Let's do this!
"At all costs" means just that to me. If the enemy is not going to attack until the morning, I'm using all night to prepare.
With something that must be defended and the enemy's numbers, arsenal, skill, experience, and approach totally unknown, (other than outnumbering me 2-1) I am playing siege here. I am gonna circle the proverbial wagons.
I am assuming that I only have access to basic things that might be in a shed or house, without the possibility of filling more balloons or enhancing the hose beyond the stock opening.
My defense shall be concentrated in a half circle, extending from the upper left corner of the house past the alpha shed to the treehouse to the beta shed to the upper right corner of the house. This tight formation will help absorb extra attacking numbers and give me very close interior lines.
The first part of the formation to be prepped is the open area between the beta shed and the house. My team will use the horse trough here, some crates, and go into the woods to collect logs. The goal is to construct a flash defensive wall using the outpost method, creating two core posts that will be easily defendable (the trough and crates) and connecting them with the logs to form a wall, depending on how many suitable ones can be located. If there's not enough logs, then the wall will be set up in fragmented, offset pieces, forming a slant so that attackers have to zig zag through the openings. This creates a short (matter of seconds) delay that could be useful. Defenders can give ground without letting the enemy through.
Now, my team goes back to the woods to find big branches, especially ones that are full of thorns. The branches go under the treehouse, in the openings of my right side wall, and between the sheds. If there are enough branches, they will suffice as wall material. I particularly want these to completely fill up the space under the treehouse so the enemy can't go there, and to fill in the gaps of my left side. I have all night to do this, so there is plenty of time to get this stuff in place.
After the walls, I want to set up the treehouse defense. I will place 2 defenders in it and they will get 25 of the water balloons. This next part depends on what is available in the house/sheds. Ideally, I'd like to find duct tape, buckets, and rain jackets, but any adhesive, towels and any containers will suffice. The jackets/towels are to partly cover the windows of the treehouse so shots can't easily sail in, and the buckets are for inside. The defenders can dump buckets out the windows, or dump them down the entrance at anyone trying to get in. One towel should be saturated with water and left near the entrance for a wring-it-out last ditch defense. The entrance area should be barricaded using as many thorn branches as practical, cause it's difficult to climb into a treehouse with a ton of thorny bushes in your face. The defenders need to be able to access all 4 windows, but other than that, the rest of the free space near the entrance should be filled with thorn branches.
At this point, the defenders are committed and barricaded inside. Now we take the ladder out and put it next to the house.
Now, we set up the roof position. Nothing in the rules says we can't use the house roof and we have a friggen ladder, lol. There will be 5 balloons and some containers placed up here. Now the hose is connected to faucet X2 and the hose is ran up to the roof (oh snap). I calculated the distance to defend the treehouse from the roof using the car parked in the driveway as a reference measurement. From the ground level, the hose might not reach, but from the roof, it can easily provide supporting fire.
I usually poo-poo hoses in water wars, but in this case it's pretty decisively located. The rest of the house makes it tough to reach the hose user, while he can cover any part of the line, plus himself, and shoot over to the sides of the house and a bit into the woods. So little of the hose tube is on the ground that it would be very difficult to get in and kink it or shut it off. Any enemy who managed to would then still have to face water balloons and buckets.
This will be my position, because it has a bird's eye view of the battlespace, and I can easily make audible calls from it and manage the defenses. Once my teammates pass the treehouse ladder up to me and it is placed on the roof, I am committed to the position.
Now I can place my other 6 players and I have conserved all of our water guns for them to use.
I place the SL 1500 at the faucet X1, near the corner of the house. The QFD can remain attached to this faucet for quick reloading. I can cover him with the hose when he needs to reload and he does not need to leave his position in order to so, the QFD is right there.
I place the SS 100 at the right house corner. If they come from that side, I need a strong gun there with good field life to skirmish.
I place the SC 500 and 400 on the roofs of the sheds. We can get them up there using the ladder if necessary. They will also get 5 balloons each and a bucket if possible. The height advantage will give them more range and stopping power.
I place the 2 squirt pistols inside the beta shed, with 10 balloons. This player can either try to snipe with the pistols or support from the windows with the balloons. This is my most vulnerable player, so I have them in this position to make it hard for the enemy to even attack them. If they need water, the player on the beta shed roof can cover.
I give the CPS 1000 to my 9th player, who plays reserve/switch, moving to the part of the defense that needs him most. This player also helps ferry water to those who need it.
This is the most solid deployment I can think of, and should hold for quite a while. If the players on the shed roofs don't have enough space to dodge effectively, they can just jump down and take up new positions from behind the shed walls.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers