Alright, so there's been a bit of talk off scene about weapons restrictions for battling at the Refinery. I figured that it would be good to bring the discussion here, maybe we can get some good ideas off everyone's involvement. The issue is this. There is no water on site. We will have to bring in water, but even so, we stand a high chance of running out. If at all possible we will try to cache water there the night before, and then see if maybe everyone can bring in something around the size of a 2L along with their primary arm. We will be fighting from 9 in the morning until 4 something in the afternoon before changing locations. So, we want the ammo to last as long as possible before having to exit the site to refill (15 mins away).
So far we have thrown around a variety of ideas, from medium only (CPS 1200, Vindicator, etc.), to light only (XP 150, XP 270, Python 2), to medium but no CPS (Gorgon, 250, etc.) to even just white listing various blasters that can last the distance (CPS 2700 on 2x, 275 on dual 1x, etc.). I think it may have to come down to just white listing, saying explicitly in a list what guns we are ok with. Another issue that has been raised is that it may not be fair to use a medium gun such as a Gorgon or a large gun like 2700 on 2x vs people with 150s, Python 2s, etc. My take on this is that this is no less fair then Rob using a 2000 or me using a 300 vs a guest fighting with a 1000, which happens all the time. I would even argue that that is possibly even less fair than Scott using a Vindicator vs a guest using a 150. So, my take is that I'm not really that worried about size restrictions so much as having enough guns that will last and that will be fun. Thus, I see no problem with Vindicators or Gorgons when 1000s aren't allowed, because they will last 5x longer; but I also concede that I'm not making the final decision on this, and that even if I was it would be best to hear from everyone.
With that in mind, I thought I'd throw in some stats from Hydrowar on the aproximate max number of tap shots per tank (overloaded) each of these guns gets. We can use this to help decide which guns we should allow or not.
Vindicator between 960 (smallest nozzle) and 74 (largest)
Gorgon ~630 on smallest to 110 on largest
CPS 2700 on 2x ~320
XP 250 ~315 on 1.5x, ~118 on 4x
Blazer ~300 on 1x to ~100 on 3x
XP 310 ~300 on smallest to ~100 on largest
XXP 275 ~229 on dual 1x, ~101 on dual 2.5x
Python 2 ~212 on small nozzle to ~75 on burst
XP 270 ~158
Colossus between ~156 and ~122
Monster/4100 on 2x ~113, ~79 on 4x
XP 150 ~88
CPS 1200 ~71
CPS 1000 ~64
CPS 2100 ~59
If we can expect a CPS 1000 to last through 1 round of CTF then we should expect a Colossus to give us at least 2 rounds per tank. If we bring in enough water to refill each gun twice that means that we could get 6 rounds out of a Colossus and 3 out of a 1000 for all the water we brought in.
I think we should try to calculate how much water we expect to use per round and look at deciding from there. I understand that there is no way of being 100% accurate, but I'd rather not show up with a bunch of guns that leave us empty at 10:15 and then empty of all the water we bring in by noon.
I gotta go to class, but I will add more guns later.