might be a bit clunky. We could just play where the zombies have the same kinds of weapons as the humans.
For Sunday, it depends on where we're going and when everyone wakes up. I suppose we could do some of the rounds that we missed on Saturday. That said, how many people will be there on Sunday? By the sounds of things, we'll be down quite a few heads. It might be better to do something else during the day, and only fight at night. I do want to fight Sunday night, but only stay there about as long as Friday night because I don't want to be too tired for the drive home. At that point we'd probably just be doing 1HS or 1HK or something if most people will have left by then. We don't necessarily need fancy rounds at the Labyrinth because even standard games never get old there.
For weaponry, PPB is Pool Pumper Blaster. You know, the only blaster in existence with 4 PCs. It's meant to be used in a pool, and doesn't have a reservoir; just a dip tube (although marauder's is backpack modded). I don't know if it would count as a light weapon because I've never seen one. Maybe we need to do a spot check. The Gorgon is definitely medium, but I never considered using only small nozzles, so I guess it could be light as well. We'd have to decide which nozzles are legal. I actually really like the idea of putting the MXL in medium. If anything it'll make those rounds more interesting and not a sea of 1000s/1200s/2100s. And certainly nobody is going to use one in anything goes. I wonder if we should also include the other two Monsters (and the 4100)?
If we're possibly having guests from Nerf forums show up, then we definitely need to make sure we get to the war site exactly when we say we will. Definitely do not want to miss anyone this year, especially potential new players.
Re: Soakemore 2016
Posted: Wed May 18, 2016 11:29 pm
by scottthewaterwarrior
SSCBen wrote:Scott, I just posted the thread to
Reddit. I also added a link to direction to Sycamore Island in the first post, for your information. Please edit that as you see fit. I added it because others might not be aware of how to get there.
Don't have a reddit, but the best directions I can give would be to park in the lot across from 7025 Macarthur Blvd NW, Bethesda, MD 20816, and then follow the trail to the right of the lot. Take the bridge across the parkway, keep going down across the canal bridge, and ring the bell for the ferry about 50 feet after you go down the stairs. The overflow lot is on Clara Barton parkway, but given the weather, I doubt there will be a problem with parking.
SEAL wrote:
Friday night looks good, but what on earth is a "Blob Round"?
Saturday looks pretty good too, although as Scott mentioned, it's supposed to rain then so we should take that into account. If it's pouring, small guns don't work that well. I'm interested in trying the 1HS+CTF thing, but do we have enough flags? Or are points for flags determined at the end, kind of like CTF at Hydropocalypse? Also, an hour and a half isn't what I would call "long" 1HS. :p I kinda doubt that we'll have time to play all these rounds, but it is a good idea to list more just in case something goes wrong and/or one of them turns out to be a flop. We don't have to play them in order either.
For Saturday night, I'm not that keen on noobs vs. vets because the outcome is pretty much always the same. Skill beats weaponry every time. But I'll still do it if everyone else wants to. I'm not interested in destroy the objective rounds either, but I suppose we could do some if we exhaust all the other games. As for zombies, making the zombies have to switch to light guns might be a bit clunky. We could just play where the zombies have the same kinds of weapons as the humans.
Blob Round, if I am remembering the name right, is a game type I did in Nerf. It is very similar to the team switching game we've played in the past, except it starts out as a free for all so you often end up with more then two teams.
As for the noobs vs. vets round, I know we will get wrecked, I just want to do it for the lols. My current plan is to have it directly after the noobs and vets round, it will be limited to 10 minutes, or until we surrender. I'm not about to devote set up time to a joke round, so it will be with the same guns as noobs and vets with no refill break in between. If enough people need to refill, we will just skip it.
I rather liked the destroy the objective rounds, though I have moved it closer to the end of the playlist in case we run out of time. I've also added a Blob Round to Saturday night right after FFA OHS, as they work really well back to back. I know there has been a lot of talk about doing very long or even all day OHS, but in my experience long rounds are best when there is lots of maneuver warfare, something the island isn't that great for. I have lengthened the long OHS round to two hours though. After all, we can always cut it short if it stagnates, but adding extra time once the round "ends" often leads to confusion.
I know the weather forecast isn't great, but unfortunately given that I had to reserve the island a month in advance, it would not be possible to reschedule it to Sunday. The island has plenty of trees, and we can retreat to the clubhouse if it gets too bad. Thunderstorms would obviously be a problem, as it would be unsafe to run the ferry, but otherwise, the rain should only be a problem for the naval war. Given the amount of ran we have been getting lately, the river will likely be running too fast to make the naval war viable anyway, not to even talk about how muddy the shoreline probably is.
Even if we did reschedule for Sunday, we would be rather stuck for battlefields. Carderock has gotten pretty boring, and while Blockhouse Point looks like it has potential, with all the rain, I haven't had time to explore it more and now I am trying to get the house cleaned up so people have somewhere to sleep!
Marauder:
So are you and your nephews planning on sleeping here? Can't remember if you brought up your plans in the past, but I'm trying to figure out how much space I need to clear out.
Re: Soakemore 2016
Posted: Thu May 19, 2016 7:04 am
by marauder
Tiffany and I will be driving up early Sat morning and driving back late Sat night. Danny will be coming with Rob and will need a place to stay. Right now we have 15 confirmed combatants, with up to 17 possible. We need to start thinking of teams for each round. While we could do this on the fly I think it would be good to pencil stuff in right now because things get chaotic with that many people. If we have a clear schedule we can maximize playing time and avoid confusion.
Here's Scott's proposed rounds for Sat, with my team recommendations. I also think that we won't be able to fit all these rounds in and so I've proposed cutting some rounds which we can add in later in the day if we have time.
---Saturday:
*9:00am --- everyone must get up
*10:00am --- Go to Sycamore island
I'd like to start earlier, but I'm being realistic here.
*OHK Island opener 10:30 to 11:15?
A) (7) Marauder, SEAL, Chief, Tiff, Danny, James, Gordan vs (8) Duxburian, Scott, Ben, CA99, Van, David, Kit, Mac
or
B) (7) Marauder, Chief, Ben, Tiff, Duxburian, Danny, Van vs (8) Scott, SEAL, CA99, David, Kit, Mac, Gordan, James
or
C) (7) Marauder, Scott, SEAL, Tiff, Danny, Van, Ben vs (8) Duxburian, Chief, CA99, David, Kit, Mac, Gordan, James
or
D) (8) Marauder, Scott, CA99, Tiff, Danny, Van, Ben, James vs (7) Duxburian, Chief, SEAL, David, Kit, Mac, Gordan
or
E) (8) Marauder, SEAL, CA99, Tiff, Danny, Van, Ben, David vs (7) Duxburian, Scott, Van, Ben, Kit, Mac, Gordan
or
F) (6) Marauder, Duxburian, SEAL, Chief, Tiff, Ben vs (9) Scott, CA99, Van, David, Danny, Kit, Mac, Gordan, James
*Unbalanced OHS round 11:30 to Noon?
(7) Duxburian, Marauder, Tiffany, SEAL, Ben, CA99, Chief vs (8) Scott, Chupacabra, Chives, Snoop, James, Gordan, Kit, Marc
*Multi flag OHS, flags worth 4 points, hits worth 1. 12:15 to 12:45?
A) (7) Marauder, SEAL, Chief, Tiff, Danny, James, Gordan vs (8) Duxburian, Scott, Ben, CA99, Van, David, Kit, Mac
or
B) (7) Marauder, Chief, Ben, Tiff, Duxburian, Danny, Van vs (8) Scott, SEAL, CA99, David, Kit, Mac, Gordan, James
or
C) (7) Marauder, Scott, SEAL, Tiff, Danny, Van, Ben vs (8) Duxburian, Chief, CA99, David, Kit, Mac, Gordan, James
or
D) (8) Marauder, Scott, CA99, Tiff, Danny, Van, Ben, James vs (7) Duxburian, Chief, SEAL, David, Kit, Mac, Gordan
or
E) (8) Marauder, SEAL, CA99, Tiff, Danny, Van, Ben, David vs (7) Duxburian, Scott, Van, Ben, Kit, Mac, Gordan
or
F) (6) Marauder, Duxburian, SEAL, Chief, Tiff, Ben vs (9) Scott, CA99, Van, David, Danny, Kit, Mac, Gordan, James
---Lunch 12:45 to 1:45
*Long OHS (2 hours) 2 to 4
A) (7) Marauder, SEAL, Chief, Tiff, Danny, James, Gordan vs (8) Duxburian, Scott, Ben, CA99, Van, David, Kit, Mac
or
B) (7) Marauder, Chief, Ben, Tiff, Duxburian, Danny, Van vs (8) Scott, SEAL, CA99, David, Kit, Mac, Gordan, James
or
C) (7) Marauder, Scott, SEAL, Tiff, Danny, Van, Ben vs (8) Duxburian, Chief, CA99, David, Kit, Mac, Gordan, James
or
D) (8) Marauder, Scott, CA99, Tiff, Danny, Van, Ben, James vs (7) Duxburian, Chief, SEAL, David, Kit, Mac, Gordan
or
E) (8) Marauder, SEAL, CA99, Tiff, Danny, Van, Ben, David vs (7) Duxburian, Scott, Van, Ben, Kit, Mac, Gordan
or
F) (6) Marauder, Duxburian, SEAL, Chief, Tiff, Ben vs (9) Scott, CA99, Van, David, Danny, Kit, Mac, Gordan, James
There is no way we will fit in CTF Beach Landing, Two Team VIP, Second Unabalanced OHS, and 3 team OHK before 5. Assuming a 4:15 kick off for the next round after Long OHS that gives us only 45 minutes to do 4 rounds.
Because of the weather and time to set up I recommend canceling CTF Beach Landing. Since we already played unbalanced OHS I propose canceling that. Which leaves...
VIP round 1 4:15 to 4:40 (25 min round)
VIP Round 2 4:40 to 5:05
*3 team OHK (light guns) 5:15 until one team wins
My team - Marauder, Duxburian, Tiff (because that's really just 2 people)
vs everyone else make your own teams
*Dinner whenever that is over. Sun does not set until 8:25 PM in DC on the 28th.
*8:30pm --- Go to the labyrinth
We may want to make changes here as well, or we should at least set teams; but let's take care of the day rounds first.
Re: Soakemore 2016
Posted: Thu May 19, 2016 12:14 pm
by SEAL
So the forecast got revised; now it only says about half an inch of rain Saturday, which I guess is an improvement. However it now says there's a chance of a thunderstorm Sunday evening. Like what the hell? Where did that come from? Saturday night seems to have a very low chance of rain though, which is good because we'll be doing lots of fighting then.
I actually like the Blob round idea much better than the version where you start with teams. That could be crazy with high numbers. Not a big fan of the name though, I like Brainwash better, haha.
Scott wrote:As for the noobs vs. vets round, I know we will get wrecked, I just want to do it for the lols. My current plan is to have it directly after the noobs and vets round
Wait, what? :p Oh, you have two rounds listed. If you think you'll get destroyed, then it'll be an even bigger massacre in the first round when you're with the vets. If we do this at all, I'd just do the Scott and noobs vs. vets thing.
I agree with marauder that we shouldn't run the naval war. Also, if the VIP is two-sided, why are there two separate rounds? It's not like you need to take turns or anything. Instead of two 25-minute rounds, make it one hour-long round. Again, longer rounds, not more rounds.
marauder wrote:I'd like to start earlier, but I'm being realistic here.
I don't think you're being realistic enough. :p I can't remember the earliest we've gotten to the island in the past, but I think it was like 11? Are you meeting us there, or at Scott's house? Everyone should post their plans. I'm planning to arrive at Scott's Friday between 4 and 5 depending on traffic.
I don't care about teams that much, but from what you listed, my preferences would be:
1HK:
A
Unbalanced 1HS:
Wait, isn't one team supposed to be way outnumbered? Or are we unbalancing this based on weapons?
1HS + CTF:
D
1HS:
F
3-Team 1HK:
My team will be me (SEAL), Chief, and Scott. Bringing back dat SEALs team glory.
For the night rounds, I'm not even sure who's sticking around for them. Maybe we can figure out teams over dinner.
I'm pretty excited for this. Even if the weather's bad, we'll hopefully have record numbers and epic night wars. Knock on wood that nobody bails out!