The reason I don't count low hits, and why I don't think anyone should, is because you can't verify them. Shoes and socks get wet by nature in a water war, whether it be dripping from your own gun, wet grass, wet leaves, enemy droplets and spray from streams at the edge of their range, etc. Even on dry white shoes, it's hard to see water because they are designed to repel light amounts of it. Ideally, I'd like to extend this up to the knees because the CPS 2000 hits people all the time below the knees - I don't call those, and they don't call those, so over time it's become not a hit.
Also, keep in mind that fist sized is not intended to be for every hit. Fist sized is used to settle disputes over splatter damage and broken up streams. A direct shot from a stream that stays together is usually a hit (level or angled), no matter how large, because otherwise very few guns would get any hits. It's still kind of situational and subjective, but has worked so far.
I angle a shot at Sam with a CPS 2000, he is close enough that the whole thing falls on him. Despite not necessarily being fist-sized damage, it's definitely a hit.
I take a level shot at Trey with an XP 150, which lands right on him. Despite never being fist-sized damage, it's definitely a hit.
I angle a shot at Scott with a CPS 2000, it goes through leaves on the way and breaks up. Scott looks at himself for fist-sized damage, does not find any. It's definitely not a hit.
I take a level shot at Ben with a Gorgon 10x, it breaks up on the way in and kind of gets him. Ben looks at himself for fist-sized damage, does not find any. It's definitely not a hit.
I shoot at Keith repeatedly with a Colossus, eventually getting enough water on him to call for a check. Keith looks at himself for fist-sized damage, and does find a spot. Despite it not being capable of fist-sized damage in one shot alone, it's definitely a hit.
It's really tough to write hit rules in a way that is easily explained, this is how it's worked out in practice.
So, melee would not need to do fist-sized damage,(you can easily tell when you've been whacked with a sword) but it would need to deliver enough water to be an acceptable weapon. At a certain point, you're just whacking someone and not soaking them.
Some soakers with big streams have so much wrap-around that I no longer block unless there's no other way (like in a canoe trying to land). Dodging is just better.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers