Alright, I didn't get as much input as I wanted, but it's time to make a decision. We are going to check out the South territory. I don't want us to be noticed so we aren't sending the whole force.
To ALL Squad Members
If you see enemy forces and you think it's best to initiate contact, tell me, but do not say how many you hit, how many hits you've taken, etc. I will use probability methods to determine that. Just tell me the enemy forces you see and what your plan of attack is, then I will tell you how the initial attack went and give you the opportunity to make adjustments. Also, probability and dice rolling may let me know that you've been ambushed. I will let you know if that happens. I am now using probability and random chance to determine how many of your squad members you have available. I will note that in your orders.
Write down your plan for this mission and then play out the initial movement and write what you find. Do not return to base after making your post. Let's play!
Darth Meow take your squad and scout out the area due north (12 o'clock if you look at it like a clock) of their base. Your primary objective is to identify any defensive positions leading up to the fort and to find out how easy it is to approach the enemy fort from this direction and how much cover and concealment is available along the way. Your secondary objective is to destroy any targets of opportunity, e.g. slash waterballoons, dump out containers of water, and capture equipment. Do not reveal yourselves unless you absolutely have to. Do not leave any trace as to where you came from.
Six members of your squad showed up for the mission: Darth Meow (tell me if you are bringing your Colossus or 275, but no zook), Nemesis (CPS 2000 + binos), Delta 3 (Monster X), D4 (XP 150), D5 (SS 300), D6 (Power Pak)
Nemesis, you will accompany Darth Meow, but I want you to take 2 guys on the team and some binoculars and be scouting the horizon for enemy forces. Tell me which 2 you will have with you out of the teammates listed above (d3-d6) but don't stray very far from Darth Meow and the other 2 guys, stay within eyesight. If the squad takes contact I want Darth Meow to immediately set up defensive operations or a counter attack, but I'm going to need you to be the one to call or text me to let me know what's going on. Then join in the fight.
the Soaker, you are now in charge of Bravo Squad. I want you to take Bravo Squad due South to the Bay. Your job is to find out if the enemy (team South) has any outposts or equipment caches directly on or near the bay. They could have access to watercraft for all we know. If Darth Meow's squad gets in trouble and the fight looks like it will be a prolonged one you will bring your heavy weapons up from the south and crush the enemy from behind.
Six of your squad showed up: the Soaker, SS 300, CPS 2000, 2 CPS 2700s, CPS 3000.
B-Man, I am putting you in charge of Echo Squad. Psycho Josh will now be your 2nd in command. You will be traveling incognito on this mission! That means no camo and no blasters in the open. I want you to go due east into town and try to identify where the neighborhoods stop being friendly to our team and become more friendly to team south. Also find out what the terrain is like - is it a lot of apartments? Are there any parks? Do they have natural water sources like streams? Are there any public water sources? Is this a crime filled area or is it safe to travel through at night? Walk with your teammates on foot, but have some travel behind you in the car with all your blasters. If Darth Meow, who is closest to the enemy base, comes into contact with the enemy and needs reinforcements you will take everyone and drive to the edge of town closest to team south's base, park the car, and then dismount and reinforce Darth Meow.
B-Man, your squad has a strength of 7 for this mission: B-Man, Psycho Josh (1200), Paul (Blazer), Sam (Gorgon), Gunny (XP 240 +balloons), Shaft (CPS 21k), Josh (CPS 4100)
The Oncoming Storm, I need you to take the launchers squad and get more information on team north's launchers, etc. Gather what additional info you can on enemy technology. Take only a few launchers so that you're not too slow if you have to retreat. I trust you to not get into close range contact. Just use your binos and gather information, and then at the end of the day once it's about to get dark feel free to launch some rounds off at the enemy base. Launching an attack at dusk can inflict casualties with minimal risk to our team and it can also serve as a diversion, word will get out that we are still concerned with team North and haven't concerned ourselves with team South lately.
Your squad has a team of 4 showing up for duty: the Oncoming Storm, launcher + XP 150, launcher + Ultimate Explorer, CPS 21k, CPS 12k
Duxburian, your mission is to find out what amount of fighting is taking place between team South and team West. I don't care how you go about it, but find all the clues you can concerning contact between the two teams, where the zones of control are, where the disputed territory is, water sources, key terrain aspects, caches, etc. It is most important that you do not initiate contact and reveal our position. I am hoping that we can use this information to play our enemies against each other even more in order to take the attention off ourselves. Destroy or seize any caches you find. I'm sure they will think it was South or East that did it. If the rest of our forces get in trouble I may need you to make an attack from the least likely position we'd be (from the east). Basically smash the enemy line and push through them so that the rest of the team can either fall back to the base or advance and destroy the enemy.
Rob, your squad has a strength of 8: Duxburian (CPS 2000), Jay (CPS 2000), Kirk (CPS 2000), Daniel (CPS 2000), Robin (CPS 1200), David (CPS 2500), Mike (CPS 1500), Dan G (CPS 2500)