I've stopped writing war reports, so here's a summary. Considering the quality of this war, I may end up expanding it to a full war report anyway.
- Standard CTF @ Factory -
CA99 + Scott + Rob + Ben + Tony
Brandon + Keith + Jon + Bailey + Radiodad + Danny
Fast, intense, and fun, but ended up in a stalemate. The flags were set at opposite ends on the 2nd floor of one of the factory buildings.
Anyway, we ended up in a standoff around a large door, just trading shots. No captures were made. There was a tall window up and to the side of the doorway, but it was useless for making any accurate shots. Ben tried to find a path around, but to no avail. The game was ended early due to the stalemate.
- OHS @ Factory -
Same teams as previous game.
This one ended up horribly for me, but was way more interesting for other players. Tony and I were posted to guard a high area that, from the beginning of the round, I knew the opposing team would never get near. Later on, we were finally told to leave, although I was itching to defy orders and take off on my own.
The building had two entrances, and most of the action happened at the one on the top floor outside. There was a mesh fence with a hole cut in, and the result was a very difficult chokepoint to cross. Before this entrance is a tall platform and ramp that slowly leads up. The bottom entrance opened up to the first floor with a stairwell, which I wanted to explore in order to keep the opposing team from setting up a nasty surprise.
"No, don't go there", is all I got. I stayed in the center where everyone else was, but it was too overcrowded. Throwing additional numbers at a chokepoint doesn't help. I ended up getting Joned on the rampway up. Then I got Joned again at the very bottom of the ramp when I finally decided to explore the first floor. I lost exact count of hits, and didn't film that round. The game eventually ended without any of us on the first floor building being told, so I ended up making a few plays and kept Keith and Bailey back before we were told that the round already ended. I ended up with 4 deaths or so during that round.
Sometime along, Ben accidently Joned a group of... stoners. Apparently there were strangers around, despite how quiet the place seemed to be. They also had no hostility over getting hit with a CPS 2000 in that weather. Told you guys that stoners are friendly. (They also make amusing wall art.)
- Outpost @ Northgate -
Orange: CA99 + Scott + Keith + Brandon + Tony
Blue: Ben + Rob + Jon, Danny, Bailey
This one was just a straight-up disaster. I was left to defend 4 control points with Tony, but Ben rushed through and took over. There were several problems here: First, the opposing team started way sooner before we did, then I was faced to decide whether to make a run for the outpost I was told to take, or try to hold off Ben who was approaching it at the same time I was. Had we not started late, this would've worked out otherwise. I ended up rushing to take the control point, leading to an explosion of other problems. The control point was at a super-vulnerable location and I ended up getting hit, giving Ben plenty of time to capture, rush up, and attack the other control point.
A lot of unclarity occurred after. I was grazed by many shots that Ben tried to call hits as I returned fire. The cover was very difficult to use effectively, and I did not have the speed to handle the terrain. I got hit again, then spawned at the last remaining control point. Assuming Ben would be busy enough with Tony (it was the only chance I had anyway), I dashed out and made a run for the control point I was originally assigned for. Ben quickly dashed forward like a ghost and shot me in the back. All the rapid movement between steep terrain was not working for me, since such terrain is virtually nonexistent in Michigan.
- OHS @ Northgate -
CA99 + Rob + Jon + Bailey + Brandon
Ben + Scott + Tony + Danny + Keith
This one didn't quite have the similarities of the previous round. It started as a lot of maneuvering around high and low ground, but eventually we settled at the Northgate mansion to defend it. The defense was not the most eventful as no one tried to rush in, but we did exchange some shots. I came close to getting hit many times, but don't recall the actual times I was hit.
- OHS @ Northgate -
CA99 + Rob + Scott + Jon + Danny
Ben + Tony + Keith + Brandon + Bailey
The second game started both teams much closer to each other. We ended up holding a hill that got attacked quite a bit. The wind started in our favor before shifting against us, and I ended up getting hit once. The other team had a good chance to rush the hill and wipe out the rest of us, forcing us to respawn elsewhere, but this never happened. I had very close chances at getting hits but it never happened.
- OHK @ Woods (light primaries only) -
CA99 + Rob + Scott + Tony + Brandon
Ben + Danny + Keith + Jon
Another relatively uneventful game. We moved around a bit, but couldn't get much action to happen. Jon got eliminated when I forgot we were playing OHK instead of OHS. I got grazed with droplets many times again, but dodged them. We ended this game early from it becoming stagnant.
- 1-Flag CTF (2 rounds) @ Foundry (light primaries only) -
CA99 + Scott + Keith
Jon + Rob + Tony + Danny
This one was real fun. We held out decently, but eventually got outrun when some mistakes were made. Scott and I defended a room near the flag, which is a very crucial position to defending or attacking the flag. Unfortunately, the other side of our defense must've been overrun, since they were able to make a run for the flag.
We swapped sides and adjusted the teams for the attackers to outnumber the defenders.
CA99 + Scott + Keith + Danny
Jon + Rob + Tony
I think our team captured it sooner. The defenders made the mistake of not keeping control of the room near the flag, so I quickly made my way in. What happened later was rather odd. I made a run for the flag, but was hit in the back without noticing it, so I made a faux capture. The game resumed where we were, although perhaps I should've resumed from the respawn point instead of the room. Oh well, a lot of spawn rules weren't followed, although at one point, the entire defending team was eliminated, and I was able to make the real, final flag run successfully.
- 1-Flag CTF (2 rounds) @ Barn -
CA99 + Scott + Brandon + Jon
Keith + Ben + Tony + Danny + Rob
We played this one after lunch, and it was quite chaotic. Apparently I got the spawn rules wrong and pulled instant spawns at our defenders' location without counting to 20. Both teams held out for a short time, but I'm not sure who held out longer. The playing area was quite interesting, but also tricky.
- 1-Flag CTF (1 round) @ Foundry -
CA99 + Scott + Jon + Brandon
Keith + Ben + Danny + Rob
The final battle was also the most glorious. Unfortunately, it took too long for the attackers to be successful, but we got pretty close. Pushing back the defense was not easy. I made a mistake near the end: going for refilling instead of using the last water I had to make the final push. I managed to almost secure the important room, which would've helped us capture their flag. It was a tough match, but a good one at that.
Anyway, hope I didn't miss anything nor make any errors. I'll be editing footage and what not in the meantime. I will be going to a Nerf war with Rob next week. Not sure who else in our community will join, but Ben and Scott might; the rest is NIC/Nerfhaven. (http://nerfhaven.com/forums/index.php?showtopic=24595
Edit: Fixed headers that were getting turned into smilies LOL.