I finally have time to sit down long enough to post counter-strikes. I will still try to keep them short and sweet though.
Here's my starting plan, as PMed to iSoaker (Ask him if you don't believe me.):
Counter-Strike to SSG Gyovai's Plan:
Me wrote:So basically, my plan is to attempt a sneak attack from behind, by sending a team of 5 armed with 3 2000s, a 3200, and the 21K, around the bottom of the battlefield over to the "1" column, then head up towards the cliff and try to get on top, hopefully before the other team notices, then we could attack them from behind on the high ground.
Meanwhile, 5 other teammates will attempt to distract the enemy by bluffing a charge on the other team's base. The last 4 will remain inside our base (The barn.) with the water cannon and the WBLs, in case the bluffing squad gets overwhelmed and has to retreat.
That's my starting plan! I will adjust it to try and match whatever you guys come up with.
As you can see, that isn't really my plan, though my sneak-attack squad could try to get your team to run away towards my base, or the bluff squad could try to get a few of your men to chase them until they're within range of the artillery. So the question is, would the first part of your plan still go into action if 5 guys are running towards your base, yelling their heads off? If so, then your whole team would be caught crossing the stream by my sneak-attack squad, in which case my bluff squad would get serious and attack your team from behind, and block the escape route up the cliffs at B3, so you now have 12 guys surrounded by 10 guys, with 5 on each side (The fighting would be taking place in between B2 & B3.), and I still have 4 men in the barn that I could send out to around C3/D3 and bombard you with Douchenator fire. I'd say your survival chances look pretty slim.
But suppose you fall for the bluff? In that case, I would just go ahead with my starting plan, and hope it works. Counter-Strike to scottthewaterwarrior's Plan:
Once again, it would depend on whether or not you fall for the bluff. If you do fall for it, I'll go ahead with my starting plan. If not, then we have a similar situation as before, with my sneak-attack squad stumbling upon your 4 men crossing the stream, although in this case, you'd probably be across already due to the fact that you only have 4 instead of your entire team of 12. So it would be 4 against 5, with my guys wielding the heavy-hitting blasters (You never specified exactly which blasters your squad of 4 are using.), which means that I would most likely defeat your men, although probably not without casualties on my side, especially if you're bringing some of the heavier guns.
Alright, so you now have 2 guys near your base, and 6 on top of the cliffs. My bluffing squad will easily defeat your 2 guys, but your 6 on top will be tougher. In this case I would get everybody from my base to join up with the two squads, adding to whichever squad suffered the most casualties (Most likely the sneak-attack squad.), while a lone person will remain at the base with the cannon, to serve as back-up if things go south. Now I would start unleashing hell in the form of Douchenator-launched balloons, to try and soften up the opposing forces on top of the cliff. Hopefully we'll be able to get enough of them to where we can risk an assault up the cliffs, one side at a time. It's a risky move, but I'm confident that we have enough men to overwhelm yours.
If your team gets the upper hand, my remaining troops will retreat back to the barn for a last stand, aided by the water cannon.Counter-Strike to SPC Tredway's Plan:
Well, your scout can kiss his ass good-bye...
Seriously though, he'd be right in the path of my bluff squad, and they'd have no trouble taking him out, so I'd expect him to retreat and join up with the others. Now, will you try to eliminate the bluff squad with your entire team? If so, you'd be doing exactly what I want you to do, and I will proceed with my starting plan. But more likely, you'll go ahead and split, using 5 guys against the bluff squad, which also has 5, so they may fight for a while.
So lets leave them alone for a while and focus on the sneak-attack squad. Your 6 would probably beat us to the cliff-top, and we'd end up in the same situation as with Scott's plan, but this time your entire team is alive and well. I guess I would do it similarly to before, and send the Douchenators over to around C2, and have them reign balloons down upon the 6 men on the cliffs, while another man in the base will head over to where the bluff squad is fighting with the 5 enemy base-defenders to give them a hand.
If I get the upper hand on the 5, I will proceed in a similar way as I did with Scott's plan, but if not, I'd retreat back to the barn and fend your team off with the cannon, WBLs, and other heavy weapons, while the lighter-armed people will take up positions near the barn and in the adjacent forest, to attack your team from all sides.
So this could go either way I guess.Counter-Strike to marauder_4's Plan:
Once again, your C6 scout is right in the path of my bluffing squad, although if he hides well, we may not see him. Now, your D1 scout... He would probably be taken out by my stealth squad, as it would be very hard for him to reach the forest (and find a place to hide.) before we get there (My stealth squad will be running as quickly as possible while staying at least somewhat quiet.).
But remember, I'm going to send out the bluff squad immediately
after the battle starts (With my stealth squad moving out a few seconds afterward.), before doing anything else. so they will probably see your C6 scout before he gets a chance to hide, therefore he'll probably retreat, and most likely join the blackjack squad (Maybe not, but that's what I would do.). So I probably won't have to worry about any of the scouts. Now once again, will you gather everyone and attack the bluff squad? Or will you proceed with your regular plan? For the former, it's business as usual, for the latter, your ambush squad will end up encountering my stealth squad, and since we have equal numbers with my team having slightly superior firepower, your ambush squad will probably be eliminated, but definitely not without casualties to my squad. However, I will have the bluff squad attack your ambush squad from behind, so that tips the scales in my favor.
Now, about the blackjack squad, it seems yet again we have opposition on the cliffs. The blackjack squad will likely attempt to aid the ambush squad by attacking one of my squads from atop the cliffs. I'm guessing they'll attack my bluff squad, since they don't have to run around the pond or jump the creek (There's no way to build a bridge.) to get within range of my stealth squad. I will keep both squads away from the cliffs to avoid this problem. Meanwhile, I'll get my Douchenators over to C2, and try to take out members of the blackjack squad. Assuming I manage to eliminate the ambush squad, I will then follow the same procedure as with Scott's plan.Counter-Strike to mr. dude's Plan:
First of all, my team's name is not the Evil Alliance.
Okay, so you'd basically take the entire team up to the top of the cliffs. When my bluff squad attacks, you'll probably be up there already, and I doubt you'd send anyone down to take out my men. My stealth squad will also not be able to advance to the top, so I will do the obvious thing... Send in the Douchenators!
So your team is basically stuck up there, getting bombarded by water balloons. My stealth squad will guard the left path to the top of the cliff, and the bluff squad will take care of the right. When we run out of balloons, if everyone's eliminated, we win, if they only have a few left, we storm up the cliff, bringing the house. If they still have good numbers, I will instruct everyone to retreat back and hide, and from there we'll wait it out; hopefully the enemy will get bored and send some people down looking for us, who we can ambush and pick off one by one.
Alright! There we have it. If anyone else wants to post strategies, go right ahead, even though you know my starting plan now.