The points are cumulative, at the end of the tournament, the team with the most points wins. The point (bad pun) of the change in point values in the rounds is to ensure that there remains a point (another bad pun) of continuing to play, even if your team got slaughtered in the first two rounds. The extra kills feature is there to keep things exciting in case of ties. CTF could easily end up in a tie, as could VIP, as could OHS even. Again, there remains a reason to keep playing, even if you got shot the most out of everyone. That half point in every round is up to 1.5 extra points you could earn or take away from the other team.
Bringing guns is recommended, but we will have loaners. All you really need is a light primary ( Colossus, Colossus 2, Python 2, XP 150, XP 310, Max-D 6000 etc) and a medium primary (CPS 1000/1200/2100, Gorgon, Vanquisher, Blazer, etc).
Round 3, the 3 hour OHS, might be a "chaos" round, except we'd draw blasters out of a hat beforehand, no running for boxes. Your team captain would draw guns for your whole team and then you can allocate them as you see fit. You could end up with an XP 55 or a CPS 2000, it's all random chance. Cedar Hill has extremely limited refilling options, so the refilling game will play a prominent role.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers