scottthewaterwarrior wrote:To be honest, I think he would win simply because of the number of targets. With a respown time of one minute, we could kill him at most once a minute , but he could get around 8 kills a minute - one for each person on our team.
Scott!!! What are you talking about!? He wouldn't get 8 kills a minute because we would
NOT be getting hit! Right? Right?
Alright let's get serious now. Yeah, we weren't actually outnumbered that much in MOAB, even though I originally thought we'd be and planned accordingly. Personally, I do not like fighting outnumbered because it results in a lot of running and hiding; you know, defensive playing. That is not a recipe for an intense round. I don't really care if we do rival rounds or not; while I like the whole rival teams concept, I feel that it doesn't work extremely well when the team members are spread out over large distances (or even with our types of wars). It's much better for neighborhood-type warfare like the Ridgewood wars. I think there should be at least three (3) people on each side for official League rival team games or whatever. If you guys don't get that many, I'm fine with cancelling rival rounds. I don't care who I'm fighting against; I just want to fight, and fight intensely.
In response to marauder's post, these were my favorite rounds:
Downpour '11:
OHK (1st one) - We lost, but I still liked it because it was a long, no-boundaries (at least, none that ever come into play) round. I think the teams were actually quite even, and I would've liked to see how it would've turned out had the other team not ambushed us.
CTF - Being on defense, I saw a lot of action from enemy flag-runners. We had a small advantage in this round, but I don't think it was too much.
Thunder Gulch OHS - Another intense round; I feel like we would've been dead even had Scott and Firebird not taken Helixes into battle (should've gone with the Sneak Attack and whatever other piston gun we had). As it was, it was a little unbalanced, but not really (the scores would've been a lot closer if Scott didn't take it upon himself to go on assault...).
Hydropocalypse:
CTF - Once again, very intense. I think the teams were dead even then.
Naval OHS - This round was pretty horribly imbalanced, but I liked it just because it was fun being the naval artillery. It would've been more fun if my team were more organized though.
Downpour '12:
OHS (last round) - Was pretty imbalanced skill-wise, but it was still intense.
Frozen Fury:
All LBW rounds - Even if we had lost, the location was just too awesome not to make it on my list, even with the imbalance. Fighting there again wasn't quite as much fun, but that's because we didn't have as many people and a lot of our guns were experiencing problems.
OHS (long round) - It barely makes the list because of that island thing, but hey, it was a long round. That is one round that I feel would've gone better if the teams were more even.
MOAB:
"Crazy" OHS (perhaps we need a better name for that) - Come on, how could this not make the list? It was both long and intense. We had a bit of an advantage, but not much.
AP-only OHS - This was quite imbalanced, but in this case, it actually made it fun because it was so much of a challenge (and it was a long round). It's probably borderline though; I wouldn't want things to be any more imbalanced than this.
As you can probably tell, I like long, hardcore rounds and intense, action-packed rounds (that's what I'm shooting for at Downpour this year). I pretty much agree with marauder on this; things can be fun even when unbalanced, just as long as it's not tipped too far in one direction. Like I said, the AP-only battle at MOAB is as far imbalanced as I'd want things to be. As for "Suicide Hill", I didn't really like it that much. I was mostly standing there shooting at attackers, and getting annoyed when they didn't call hits and/or called a hit on me when it wasn't even close (though I think others had a bigger problem with this). I've decided that I don't like playing defense in HTL.
So yeah, I wouldn't have a problem not doing rival rounds. I know I wouldn't like it if it were just me and one or two others against your whole team. I'll probably arrive at the war sometime in the afternoon; not sure when yet, but probably around 4:00 or so. I'm going to leave on Monday morning, but I might have time for a round or two in the morning if there are enough people sticking around. As for lodging, I'd rather just stay in a tent; I'm used to it and I always feel like I'm intruding if I stay in someone's house.