Gorgon for the first scenario. Shot time rarely matters to me, but in this case the HC has such bad shot time that it becomes a decisive negative factor. That, and the HC is badly underpowered relative to its size. I prefer the highest power possible in the smallest gun possible.
As for the second scenario, I love a good challenge. I'd give my friend the 1000 and take up the T'storm, actually. It would allow him to have a good time with a superior gun, it would show my gratitude that he gave me a gift, and I'm secure enough in my ability to pose a threat with a crappy gun that shoots like 21ft. Now, granted it is a LOT easier to accomplish this with the gametype given as CTF with inf lives and with user speed advantage. A soakfest would force me to resort to the water bottles, as would having speed parity or disadvantage. But, when you are used to being the fastest on the field, you know what to do with it, with additional powers manifested in CTF. The ability to rapidly switch between offense and defense is one of them, not to mention what goes down when you're the flag bearer, or you're running down an enemy flag bearer. You can also threaten a larger group of enemies by switching physical positions and covering a variety of angles. The nature of CTF privileges fast players no matter what the guns are. Even if the enemy has a tight defense and you have a crap gun, if they can't hit you, every shot they take brings them that much closer to needing a refill. Careful shot management with high evasion makes it impossible for the defense to reload while you can still threaten them. Of course, the amount of advantage depends on the margin of disparity. There's a huge difference between being the fastest by a bit and being the fastest by a blowout. Raw speed can also come with or without agility. Some sports train you to have lateral capabilities (soccer) and some train those out of you altogether (track). The type of natural skills you have definitely affects the battle, even if you do not use them to their full potential, or are countered from doing so. Just the threat of the ability is enough.
marauder wrote:You have to explain things in terms that kids will understand, like videogames^ That's how I got Sam to stop using piston pumpers