Player Tactic: How To Use a CPS Series Super Soaker

General questions and discussions on water warfare regarding tactics and strategies.
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Gold Hawk
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Player Tactic: How To Use a CPS Series Super Soaker

Post by Gold Hawk » Sat Jun 21, 2008 9:06 am

(Note: Many of these CPS guns I have NOT used personally. Also, my tactics are not the only ones. Yours might be better.)

CPS 1000: Coming soon

CPS 1200: Coming soon

CPS 1500: Coming soon

CPS 1700 Coming soon

CPS 2000: A good real-life gun to compare this with would be the Barrett M82 .50 caliber http://en.wikipedia.org/wiki/Barrett_M82 Some people may argue that its more like a Bazooka, but I compare it to the M82.

Job: Use this if you are going to be sniping or if you are a Heavy Weapons Officer. It already has dark colors, but you may want to cover the huge orange nozzle piece with some duct tape or paint it. SInce it fires it's contents rather fast, and it also weighs quite a bit, you may want an escort (or yourself), armed with a light, but powerful weapon. For your escort, I recommend a XP-70 or a Max-D 5000. For you a Max-D 2000 or above for a sidearm.

Usage: Only use this if you are a good shot, and you can carry it. Because of the rate at which the ammo is expended, you need to make every milliliter of water count. Tap shots are good while engaging multiple hostiles, but if you see a guy standing all alone, and you know that no other enemys are nearby, don't hesitate to give him a full shot. You owe it to him. But be careful, his screams of terror can and will be heard by others, so you had better be able to lug the cannon outta there in a jiffy. Another tactic is after a full shot, pump it quickly about 3 pumps, then squeeze off another shot. Repeat. I call this method the bolt-action soaker.

CPS 2100: Coming soon

CPS 2500: Coming soon

CPS 2700: Coming soon

CPS 3000: Coming soon

CPS 3200: Coming soon

CPS 4100: Coming soon

Monster: Coming soon

Monster X: Coming soon

Monster XL:
Coming soon
Last edited by Gold Hawk on Sat Jun 28, 2008 5:46 pm, edited 1 time in total.
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HBWW
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Re: Player Tactic: How To Use a CPS Series Super Soaker

Post by HBWW » Sat Jun 21, 2008 4:02 pm

The 2000's not that heavy when wielded alone. I would, however, suggest putting a nozzle on it since one tap shot requires about 3 pumps to fill back up, and the shots need to be fired in quick succession to prevent them from getting dodged. Sidearms are indispensible when using this, provided they can be switched to quickly.
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Gold Hawk
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Re: Player Tactic: How To Use a CPS Series Super Soaker

Post by Gold Hawk » Sun Jun 22, 2008 12:43 pm

C-A_99 wrote:The 2000's not that heavy when wielded alone. I would, however, suggest putting a nozzle on it since one tap shot requires about 3 pumps to fill back up, and the shots need to be fired in quick succession to prevent them from getting dodged. Sidearms are indispensible when using this, provided they can be switched to quickly.
Yeah, but since the average water warrior is probably not as old as we are, we have to account for them. I personally can duel wield a CPS 2000 and a 2100 without too much trouble. But a younger soldier might have trouble.
HydroHawks Command CenterNEW REPORT! APARTMENT MASSACRE!

"Missing isn't the worst part. The retaliation is." -Commander Gold Hawk

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Re: Player Tactic: How To Use a CPS Series Super Soaker

Post by HBWW » Mon Jun 30, 2008 4:00 pm

Looks like we all have our own standards of what's heavy and light. I consider the SC400 almost to be a pistol, while CPS 2700, FF slung on the back, and Max-D 2000 clipped on would be heavy. CPS 1000, 1200, 2100 plus a pistol would be medium. (I almost always carry a pistol clipped on) I've also dual wielded a 2700 and 1000 in the old days, and it made my shoulders quite sore afterwards. Mobility must also be considered.

Rate of fire is indeed a problem though, and my style of making rapid tap shots at one person (to make them very difficult to dodge) doesn't work as well with a 2000 since, say I make 3 tap shots, I'd need 9 pumps to recover from that. Overall, the 2000's role must stick with a squad unless the person can handle a smaller weapon at the same time w/o much difficulty.
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