Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Discussion of past, present, and future water war events.
User avatar
SEAL
Posts: 2405
Joined: Thu Apr 29, 2010 11:37 am
Location: Charlotte, NC
WWN League Team: Catskill Mountain SEALs
Contact:

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby SEAL » Sun Aug 09, 2015 9:32 am

Sorry guys, but I won't be able to make it today. Have fun. I really enjoyed the games we played yesterday, and later I will post a recap along with pictures.
Image

User avatar
HBWW
Posts: 4076
Joined: Tue Jul 11, 2006 7:12 pm
Location: MI
WWN League Team: Havoc

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby HBWW » Mon Aug 10, 2015 4:46 pm

Well that was hell of a weekend!

Edit: No photos were posted yet, so here goes.
Image

direct link: http://i.imgur.com/iOecp2A.jpg

Alfatrooper
Posts: 16
Joined: Mon Oct 06, 2014 4:20 pm
Location: CT
Contact:

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby Alfatrooper » Tue Aug 11, 2015 10:07 am

Here is a NH style recap post:

Pros:
Great even teams throughout the entire day.
I got to use different blasters and experiment with fighting strategies.
Team communication was good and we were an effective group.
The CTF rounds were great!
The fighting in the first VIP round was intense and fun.
Filmed lots of good footage which I can make into a video.

Cons: (the pros always outweigh the cons)
Too much down time in between rounds/too much time to organize.
People being very tired which led to more downtime.
Waiting almost an hour in the first VIP round for the other team to show up.

I had a great time with this war. How was Sunday? Would people want to play in the same location again? It would be cool to fight there.
I will have a video of the war up at some point and will post a link here on the thread. Can't wait for the other feedback posts and war reports.

User avatar
SEAL
Posts: 2405
Joined: Thu Apr 29, 2010 11:37 am
Location: Charlotte, NC
WWN League Team: Catskill Mountain SEALs
Contact:

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby SEAL » Tue Aug 11, 2015 1:18 pm

This war was a blast, even though I only got to fight for one day. Cedar Hill might be my new favorite battlefield. It's just that good. In the fall it was alright, but it's so much thicker in the summer, with plenty of places to hide, and open areas to keep things interesting. It would be awesome if we could someday do a 24-hour war there with like 50 people.

So I'll go over the battles we did on Saturday. Our first round was semi-long distance CTF, and we chose guns by randomly picking from a cardboard box. Then we picked teams based on the guns, and stuck with them for most of the war. These teams were me, chivesthechimp, chief, HBWW, and Tony vs. Area51, Duxburian, scottthewaterwarrior, Snoop Doggy Doge, and Alfatrooper. I originally picked a Colossus, which I traded to HBWW for the CPS 2000 that he picked. The idea was to give the best players the best guns, in order to wreak the most havoc on the opposition.

Well the battle only lasted a couple minutes or so. HBWW and I went on the attack, leaving the rest behind on D. But the enemy defense had like an SS 60 and an XP 150, so I dispatched of them with no trouble at all. Scott was the biggest threat with his CPS 1000, but after I'd taken care of the others, it was easy to drive him back and make off with the flag. Snoop tried to stop me on my way back, but HBWW suicided into him and cleared my path. I made it to our base without any more difficulty. Our defenders never even fired a shot. So...yeah. We decided to try it again, but this time letting people use whatever they wanted. We also switched sides.

The second CTF round lasted much longer than the first, and was more fun. This time the enemy put the veterans (DX and Scott) on defense, making attacking the base quite the challenge. chief and I were the primary attackers, but we were joined by Tony once. Since the enemy had the newer players attacking, our defense wasn't having too much trouble. So we made three (I think) assaults on the enemy base. The first two times I think we hit all (or nearly all) the defenders...but got ourselves hit in the process. Lots of double kills. Then the third time, chief and I got there when like the entire team was present, regrouping. Knowing that it'd be a dumb idea to attack while outnumbered 5 to 2, we hid behind some bushes and patiently waited until some of them went on the attack. Then we just got up and rushed. It turned out that only Scott and Alfatrooper were there. I think chief double-killed with Scott, then I hit Alfatrooper and grabbed the flag.

I ran back to our base 'escorted' by chief; even though he was out, he made like he wasn't to hold back any attackers. We actually passed DX on the way, who I avoided rather than attack...but after he passed chief noticed that he had our flag! We ran back to our base, but when we passed DX, we were still closer to the enemy base so the other team won. It wasn't a complete loss though, haha. I've never seen that happen in CTF before, where the teams essentially trade flags. I found out that there was nobody by our flag when it was taken; they were all spread out fighting other attackers. Argh, that reminded me of CTF at Soakemore '14 where the same thing happened. But that aside, it was a superb game. There was lots of strategy involved, and plenty of action all around. It was a lot like the very first CTF round we played, at Downpour '11. It occurred to me that we hadn't done a good solid 2-sided CTF game in quite some time. I remember in the earlier wars they were almost always the most intense battles. Lately we've done a lot of 1-flag CTF, which can be intense, but I find it lacks the strategic element of the 2-sided version. It was refreshing going back to the old-school style. I also liked the spacing. I feel like the flags were the perfect distance apart for our numbers.

The next battle was escort the VIP, where we had to get Tony into the "storehouse" (the big skeleton of a building that served as our staging area both here and in FF '14). We started like a mile away, and took the long way around the edge of the battlefield to come in from behind. Right before we got to the building, we had to move through this tall grass (I don't think it was grass, but whatever), which was really awesome. I feel like we could've made a really stealthy approach, if it weren't for the fact that the grass stuff was noisy as hell. We saw Scott on guard, but we weren't sure if he'd seen us so we laid low for a while. We found out later that he did, but either way we just decided to go for it, and jumped up to begin the assault.

There was some pretty heavy fighting, but we managed to push through and get Tony in the building, due to some communication issues amongst the enemy. It took him an agonizingly long time to get there, and we were all screaming "Tony come on! Hurry up!" while frantically trying to keep the opening there, haha. It was very intense. The long detour had been worth it, though I imagine it wasn't much fun for the enemy who had to wait around for like an hour. But I definitely enjoyed it. It felt like a march to war. And as we crept through the tall grass coming up on the storehouse, there was a feeling like "this is it. This is what we've been walking an hour for." As I've said before, I love it when games feel like a real war. This one certainly did.

We then switched sides; it was the enemy's turn to escort their VIP (Area51) to the storehouse. Since it was getting later in the day, I figured that the enemy wouldn't take the same route we did. I actually made a prediction as to their exact path of attack, and I turned out to be right. But before we spotted them, we set up a wide defense (well, I guess we weren't really defending so much as we were hunting). We spread out and searched, figuring that if we didn't find them within a certain amount of time, it meant that they were taking the long way. chief was our "long arm", and went far out to loop around and try to catch them early on. The rest of us stayed within like 600' of the storehouse. After patrolling for a while, I heard footsteps off to my left up on a ridge, and looked up to see a line of heads go by, silhouetted against the horizon. I ran over to alert HBWW, who did that high-pitched scream, which was our signal, haha. Tony and chives quickly came over, but chief was still out on the hunt. I didn't see DX or the VIP among the group of enemies that I saw, so I was worried that they'd split off and were planning to come in from a different angle.

So I had Tony and chives go back to watch the base, and prepared to quickly engage the enemy with HBWW in order to see whether or not the VIP was among them. Just as I was about to put this plan into action, the round was over. It seemed that chief had seen the enemy on his way back, and followed them for a long time before ambushing Area51 (who was indeed among them, but out of sight when I caught a visual) just as we were about to attack. So we won both VIP rounds. I never fired a shot in this one, but I still enjoyed playing. These battles also involved a great deal of strategy. 1HS and 1HK aren't like this as much. It's usually, "find the enemy and shoot them". Smaller scale tactics are employed during the fighting (like go here, switch with this person, etc), but overall they're more, shall we say, "mindless". Offense/defense games are like that too. Just an interesting observation.

Alfatrooper then had to leave, but we still had time for one more battle, which would be 1HS this time; more casual, with different teams. I think it was me, Area51, HBWW, Scott, and Snoop vs. chives, chief, DX, and Tony. This round was the least fun for me. For one thing, I felt sick or something; not sure why, but I was seeing spots at one point. Could've been dehydration I guess. Even without that, the battle was pretty much average. It wasn't boring, but it wasn't my cup of tea either. There isn't much to say; we just ran around fighting. At least the battle took place over a fairly large area, and we didn't fight in the same place for too long. Then half of the other team quit or something (need clarification on that), so chief and DX ran and hid. At this point it was starting to get dark so Scott or HBWW sent DX a text message saying that it was time to start packing up. We ended up walking out of the park in the dark. I then somehow made the 2.5 hour drive home despite not feeling well. Can't say I drove like a pro though...at one point I forgot to downshift to 1st at a stoplight, and started from 4th. I actually probably would've been able to get the car going if I didn't realize what was happening and quickly shift to 1st. Hell yeah torque. :p

So again, top notch war. Definitely one of my favorites so far. What rounds did you guys play on Sunday? If you have any pictures it'd be great to see 'em. I have some from when I was there:

Staging area. I probably have a picture like this from like every war. Yes, that is a lot of guns, and yes, it did suck to carry them in.
Image

My team's base in the first CTF round.
Image

This was taken somewhere along our long, circuitous route in the first VIP round.
Image

Searching for the enemy in the second VIP round.
Image

This was while I was on patrol in the same battle.
Image

Group photo in the storehouse. I am aware of the fact that we look like a bunch of weirdos.
Image

This might be my last war (at least for a while), so I'm glad it was a good one.
Image

User avatar
marauder
Posts: 3821
Joined: Tue Jul 20, 2004 9:29 pm
Location: Clayton, NC
WWN League Team: Havoc
Contact:

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby marauder » Tue Aug 11, 2015 1:27 pm

Sounds like quite a war! I'm really eager for Frozen Fury now. Will this be at the same venue? It looks awesome. Thanks for the in depth report SEAL, I really appreciate that as well as all the photos. It seems like we are switching over to more tactical style battles or just hardcore kill em all. Did you like the randomly assigned guns? The idea was to make the battle more dynamic due to weaponry differences, but it may have already been dynamic due to differences in skill level. I'm realllly looking forward to Frozen Fury.
https://hydrowar.wordpress.com/

SEAL wrote:If you ain't bloody and muddy by the end of the day, you went to a Nerf war.

User avatar
HBWW
Posts: 4076
Joined: Tue Jul 11, 2006 7:12 pm
Location: MI
WWN League Team: Havoc

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby HBWW » Tue Aug 11, 2015 2:12 pm

marauder wrote:Will this be at the same venue?


Even if it's at the same venue, it won't be the same venue. The change of seasons makes a huge difference.

Edit: Lots of photos/content available on our new Facebook group. https://www.facebook.com/media/set/?set ... 787&type=1

I think it's preferable to expose our content somewhere people outside the hobby will actually see it.

User avatar
SEAL
Posts: 2405
Joined: Thu Apr 29, 2010 11:37 am
Location: Charlotte, NC
WWN League Team: Catskill Mountain SEALs
Contact:

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby SEAL » Tue Aug 11, 2015 6:43 pm

The last Frozen Fury was here, but like HBWW said, it's not nearly as good in the winter. As for the random guns, it definitely made things interesting from a tactical standpoint, but I'm thinking in the future the weaponry should be a little more even, so you don't have a 2000 going up against a 60, haha. I guess we could've also done a thing where the best players have to wield the weakest guns. Like, the team captain could choose guns for the whole team, and they would be distributed based on individual skill (roughly).

Also, because I'm such an absent-minded fool, I forgot to include a picture! This was taken on our way out. It's on the side of that big culvert.
Image
Image

User avatar
Chupacabra
Posts: 19
Joined: Mon Aug 10, 2015 7:50 pm
Location: Danbury (CT)

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby Chupacabra » Tue Aug 11, 2015 8:30 pm

Man this War was amazing, I loved all the variety of battlefields, I mean how cool is it to fight in a Cave, fist of all that alone was an amazing experience alone, but no, we went to a great battlefield, i mean yeah it was a walk I'm not ganna lie but still just all around amazing war in a whole........But wait I forgot one thing, The night war was super cool, and it was my fist to, and man does cops.........if you where their you'd get that LOL, but man all around great war, I'll even go as to say it's the best war I've been to and trust me that very hard to top, trust me, thats hard to top. I just can't wait until Frozen Fury. #FrozenFury :oops: :ss50: :ss50: :cps2500: :blazer: :blazer: [banana]
"This message has been brought to you by GassyMexican".

User avatar
DX
Posts: 3445
Joined: Mon Jul 05, 2004 8:35 am
Contact:

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby DX » Tue Aug 11, 2015 8:40 pm

Stats! (Mainly for Ben) If you find an error, please tell me. Since we didn't get to the 2nd night HTL, the 1st doesn't count as a win or loss for anyone.

====================================

Pandemonium 2015 Box Score

====================================

Wins-Losses-Ties .Ave
Sam 5-2 .714
Brandon 3-2 .600
Van James 4-3 .571
Danny 3-4 .429
Rob 3-4 .429
Keith 2-3 .400
Tony 2-3 .400
Zach 1-2 .333
David 2-5 .286
Scott 2-5 .286

Kills-Deaths
Rob 26-6
Brandon 8.5-4
Scott 15-10
Keith 8.5-6
Van James 16-13
Sam 11-11
Danny 8-13
David 3-28
Zach 0-4
Tony 0-5

Flag Captures
Rob 1
Brandon 1

====================================

Detailed Results

====================================

Saturday at Cedar Hill

Round 1 - Chaos 2 Flag CTF (guns randomly drawn, can be traded)

Won
Sam (Colossus)
David (Ultimate Renegade)
Brandon (CPS 2000) +1 flag capture
Keith (CPS 1200)
Tony (Defender)

Lost
Rob (CPS 2500)
Scott (CPS 1000)
Danny (XP 150)
Zach (SS 60)
Van James (XP 105)

Sam hit James
James hit Sam
Brandon hit Zach x2
Brandon hit Danny

====================================

Round 2 - 2 Flag CTF (anything goes)

Won
Rob (CPS 1000) + 1 flag capture
Scott (CPS 1000)
Danny (XP 150)
Zach (CPS 1021)
Van James (CPS 10K)

Lost
Sam (CPS 1500)
David (CPS 2500)
Brandon (CPS 2700)
Keith (Vanquisher)
Tony (Python 2)

Danny hit Sam, David, Tony
James hit David x4, Sam x2
Rob hit Brandon 2x, Keith
Scott hit Keith x2

Brandon hit Rob x2, Zach, James (1/2)
Keith hit Scott, Danny, James (1/2)
Sam hit James x3, Danny x2, Zach

====================================

Round 3 - Escort the VIP (escorting with light, not-escorting with medium)

Escorting Team
Sam (Colossus)
David (XP 150)
Brandon (XP 150)
Keith (Vanquisher)
Tony (Python 2)

Not Escorting Team
Rob (CPS 1000)
Scott (CPS 1000)
Danny (CPS 1200)
Zach (CPS 1200)
Van James (?)

Scott hit David
Rob hit David

Keith hit Danny

====================================

Round 4 - Escort the VIP (escorting with light, not-escorting with medium)

Escorting Team
Rob (XP 150)
Scott (Colossus)
Danny (Unarmed, forgot to get a blaster!)
Zach (XP 270)
Van James (Colossus)

Not Escorting Team
Sam (CPS 10K)
David (CPS 1200)
Brandon (CPS 1200)
Keith (CPS 1021)
Tony (WW Outlaw)

Keith hit Danny

VIP won by escorting team in 1st round (reached Storehouse)
VIP lost by not-escorting team in 2nd round (did not reach Storehouse)

====================================

Round 5 - OHS (anything goes)

Won
Scott (CPS 1000)
Brandon (CPS 2700)
Van James (CPS 10K)
Sam (CPS 2000 then 12K)
Danny (XP 150)
Team score: 16 kills

Lost
Rob (CPS 1000)
Keith (CPS 2500?)
David (CPS 1200)
Tony (WW Outlaw)
Team score: 12 kills

Sam hit Rob, Keith, Tony
Brandon hit David x2, Rob
Scott hit Keith x2, David x2, Tony
James hit David x3, Tony
Danny hit Tony

Keith hit James x2, Scott, Sam
Sam hit Scott
Rob hit Brandon x2, James x2
David hit Sam x2, James

====================================

Sunday at Shenck's Island (Old Ridgefield Road Open Space)

Round 1 - 3 Team OHS (3 teams of 2, vets with light, noobs with medium)

Rob (XP 150)
Danny (CPS 1000)
Team score: 10 kills (1st)

Scott (2x Crickets)
David (CPS 1000)
Team score: 5 kills (2nd)

Sam (XP 150)
Van James (CPS 10K)
Team score: 4 kills (3rd)

Danny hit James, Scott, David, Sam
Rob hit David x3, Scott x2, Sam

Scott hit Danny x2, James x2, Rob

Sam hit Rob, Danny
James hit David x2

====================================

Round 2 - 2 Team OHS (Asian Master Race vs Rest, anything goes)

Won
Rob (CPS 2000)
Sam (CPS 12K)
Van James (CPS 10K)

Lost
Scott (CPS 1200)
David (CPS 2500)
Danny (CPS 1000)

Scott hit Sam
James hit David, Danny
Rob hit David x4, Danny x3, Scott x2

====================================

Round 3 - HTL (Defend the Playground, attackers with medium, defenders with light)

Attacking
Rob (CPS 1000)
Scott (CPS 1000)
David (CPS 1200?)

Defending
Sam (XP 150)
Van James (Colossus)
Danny (XP 150)

Defense held out for 4:54. Hits purposefully not tracked. Due to a police patrol, we did not switch sides. That was planned for later, but we got kicked out and it never happened.

====================================

Round 4 - 3 Team OHS (Same as before, but without vet/noob gun restrictions)

Rob (CPS 1000)
Danny (XP 150)
Team score: 3 kills (2nd)

Scott (CPS 1000)
David (CPS 1200)
Team score: 1 kills (3rd)

Sam (CPS 12K)
Van James (CPS 10K)
Team score: 4 kills (1st)

Rob hit David x3

Sam hit Scott
James hit David x2, Scott

Scott hit Sam
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers

Alfatrooper
Posts: 16
Joined: Mon Oct 06, 2014 4:20 pm
Location: CT
Contact:

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby Alfatrooper » Fri Aug 14, 2015 2:55 pm

Here is a link to a short video I made of the war. I lost most of my action footage, but I managed to make this short video.

https://www.youtube.com/watch?v=hRjl07eJyyA

User avatar
the oncoming storm
Posts: 1346
Joined: Thu Sep 01, 2011 3:10 pm
Location: Knoxville Tn
WWN League Team: Havoc
Contact:

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby the oncoming storm » Fri Aug 14, 2015 5:37 pm

sounds Like it as a blast, The only thing I would do differently with weapons mismatches would be to randomly assign each PLAYER a weapons class for that round instead of letting a team change which players get which class of guns out of the assigned numerical limits in order to force more mismatches.
If you ever bother reading these, I worry for your mental sanity. :oo:

User avatar
DX
Posts: 3445
Joined: Mon Jul 05, 2004 8:35 am
Contact:

Re: Pandemonium 2 [New Haven, CT] August 8th-9th, 2015

Postby DX » Fri Aug 14, 2015 6:31 pm

That sounds good until you consider that we had to lug all those guns in. It sapped player endurance and introduced extra downtime. I paid a pretty heavy price for including that round, and it was over in minutes, too. If I try chaos again, it will only be at a venue where the water source is infinite and right next to the staging area (and clean). I mean like, Toxic Pond is right next to the staging area at Cedar Hill, but people were not excited to fill from there.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers


Return to “Water Wars”

Who is online

Users browsing this forum: No registered users and 2 guests