Role-Play Thread
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- Joined: Sun Jul 04, 2004 4:23 pm
- Location: Indianapolis (North Side)
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Who wants to start a New Role play, huh?!
Physical Map:
People CANNOT go over mountains, either by foot or with a tank, unless there is a cave to travel through.
Political Map:
All of the main island's coasts are inaccessable (they're cliffs) unless otherwise noted as beaches.
The "X" in the far NE corner is on a very small island with beach
The "X" in the ESE corner is accessible by a small beach on the far south side of the island near the town
1. Large park with many hiding places
2. Small forest; accessible via adjacent beach; Underwater tubes run to areas 7 and 16
3. Small park with basketball courts, baseball field and swingset
4. Bridge; river runs through middle of island; this is the only way to cross the island
5. Large elementary school with playground
6. Community College; accessible via adjacent beach; Underwater tube runs to area 7
7. Hotel; accessible via adjacent beach; Underwater tubes run to areas 2, 6, and 16
8. Cavernous area with rather large landforms; cliffs, small rivers, and wetlands
9. Very large park with nearly a dozen small parks
10. Beach
11. Large Junior High school with several sports fields and Basketball courts
12. Abandoned warehouse; accessible via adjacent beach; Underwater Tube runs to Area 14
13. Beach
14. Large High school with appropriate fields and courts; accessible via adjacent beach; Underwate Tube runs to Area 12
15. Abandoned warehouse; acessible via adjacent beach
16. Large forest; accessible via two adjacent beaches; Underwater tubes run to areas 2 and 7
17. Small old schoolhouse; still has running water
18. Large forest encompasses entire island; accessible via beach which surrounds entire island
19. Small town, little population; two stores; accessible via beach to immediate north and east
20. Large wading area about 1-2' deep
21. Abandoned dock (accessible); there are feral dogs
22. Marina owned by small town in area 19; several stores here
23. Small municipal airport; On Plateau just north of river
24. Large forest encompasses entire island; accessible via beach which surrounds entire island
25. A Crater; perfect battlefield with small tributaries running ambiently
26. Narrow path in a wetlands; very difficult to navigate, even on foot
X. Caves
C. Storage Units
Tubes are semicircular, with a floor 50 feet wide and a height of 25 feet.
Edited By Soakologist on 1091413701
Physical Map:
People CANNOT go over mountains, either by foot or with a tank, unless there is a cave to travel through.
Political Map:
All of the main island's coasts are inaccessable (they're cliffs) unless otherwise noted as beaches.
The "X" in the far NE corner is on a very small island with beach
The "X" in the ESE corner is accessible by a small beach on the far south side of the island near the town
1. Large park with many hiding places
2. Small forest; accessible via adjacent beach; Underwater tubes run to areas 7 and 16
3. Small park with basketball courts, baseball field and swingset
4. Bridge; river runs through middle of island; this is the only way to cross the island
5. Large elementary school with playground
6. Community College; accessible via adjacent beach; Underwater tube runs to area 7
7. Hotel; accessible via adjacent beach; Underwater tubes run to areas 2, 6, and 16
8. Cavernous area with rather large landforms; cliffs, small rivers, and wetlands
9. Very large park with nearly a dozen small parks
10. Beach
11. Large Junior High school with several sports fields and Basketball courts
12. Abandoned warehouse; accessible via adjacent beach; Underwater Tube runs to Area 14
13. Beach
14. Large High school with appropriate fields and courts; accessible via adjacent beach; Underwate Tube runs to Area 12
15. Abandoned warehouse; acessible via adjacent beach
16. Large forest; accessible via two adjacent beaches; Underwater tubes run to areas 2 and 7
17. Small old schoolhouse; still has running water
18. Large forest encompasses entire island; accessible via beach which surrounds entire island
19. Small town, little population; two stores; accessible via beach to immediate north and east
20. Large wading area about 1-2' deep
21. Abandoned dock (accessible); there are feral dogs
22. Marina owned by small town in area 19; several stores here
23. Small municipal airport; On Plateau just north of river
24. Large forest encompasses entire island; accessible via beach which surrounds entire island
25. A Crater; perfect battlefield with small tributaries running ambiently
26. Narrow path in a wetlands; very difficult to navigate, even on foot
X. Caves
C. Storage Units
Tubes are semicircular, with a floor 50 feet wide and a height of 25 feet.
Edited By Soakologist on 1091413701
- cooldood31
- Posts: 232
- Joined: Mon Jul 05, 2004 9:02 am
- Contact:
Name: C.D.
Gender: male
Age: 15
Appearance: 5'7", 110 pounds. Scrawny, but strong for his
appearance. Blond hair down slightly past his nose.
Main Weapon: Monster X (diamond nozzle changed to pulsating 10x, 11.5x drilled to 20x, collossus modded. Painted dark green and resivoir and orange piece painted green)
Backup Weapon: Flat black CPS 2100 with strap
Last resort weapon: Max-d 2000 with freeze check valve mod. Painted black with green resivoir. small waterproof flashlight on the left hand side, laser pointer (cased in clear rubber) and clip (made out of a clothes hanger) on the right hand side. usually kept on inside pocket of jacket or clipped to belt).
Clothing: Genuine British used camo commando jacket (unzipped and unbuttoned) worn over a green t-shirt. khaki cargo pants and a black belt. Wears suglasses (green frames and silver lenses during water battles
Other items carried: 500mL water bottle, small tool kit, pack of water balloons, 2 waterballoons attached to belt by thread, umbrella 80 centimeters wide when open and 1' long when shut, duct tape.
Other stuff about the character: Canadian. Not very popular. Good fighter, tactition, and leader.
Edit: Oh, I forgot his small green pouch which he wears on a strap over his shoulder, his small shoulder mounted shield (he waers it on his right arm) about 10-12 inces wide that goes from just above his elbow to just higher than his head, and that he's left handed.
What's the scale on the map? Could you indicate which areas are forest, hills, plains, beach, suburbs, etc.?
Gender: male
Age: 15
Appearance: 5'7", 110 pounds. Scrawny, but strong for his
appearance. Blond hair down slightly past his nose.
Main Weapon: Monster X (diamond nozzle changed to pulsating 10x, 11.5x drilled to 20x, collossus modded. Painted dark green and resivoir and orange piece painted green)
Backup Weapon: Flat black CPS 2100 with strap
Last resort weapon: Max-d 2000 with freeze check valve mod. Painted black with green resivoir. small waterproof flashlight on the left hand side, laser pointer (cased in clear rubber) and clip (made out of a clothes hanger) on the right hand side. usually kept on inside pocket of jacket or clipped to belt).
Clothing: Genuine British used camo commando jacket (unzipped and unbuttoned) worn over a green t-shirt. khaki cargo pants and a black belt. Wears suglasses (green frames and silver lenses during water battles
Other items carried: 500mL water bottle, small tool kit, pack of water balloons, 2 waterballoons attached to belt by thread, umbrella 80 centimeters wide when open and 1' long when shut, duct tape.
Other stuff about the character: Canadian. Not very popular. Good fighter, tactition, and leader.
Edit: Oh, I forgot his small green pouch which he wears on a strap over his shoulder, his small shoulder mounted shield (he waers it on his right arm) about 10-12 inces wide that goes from just above his elbow to just higher than his head, and that he's left handed.
What's the scale on the map? Could you indicate which areas are forest, hills, plains, beach, suburbs, etc.?
Name: Trekkie
Gender: Male
Age: 14
Appearance: 5' 2", Short black hair, Fast, 120 lbs.
Main Weapon: CPS 2700
Backup: CPS 21000, Mk. 2 w/70 balloons, CVF, slight reinforcement w/belt holster (coming soon in real life!)
Last Resort Weapon: XP 215 (What? It's the only other one I have!)
Clothing: Camoflauge
Other items: Serrated knife, red light, binoculars, walkie-talkie, glasses. (20-70 vision, yikes!) Handheld computer with different SS pictures, reviews, strategies, etc. Several gallons of water in backpack.
Personality: Silent, fast, can sneak up on opponent. Is easily able to carry all weapons. Also can debate command decisions with himself, to prevent useless ventures. Very thrifty with money, except when he sees something he really likes :laugh:.
Positions able to use (all with 21000 unless specified): Commander (possibly), Sniper, Grunt, Commando, HWO (with 2700), and Spy (with 215 hidden).
Edit: Added some info.
Edited By trekkie00 on 1091408368
Gender: Male
Age: 14
Appearance: 5' 2", Short black hair, Fast, 120 lbs.
Main Weapon: CPS 2700
Backup: CPS 21000, Mk. 2 w/70 balloons, CVF, slight reinforcement w/belt holster (coming soon in real life!)
Last Resort Weapon: XP 215 (What? It's the only other one I have!)
Clothing: Camoflauge
Other items: Serrated knife, red light, binoculars, walkie-talkie, glasses. (20-70 vision, yikes!) Handheld computer with different SS pictures, reviews, strategies, etc. Several gallons of water in backpack.
Personality: Silent, fast, can sneak up on opponent. Is easily able to carry all weapons. Also can debate command decisions with himself, to prevent useless ventures. Very thrifty with money, except when he sees something he really likes :laugh:.
Positions able to use (all with 21000 unless specified): Commander (possibly), Sniper, Grunt, Commando, HWO (with 2700), and Spy (with 215 hidden).
Edit: Added some info.
Edited By trekkie00 on 1091408368
Name: Spinner
Gender: Male
Age: Undisclosed
Personality: Calm, quiet, decisive when needed. Takes initiative when needed. Previously served as a major. British.
Appearance: Tall, lanky, looks more intellectual than athletic. :p
Main Weapon: Camouflaged CPS 1700
Backup: Air Pressure WBL
Last Resort: XP 15
Clothing: Brown army outfit, with camouflaged outer layer for when on the field.
Other items carried: Swiss Army knife, radio, WBLs for the launcher, one-half of a binocular.
Gender: Male
Age: Undisclosed
Personality: Calm, quiet, decisive when needed. Takes initiative when needed. Previously served as a major. British.
Appearance: Tall, lanky, looks more intellectual than athletic. :p
Main Weapon: Camouflaged CPS 1700
Backup: Air Pressure WBL
Last Resort: XP 15
Clothing: Brown army outfit, with camouflaged outer layer for when on the field.
Other items carried: Swiss Army knife, radio, WBLs for the launcher, one-half of a binocular.
SSCentral Forums - K modded forums.
ISS: Soaker Sagas - histories of soaking personnel and water blasters. Post your own today!
ISS: Soaker Sagas - histories of soaking personnel and water blasters. Post your own today!
Yeah, right now the map could be 3 miles across or 3000. I'm joining in this one, last time Beli brought me in and I didn't notice.
Name: Duxburian
Gender: male
Age: 15
6'0'' [Im not really 6 ft tall but w/e this is RP.]
Position: Co-commander, CFM and member, Waterbridge
Appearance: Black hair, Asian, thin build.
Characteristics: Keen tactical eye, sharp foresight, intelligent, excels on the defensive, agile and fast.
Vices: Not popular, often underestimated, weak on offensive tactics, energy drains fast.
Clothing: Black t-shirt, camo cargo pants, no accessories.
Main Weapon: CPS 2500-nozzle selector modded, new nozzles are 10, 15, 20, and 30x, backpack modded, camo painted.
Backup weapon: MK1 CPS 21000-80 balloon mod, backpack modded, camo painted.
Other weapons: CPS 4100-30x power option, 20x sawed fan burst nozzle.
CPS 21000-another one, Mk1.
CPS 21000-another one, MK2.
Water balloon launcher with 100yd range
Items: Large backpack, duct tape, pocket knife, saw, screwdriver, 5 bottles with 3 water balloons in each, pack of 200 water balloons, radio, small motion detector, flashlight, pencil and paper.
<EDIT>range of the WBL, also, what do the numbers on the map represent?
Edited By Duxburian on 1091395756
Name: Duxburian
Gender: male
Age: 15
6'0'' [Im not really 6 ft tall but w/e this is RP.]
Position: Co-commander, CFM and member, Waterbridge
Appearance: Black hair, Asian, thin build.
Characteristics: Keen tactical eye, sharp foresight, intelligent, excels on the defensive, agile and fast.
Vices: Not popular, often underestimated, weak on offensive tactics, energy drains fast.
Clothing: Black t-shirt, camo cargo pants, no accessories.
Main Weapon: CPS 2500-nozzle selector modded, new nozzles are 10, 15, 20, and 30x, backpack modded, camo painted.
Backup weapon: MK1 CPS 21000-80 balloon mod, backpack modded, camo painted.
Other weapons: CPS 4100-30x power option, 20x sawed fan burst nozzle.
CPS 21000-another one, Mk1.
CPS 21000-another one, MK2.
Water balloon launcher with 100yd range
Items: Large backpack, duct tape, pocket knife, saw, screwdriver, 5 bottles with 3 water balloons in each, pack of 200 water balloons, radio, small motion detector, flashlight, pencil and paper.
<EDIT>range of the WBL, also, what do the numbers on the map represent?
Edited By Duxburian on 1091395756
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers
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- Posts: 1005
- Joined: Sun Jul 04, 2004 4:23 pm
- Location: Indianapolis (North Side)
- Contact:
There are no suburbs. We're playing in a rather fantastic land, in the middle of a lake, with underwater tubes leading from island to island. The scale is, oh, maybe 15 miles by 15 miles on the map.
"X"s mark caves (possible shelters and/or bases) and the "C"s mark storages, where you can get/store weapons. That's where the battles can be won. By taking over the storages.
And Dux, there's no way a WBL could possibly shoot 500 yds. Why don't you make it 100 yds. instead?
<span style='font-family:courier'>My Character...</span>
Cloud Strife
6'1" 160 lbs.
Guns: CPS 2000 and CPS 1500 (neither modded)
SS 25 hidden behind belt
Edited By Soakologist on 1091398491
"X"s mark caves (possible shelters and/or bases) and the "C"s mark storages, where you can get/store weapons. That's where the battles can be won. By taking over the storages.
And Dux, there's no way a WBL could possibly shoot 500 yds. Why don't you make it 100 yds. instead?
<span style='font-family:courier'>My Character...</span>
Cloud Strife
6'1" 160 lbs.
Guns: CPS 2000 and CPS 1500 (neither modded)
SS 25 hidden behind belt
Edited By Soakologist on 1091398491
- cooldood31
- Posts: 232
- Joined: Mon Jul 05, 2004 9:02 am
- Contact:
-
- Posts: 1005
- Joined: Sun Jul 04, 2004 4:23 pm
- Location: Indianapolis (North Side)
- Contact:
-
- Posts: 314
- Joined: Sun Jul 04, 2004 10:52 pm
- Location: Under There...
- Contact:
Name: Rob
Gender: Male
Age: 15
Appearance: 6' 5", 210 lbs, Long Brown Hair, Burly Stature
Main Weapon: Camo Monster X Collosus
Backup: Camo XP 20 Dulies
Clothing: BDU, Boonie Hat, Combat boots, web belt.
Other items: My trusty KaBar, mag lite, binoculars, walkie-talkie, grappling hook, zippo, waterballoons, compass, waterproof map, and a canoe.
Personality: Agressive, yet subtile. Over-achiever. Strives to leave no trace, and cover up tracks during missions. Takes great pleasure in "Blowing stuff up".
Positive traits: Silent, fast, can sneak up on opponent. Has great knowledge about guerilla warfare. Can carry just about anything that needs to be carried, observant, never complains, makes sure the job gets done, is an excellent adventurer/navigater, and has a high stamina, and 20/15 vision.
Negative traits: Although a great at offensive missions, his defencive skills are limited.
Possible job opportunities: Sapper, Demo, "Ninja"/Mercinary (my favorite job), spy/recon. Basically any "Commando" Style job.
Edited By Space_Cowboy on 1091465444
Gender: Male
Age: 15
Appearance: 6' 5", 210 lbs, Long Brown Hair, Burly Stature
Main Weapon: Camo Monster X Collosus
Backup: Camo XP 20 Dulies
Clothing: BDU, Boonie Hat, Combat boots, web belt.
Other items: My trusty KaBar, mag lite, binoculars, walkie-talkie, grappling hook, zippo, waterballoons, compass, waterproof map, and a canoe.
Personality: Agressive, yet subtile. Over-achiever. Strives to leave no trace, and cover up tracks during missions. Takes great pleasure in "Blowing stuff up".
Positive traits: Silent, fast, can sneak up on opponent. Has great knowledge about guerilla warfare. Can carry just about anything that needs to be carried, observant, never complains, makes sure the job gets done, is an excellent adventurer/navigater, and has a high stamina, and 20/15 vision.
Negative traits: Although a great at offensive missions, his defencive skills are limited.
Possible job opportunities: Sapper, Demo, "Ninja"/Mercinary (my favorite job), spy/recon. Basically any "Commando" Style job.
Edited By Space_Cowboy on 1091465444
With a name like Manhole Mayhem, it has to be good...
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- Posts: 1005
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- Location: Indianapolis (North Side)
- Contact:
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- Posts: 314
- Joined: Sun Jul 04, 2004 10:52 pm
- Location: Under There...
- Contact:
-
- Posts: 314
- Joined: Sun Jul 04, 2004 10:52 pm
- Location: Under There...
- Contact:
-
- Posts: 1005
- Joined: Sun Jul 04, 2004 4:23 pm
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- bunny2002sg
- Posts: 96
- Joined: Fri Jul 16, 2004 11:29 am
- Location: Singapore
Name: Ed
Gender: Male
Age: 14
Appearance: 1.8m, 70 kg. Black hair partially covering distintively glaring eyes.
Personality: Quiet, serious, loner
Vices: Not a good leader, hot-tempered(but takes a while to get ticked off), finds diffculty in making friends and teamwork
Primary Weapon: CPS 1000
Secondary Weapon: CPS 2000
Backup Weapon: Blazer
Last resort weapons: Max-D 4000X2
Clothing: Brown T-shirt and jacket with beige shorts and sunglasses.
Other items carried: Swiss Army Knife, keys to a Honda bike, helmet for bike, backpack.
Specializes in: Dodging, counter-attack, defence, driving his bike street-racer style.
Possible position: Special Operations (solo)
Other info: Dosen't prefer company, has good skills in repairing his bike (and other vehicles) but knows nothing about modding soakers.
Edit: Added more stuff.
Edit 2: Did I forget to mention that he's secretly horny and lovesick? :p
Edited By bunny2002sg on 1091504022
Gender: Male
Age: 14
Appearance: 1.8m, 70 kg. Black hair partially covering distintively glaring eyes.
Personality: Quiet, serious, loner
Vices: Not a good leader, hot-tempered(but takes a while to get ticked off), finds diffculty in making friends and teamwork
Primary Weapon: CPS 1000
Secondary Weapon: CPS 2000
Backup Weapon: Blazer
Last resort weapons: Max-D 4000X2
Clothing: Brown T-shirt and jacket with beige shorts and sunglasses.
Other items carried: Swiss Army Knife, keys to a Honda bike, helmet for bike, backpack.
Specializes in: Dodging, counter-attack, defence, driving his bike street-racer style.
Possible position: Special Operations (solo)
Other info: Dosen't prefer company, has good skills in repairing his bike (and other vehicles) but knows nothing about modding soakers.
Edit: Added more stuff.
Edit 2: Did I forget to mention that he's secretly horny and lovesick? :p
Edited By bunny2002sg on 1091504022
Iain'tgonnamissmy2ndchanceattheCPS2000...
Appearance:My character will be male. He will be called Veteran, he has brown eyes and short brown hair, he is is about 5 foot 3 inches tall, he is almost 14.
He will wear a camo jacket over a white T-shirt and have black shorts on, brown tennis shoes.
Main Weapon: 90 balloon K-modded CPS 1000 (camo painted)
Secondary Weapon: Nozzle-drilled Xp 310 w/strap (black)
Last Resort Weapon: Wasp (black)
Defense: One Arm shield
Items: He will have a side pack holding miscellaneous items like a night vision scope, a 1 liter water bottle, goggles, two way radios,a Monster version QFD, a towel and a remote control sound emitting device (ideal for setting ambushes).
He is renowned for his ability to move about hostile territory without being noticed, and is not afraid to charge the enemy.
Possible Position: S.I.C./ranged support
Edited By Veteran on 1091466168
He will wear a camo jacket over a white T-shirt and have black shorts on, brown tennis shoes.
Main Weapon: 90 balloon K-modded CPS 1000 (camo painted)
Secondary Weapon: Nozzle-drilled Xp 310 w/strap (black)
Last Resort Weapon: Wasp (black)
Defense: One Arm shield
Items: He will have a side pack holding miscellaneous items like a night vision scope, a 1 liter water bottle, goggles, two way radios,a Monster version QFD, a towel and a remote control sound emitting device (ideal for setting ambushes).
He is renowned for his ability to move about hostile territory without being noticed, and is not afraid to charge the enemy.
Possible Position: S.I.C./ranged support
Edited By Veteran on 1091466168
Just out of curiosity, what are the blue lines for on the physical map?
Also, I have included the Commander's Map.
*********************************
Information:
1. Large park with many hiding places (Located at 7B)
2. Small forest; accessible via adjacent beach; Underwater tubes run to areas 7 and 1 (Located at 7B)
3. Small park with basketball courts, baseball field and swingset (Located at 9B)
4. Bridge; river runs through middle of island; this is the only way to cross the island (Located at 8C)
5. Large elementary school with playground (Located at 8C)
6. Community College; accessible via adjacent beach; Underwater tube runs to area 7 (Located at 7C)
7. Hotel; accessible via adjacent beach; Underwater tubes run to areas 2, 6, and 16 (Located at 5B)
8. Cavernous area with rather large landforms; cliffs, small rivers, and wetlands (Located at 4B)
9. Very large park with nearly a dozen small parks (Located at 4C)
10. Beach (Located at 4C/D)
11. Large Junior High school with several sports fields and Basketball courts (Located at 3C)
12. Abandoned warehouse; accessible via adjacent beach; Underwater Tube runs to Area 14 (Located at 1A)
13. Beach (Located at 3C)
14. Large High school with appropriate fields and courts; accessible via adjacent beach; Underwater Tube runs to Area 12 (Located at 3B)
15. Abandoned warehouse; acessible via adjacent beach (Located at 4B)
16. Large forest; accessible via two adjacent beaches; Underwater tubes run to areas 2 and 7 (Located at 6A)
17. Small old schoolhouse; still has running water (Located at 5A)
18. Large forest encompasses entire island; accessible via beach which surrounds entire island (Located at 6C)
19. Small town, little population; two stores; accessible via beach to immediate north and east (Located at 8D)
20. Large wading area about 1-2' deep (Located at 5C)
21. Abandoned dock (accessible); there are feral dogs (Located at 3C)
22. Marina owned by small town in area 19; several stores here (Located at 2/3D)
23. Small municipal airport; On Plateau just north of river (Located at 3C)
24. Large forest encompasses entire island; accessible via beach which surrounds entire island (Located at 9A)
25. A Crater; perfect battlefield with small tributaries running ambiently (Located at 5)
26. Narrow path in a wetlands; very difficult to navigate, even on foot (Located at 5A)
X (at 9): Small island with a beach.
X: Caves (located at 1/2B, 4B)
X (at 10C): This cave is accessible by a small beach on the far south side of the island near the town
C. Storage Units (Located at 1C, 3B, 4A, 5C, 6C, 8D, 9B/C)
E-mail me if you would like the whole file.
Edited By trekkie00 on 1091826656
Also, I have included the Commander's Map.
*********************************
Information:
1. Large park with many hiding places (Located at 7B)
2. Small forest; accessible via adjacent beach; Underwater tubes run to areas 7 and 1 (Located at 7B)
3. Small park with basketball courts, baseball field and swingset (Located at 9B)
4. Bridge; river runs through middle of island; this is the only way to cross the island (Located at 8C)
5. Large elementary school with playground (Located at 8C)
6. Community College; accessible via adjacent beach; Underwater tube runs to area 7 (Located at 7C)
7. Hotel; accessible via adjacent beach; Underwater tubes run to areas 2, 6, and 16 (Located at 5B)
8. Cavernous area with rather large landforms; cliffs, small rivers, and wetlands (Located at 4B)
9. Very large park with nearly a dozen small parks (Located at 4C)
10. Beach (Located at 4C/D)
11. Large Junior High school with several sports fields and Basketball courts (Located at 3C)
12. Abandoned warehouse; accessible via adjacent beach; Underwater Tube runs to Area 14 (Located at 1A)
13. Beach (Located at 3C)
14. Large High school with appropriate fields and courts; accessible via adjacent beach; Underwater Tube runs to Area 12 (Located at 3B)
15. Abandoned warehouse; acessible via adjacent beach (Located at 4B)
16. Large forest; accessible via two adjacent beaches; Underwater tubes run to areas 2 and 7 (Located at 6A)
17. Small old schoolhouse; still has running water (Located at 5A)
18. Large forest encompasses entire island; accessible via beach which surrounds entire island (Located at 6C)
19. Small town, little population; two stores; accessible via beach to immediate north and east (Located at 8D)
20. Large wading area about 1-2' deep (Located at 5C)
21. Abandoned dock (accessible); there are feral dogs (Located at 3C)
22. Marina owned by small town in area 19; several stores here (Located at 2/3D)
23. Small municipal airport; On Plateau just north of river (Located at 3C)
24. Large forest encompasses entire island; accessible via beach which surrounds entire island (Located at 9A)
25. A Crater; perfect battlefield with small tributaries running ambiently (Located at 5)
26. Narrow path in a wetlands; very difficult to navigate, even on foot (Located at 5A)
X (at 9): Small island with a beach.
X: Caves (located at 1/2B, 4B)
X (at 10C): This cave is accessible by a small beach on the far south side of the island near the town
C. Storage Units (Located at 1C, 3B, 4A, 5C, 6C, 8D, 9B/C)
E-mail me if you would like the whole file.
Edited By trekkie00 on 1091826656
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- Posts: 314
- Joined: Sun Jul 04, 2004 10:52 pm
- Location: Under There...
- Contact:
BTW the map is a *bit* complex. 225 square miles! You could go a day or two without engaging the enemy. Also, I think there are too many features. It gets confusing trying to remember what's at each numbered position and where the tunnels lead.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers
Name: Exodus
Age: 11
Main Weapon: CPS 2700
Sidearm/Backup Weapon: Max-D 4000 (2)
Other Weapon: K-modded CPS 2100
Clothing: Camo pants and black T-shirt, black backpack on his back. Blaster Shield for CPS 21000 is in there. Some water balloons are in there as well.
Posible Positions: HWO, Grunt
Personality: It seems that it would be good to hav him on your side. Seems like he could cope well on his own.
Edited By Exodus on 1091481413
Age: 11
Main Weapon: CPS 2700
Sidearm/Backup Weapon: Max-D 4000 (2)
Other Weapon: K-modded CPS 2100
Clothing: Camo pants and black T-shirt, black backpack on his back. Blaster Shield for CPS 21000 is in there. Some water balloons are in there as well.
Posible Positions: HWO, Grunt
Personality: It seems that it would be good to hav him on your side. Seems like he could cope well on his own.
Edited By Exodus on 1091481413
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