HBWW Camp Water Warfare Scenario: Metal and Water
Posted: Sat Jun 12, 2010 12:03 am
Camp Water Warfare Local Assault, Larami Estate. 13:00; July 25th, 2035.
A group of five rebels have stolen a machine containing copies of private and classified information on Camp Water Warfare's operations and project developments. They surrounded, breeched, and raided Larami Estate in the previous night, routing its computer networks to be isolated from CWW's and stealing all armaments. Only two of the occupants remained dry during the raid by hiding. They locked down the building after the rebels left, but remain unarmed. However, they will not answer to anyone, including CWW personnel.
Now, the rebels have captured the machine and are trying to get it through the backdoor of Larami Estate so that they can bring it into the building to connect it to a computer and upload its information. To get the door open again, they have a different machine to pick the lock, but will need three minutes for it to work so that they can go in and breech the building. However, one of them has just found out that a CWW elite strike team, also consisting of five members, has just made it to the front pathways of Larami Estate. An encounter will be inevitable and the machine can be easily destroyed and its information lost with a little water.
The stakes are high for both sides. The rebels must expose the information and find out what the camp is doing with its projects, while CWW must protect this information from falling into the wrong hands. If at least two armed members of the rebels make it into the house with the machine, they only need 10 seconds to hook it up to the nearest computer, whose onboard software will initiate the upload as soon as it's connected. The upload will take another 5 seconds.
In total, the CWW strike team has 3:15 to eliminate the rebels and/or destroy the machine. The machine can only take 500mL of water on its front panel before it malfunctions.
The rebels have two CPS 12k's, one 2500, one custom high range CPS (black colored), and one semi-automatic water balloon launcher. The WBL has a rate of fire of 3 balloons per second, with each shot firing up to 200ft when arced. The WBL user has 20 shots but has to switch air tanks and load the hopper every 5 shots. One direct hit is a kill, as well as any direct hit with a CPS. (Or enough grazing droplets; water impact must total to 250mL.)
All Rebels are also armed with 2 Liquidators and 3 Max-D 3000s as sidearms. Everyone also carries 1 water balloon for throwing and 2 .5L refill bottles.
The CWW Strike Team has three black colored custom high range CPS's (slightly different than the one the Rebels use), one CPS 2500 painted black, and one semi-auto WBL which is the same as described above. (Hey, it's water warfare sci-fi here in 2035. =p)
All Strike Team members are also armed with 2 Max-D 2000s and 3 custom small PR's painted black as sidearms. Everyone also carries 2 water balloons for throwing and 4 .5L refill bottles.
Overview map:
Obviously, the high mesh fence surrounding the area is the battlefield borders. CWW Strike Team members will be charged with dereliction of duty if they leave the areas, and rebels will be attacked by camp patrols.
A: Woods
B: Rebels' current location
C: 360° water turret for Rebels; gets 60ft range and works as a filling station as well but is completely stationary unlike most hoses
D: Location of the machine for the Strike Team to destroy
E: Cover + weapon stash 1: contains two completely filled and pressurized CPS 2500's and 8 .5L refill bottles
F: Cover + weapon stash 2: contains a filled and pressurized CPS 12k, 4 air canisters for the semi-auto WBL, and a bucketload of water balloons, along with several sabots
G: Front porch
H: Front 360° turret same as the one in the back
I: Strike Team's starting point
Overview map without labels:
Front approach:
Side with weapon stash 1:
Side with weapon stash 2:
Backyard:
Strike Team's starting point:
Rebels' starting point with machine to defend:
Overall view of backyard:
As you can see, the Rebels and Strike Team look very menancing. Actually, I just put in those people to get an idea of where they are and the size of the people relative to map elements. (This is Roller Coaster Tycoon 3, not a water warfare FPS map editor!) All bushes and rocks are tall enough to use as cover but cover is fairly sparse in many areas. The wooden fence in the back is fairly defendable but has three holes to attack from.
So, post your battle strategies, plans, whatever! And don't just post ideas for one team; it's always more interesting when both sides are looked at.
A group of five rebels have stolen a machine containing copies of private and classified information on Camp Water Warfare's operations and project developments. They surrounded, breeched, and raided Larami Estate in the previous night, routing its computer networks to be isolated from CWW's and stealing all armaments. Only two of the occupants remained dry during the raid by hiding. They locked down the building after the rebels left, but remain unarmed. However, they will not answer to anyone, including CWW personnel.
Now, the rebels have captured the machine and are trying to get it through the backdoor of Larami Estate so that they can bring it into the building to connect it to a computer and upload its information. To get the door open again, they have a different machine to pick the lock, but will need three minutes for it to work so that they can go in and breech the building. However, one of them has just found out that a CWW elite strike team, also consisting of five members, has just made it to the front pathways of Larami Estate. An encounter will be inevitable and the machine can be easily destroyed and its information lost with a little water.
The stakes are high for both sides. The rebels must expose the information and find out what the camp is doing with its projects, while CWW must protect this information from falling into the wrong hands. If at least two armed members of the rebels make it into the house with the machine, they only need 10 seconds to hook it up to the nearest computer, whose onboard software will initiate the upload as soon as it's connected. The upload will take another 5 seconds.
In total, the CWW strike team has 3:15 to eliminate the rebels and/or destroy the machine. The machine can only take 500mL of water on its front panel before it malfunctions.
The rebels have two CPS 12k's, one 2500, one custom high range CPS (black colored), and one semi-automatic water balloon launcher. The WBL has a rate of fire of 3 balloons per second, with each shot firing up to 200ft when arced. The WBL user has 20 shots but has to switch air tanks and load the hopper every 5 shots. One direct hit is a kill, as well as any direct hit with a CPS. (Or enough grazing droplets; water impact must total to 250mL.)
All Rebels are also armed with 2 Liquidators and 3 Max-D 3000s as sidearms. Everyone also carries 1 water balloon for throwing and 2 .5L refill bottles.
The CWW Strike Team has three black colored custom high range CPS's (slightly different than the one the Rebels use), one CPS 2500 painted black, and one semi-auto WBL which is the same as described above. (Hey, it's water warfare sci-fi here in 2035. =p)
All Strike Team members are also armed with 2 Max-D 2000s and 3 custom small PR's painted black as sidearms. Everyone also carries 2 water balloons for throwing and 4 .5L refill bottles.
Overview map:
Obviously, the high mesh fence surrounding the area is the battlefield borders. CWW Strike Team members will be charged with dereliction of duty if they leave the areas, and rebels will be attacked by camp patrols.
A: Woods
B: Rebels' current location
C: 360° water turret for Rebels; gets 60ft range and works as a filling station as well but is completely stationary unlike most hoses
D: Location of the machine for the Strike Team to destroy
E: Cover + weapon stash 1: contains two completely filled and pressurized CPS 2500's and 8 .5L refill bottles
F: Cover + weapon stash 2: contains a filled and pressurized CPS 12k, 4 air canisters for the semi-auto WBL, and a bucketload of water balloons, along with several sabots
G: Front porch
H: Front 360° turret same as the one in the back
I: Strike Team's starting point
Overview map without labels:
Front approach:
Side with weapon stash 1:
Side with weapon stash 2:
Backyard:
Strike Team's starting point:
Rebels' starting point with machine to defend:
Overall view of backyard:
As you can see, the Rebels and Strike Team look very menancing. Actually, I just put in those people to get an idea of where they are and the size of the people relative to map elements. (This is Roller Coaster Tycoon 3, not a water warfare FPS map editor!) All bushes and rocks are tall enough to use as cover but cover is fairly sparse in many areas. The wooden fence in the back is fairly defendable but has three holes to attack from.
So, post your battle strategies, plans, whatever! And don't just post ideas for one team; it's always more interesting when both sides are looked at.