You're definitely good at moving far distances and timing use of cover to attract minimal attention. (Which I'm betting was from military training?)
Don't know about your weakest attributes, I haven't had a chance to find out yet. DX probably knows.
I've given this a ton of thought, because the last time Ben asked me for feedback on his strengths and weaknesses, the last was pretty vague. I've found that his personality type benefits most from specific details.
So, let's start off with strengths.
I think Ben is the most well-rounded player we have, and one of the toughest. While I would classify him as offense-oriented, his defense is good enough that I trust him to hold down his match ups and never have to think about them. Ben getting hit and my line collapsing isn't something I generally worry about.
I think most players have an "enabling" stat that forms the root of many of their abilities. IMO, Ben's enabling stat is endurance. He can continuously run around the field, pushing the pace on offense, and attack with the insistence of a rising tide. Ben just keeps on pressing and forces you to take defensive shots. He'll also pursue you vigorously when you fall back or break. This attack style racks up the kills. Endurance enables him to operate with heavy soakers, backpacks being no problem, up hills and over long distances. Endurance also keeps his battle IQ up and patience stalking or ambushing the opponent.
My enabling stat is speed. I have many forms of speed that are well developed and natural. Speed fuels my dodging agility, sprinting, and decision-making. Even as my physical fitness declines, my agility and decision-making speed continue to rise, as I am very active in NIC wars. My top end speed may decline with lack of training, but there is a natural core speed threshold that is hardly affected by fitness level.
I have found that Ben and I have inverse strengths and weaknesses when it comes to endurance and speed. He is most effective against me using large soakers and leveraging his endurance to push the attack. I am most effective against him using light soakers and leveraging my speed to absorb the attack and then counterattack. Ben doesn't particularly lack decision-making or dodging speed, but these are disadvantages that make it slightly easier for me to hit him than him to hit me. If there is room to maneuver, my dodging speed keeps me alive, and he can't wear that out over time because it's not drawing upon my weak aerobic system. Eventually, I find an opportunity and lash out with a brief, but intense attack that may sometimes overwhelm him. These characteristics are why he does better against me with say, a 2000, while I do better against him with say, a 1200 or 150. Not surprisingly, he does better against me in longer rounds and I do better against him in objective rounds and shorter rounds.
I also have a pretty significant advantage in ambush survival, although we both have good fundamentals and set up good ambushes on each other. The difference maker is speed, as endurance doesn't help you when you are the target of an ambush. I often get out of a ranged ambush by identifying the incoming stream and dodging while it's in mid air. That's all reaction time, decision-making speed, and agility, which can get me out alive even if I walk right into the ambush. Ben's defense kind of relies on not walking into the ambush. I'm not sure if this is a weakness to be plugged as much as an optional enhancement to a skill. Being able to identify the situation, decide how to evade, and then do it, usually in a fraction of a second as the stream comes at you, has saved me from a lot of ranged ambushes, such as from Chief at Northgate, Chief in the Portables, Sam in the Portables, Scott in the Downpour 2011 OHK round, Ben at the deck corner in Duelfest, etc. Note that a point blank ambush will still end whoever walks into it, there is no dodging those.
Ben is good at stealth when not facing me. I don't let myself lose track of his whereabouts. There are situations where he should fight with the group rather than try to sneak off. The Frozen Fury round in the abandoned theater at Long Beach West is probably the best example of this. He snuck off into an ambush position, but that turned a large advantage for our team into an outnumbered disadvantage on the stage. He did end up getting Chief, but it was one kill, and it took him out of the fight that we were actively losing. If he'd been with the main team, we could have gone on offense on both flanks. Instead, I was pushed back to defense and the nephews became wide open to attack in the center. The stage got slippery and no one could dodge effectively, the only way to win that round was to have taken the fight to the Seals.
I actually think that Ben fights most effectively on the active flank, using timing and numbers rather than fighting alone using stealth. When I form a line, I try to keep one flank anchored in relative safety and the other one hangs openly. With Ben on the active flank, he can take advantage when I pin multiple opponents in my area. A great example of this is the Hydropoc 2012 OHS round across the stream. I was able to get 2 on 1, 3 on 1, and 3 on 2, creating a mismatch for Ben on our left. Nick and I held down our section and just let him hit Seals from the flank. The best example of all may be from Frozen Fury 2013 in the Outpost round at Northgate. I got the Seals to commit 3 to the center hill and kept them in battle there, while Ben went down the left. That gave him a 1 on 1 with Sam, which turned into a huge mismatch down below that they didn't know about. That enabled me to launch my own attack that finally hit them and took the center base, and then like that we had all the bases. When we are on the same team, we should both attack, shielding our players via offense instead of battle line management. Our attack uphill against the Seals in Moab's rivalry AP only round was great, I just needed to have a 300 instead of a Gorgon. Disregard Andrew dying 3 times. Our attack in the naval assault round of Hydropoc was also great, once the enemy had landed. We did nothing but attack, and I think the outcome was 9-0 and 5-0.
So, for the TL:DR conclusion: I think the things that Ben should work most on are the full range of speed stats and most optimal position during straight-up battles. Defense, as well, but it's 5 AM and I don't have time to go into that tonight.