Well, that explains a lot. Now, to adjust my strategy for the new/updated scenario...
The new conditions are quite a change. Since I am not confident that I'll get to either hose before the opponents do, I'd take a different approach; instead of rushing to a hose, scout first and let the other guys take the initiative.
- Start off by hiding behind the light vegetation (assuming it can provide concealment) and scouting the east hose to see who approaches.
- If all opponents are concentrated in one area, refill at the hose opposing them. (i.e. If no one is there and all are at west hose, refill at east, and vice versa.)
- If opponents split up, remain concealed and wait until opponents move about for an opportune moment. If the opposing team keeps a gunner at each hose, your job will be much more difficult.
- But since we welcome a challenge, we'll assume this is the case and that you cannot refill easily. Worse yet, the battlefield borders prohibit you from running around and flanking from the back, at least without being seen. Plus, going inside through the house is rude and you may be heard anyways. (You don't want anything indoors to get soaked in case the blaster leaks at all anyway.)
- Now, I cannot tell how large each grid square is supposed to be, so I'm just going to say they're 10ft * 10ft or 100 sq ft.
- Which means any hose user at either side of the house is within kill range if you sneak up the front face of the house.
- Since we assume the enemy split up, we attack the side of the house that only has one opponent, instead of two. we know which one is which because of our scouting earlier.
- Using the last of the PC, we attack the lone hose gunner, using the cover of the house to prevent from being hit or from being seen too early. This is the one move that can't be screwed up, and it relies on the hose user not wandering too far from the faucet. (If they do, you can likely charge the faucet and shut it off, then attack the gunner.)
- Upon elimination of the hose gunner, get to it and fill up quickly! Listen for opponents to see which side of the house they approach from. Be ready to shoot them if they appear, which is tricky, but possible, while refilling.
- The rest of the game repeats similarly to what happened earlier. There may be lots of circling around to gain control of a hose, as well as standoffs between the players.
- However, with a full PC, you can skirmish the other team. Perhaps you may need to gain control of a hose, but that may result in a stalemate.
There's a problem here though, that I haven't accounted for yet. The opposing team could drag both hoses out to the front to deny movement around either side of the house, and trap you in the front yard. This is the risk that must be taken if you choose to stay behind and scout, but if you try to rush for the hose at the beginning of the match, the west one seems to make the most sense. The sprint isn't too long, so you may be able to get to it before an opponent is able to have it ready to shoot at you. It's still a risk though, and if you choose this method, you must be ready for the case where the opponent reaches the hose first. I think it's a 50/50 chance of either problem happening, to be honest. Just because the opponent is using bad blasters doesn't necessarily mean that they're bad players.
Perhaps you get lucky though, and manage to 1. avoid getting trapped in the front yard, and 2. refill your blaster. What to do from there?
Lure. The appeal of controlling both hoses is high for the opposing team, so stay near the one under your control, but leave the area a bit to tease the opponents. Use your instinct; if someone goes after the hose you just apparently abandoned, then charge] back there and try to get a hit first! Very tricky to time especially if one of the opponents is on the opposite side of the house.
Now, if the opposing team controls both hoses while you're in the backyard, that isn't as bad as it'd be if you're in the front, thanks to the positioning of the backyard vegetation that gives you a chance to sneak up against the east hose/faucet.
Tricky scenario overall; one that requires a lot of quick decisions and has a lot of limited options due to the incredibly small playspace.