Alfatrooper wrote:Other things that slow down the day are: people eating at different times, mounting cameras on blasters, keeping a record of hits, drawing blasters, and putting on face paint. I know a lot of those things are "traditional" water warfare activities, but I find it really annoying to wait on everyone for an hour after getting to the staging area before we can start a round. Those types of things could be done before and that way no one is waiting on people.
These aren't "traditional" water war activities, they're actually a modern development; and you're right, they definitely need to be addressed.Proposed rules -
Facepaint must be applied before arrival or after a round has started
Cameras must be mounted before arrival or after a round has started
In the army you have everything prepared the night before the mission. We need a night before checklist for everyone who's staying in groups. Guns should be filled (but not pressurized) and packed in the car, cameras should be mounted, food should be packed in the car, and clothes should be laid out for the morning.
Alfatrooper wrote: Not having down time would mean people being very fast to get water as well as perfect communication.
Refilling should be part of the battle. The idea of refilling as something you do between rounds is a new thing. Refilling in game requires tactical thinking which makes the battle more dynamic. It's not like, "Oh wait, stop the game, I gotta refill," It's like, "How are we going to achieve our goal now that the enemy has a power play?"
Alfatrooper wrote:On a different note, is there any way of getting higher attendance? It seems like every war we try to get more and more people, but the numbers remain about the same. I do understand how unpredictable life is, and how difficult it is to make things happen the way people would like. I think a good test for this war is to see how Nick Marvin likes it. If he gives it a positive rating, then we may be able to bring more nerfers into the hobby.
We are drawing people from multiple states, so in a way, we are doing things that other hobbies aren't. The issue is that we don't have core local groups like we used to. We have individuals who are scattered geographically. Tapping into the Nerf community seems like a very good idea, though I've never been to a Nerf war. Tell your friends to come.
With that being said, there is always the issue of quality vs quantity. I will be hosting MOAB next year in North Carolina. I'm not sure how many of you in the northeast would be able to carpool to the event, but I have a large number of people I could invite, like 25 on top of all our members here. Inviting 25 people of varying interest levels may possibly not achieve the most desirable outcome. The less serious participants would be goofing around which would frustrate other people. I enjoy making jokes and having fun, but there would be a lot of the kind of downtime that all of us desperately want to avoid due to people doing stupid things like shooting each other between rounds. Been there, seen it happen. The key is to bring in as many people as possible who have the right temperament and interest. On top of that you can invite ones and twos who may or may not be as serious, because we want the numbers and we want to introduce them to the game, but you never want them to be the majority. When you are the majority they are more likely to stick to fighting. If you get a lot of people who are only partially interested the overall intensity can suffer. The same is true if you have a clash in what people want to play.
For instance, I absolutely love 1hk and I think that stalking is part of the fun. SEAL, and a number of other older members are really into 1hk. You have to have a good, thick or industrial battleground to play it and there are lots of tactics and strategies involved. When we get hit we have fun by cheering on our teammates and or picking up a camera and filming. In the Vermin Wars we also used this as your one opportunity to eat - and dry off or change or refill if needed. This has been the case historically, and don't confuse this with the long amount of time it's been taking people to get ready for battle, that is a new thing. Some of us would rather have intense ambushes and stalking even if it means less fighting than more fighting but less tactics, ambushing, and stalking. To SEAL and I there is a huge difference between standing around organizing the battle and stalking. Stalking isn't downtime to us. We are in kill mode. It's very primal. The appeal of VIP/kill the president is that it's all strategy. You try to find the best way to get an objective accomplished and there is lots of stealth involved. It's not the same, or as intense as 1hk to me, and it's not my favorite, but it is similar. Historically water wars has been much much closer to manhunt than to nerf.
There have been a lot of wars, that unfortunately many of you didn't have the pleasure of attending, where people made kills by lying in mulch piles, from hiding in the attic of an abandoned building, from climbing on top of roofs, and from crawling around an entire field.
The ideal scenario for everyone is lots of action that is reliant upon close range ambushes. This is difficult to facilitate as it requires the right battlefield. I am putting a lot of work into a battlefield for this sort of battle next year. I would love your input on this project and really hope you can make the war.
With that being said, we want to maximize the fun for everyone, and I am all about big tent atmosphere and bringing people in. There is definitely a way to find common ground between nerf style and manhunt/mil-sim. We are working out the kinks right now, but I think the result will end up being amazing.